Necromancer IMPLEMENTED

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Alexander82
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Necromancer IMPLEMENTED

Post by Alexander82 » Wed Aug 17, 2016 11:26 am

Unit that can create permanent golems

It needs another spell.

Being a unit meant to summon other units the other spells could be support spells like:

Increase vanishing counter
Increase attack
Increase defense
Mending undead units
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DoomCarrot
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Re: Necromancer

Post by DoomCarrot » Wed Aug 17, 2016 3:25 pm

Very cool, and very creepy. :)
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Re: Necromancer

Post by Stratego (dev) » Wed Aug 17, 2016 8:48 pm

ok! all up on server in 20 minutes.
not all abilities.

only summoning a flesh golem (with vanishing yet until we have extra summoning technique) and some spells

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Alexander82
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Re: Necromancer IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 12:49 am

I see that right noe the flesh golem stats are the same of the bone golem. I'd make different stats:
Hp 40
Attack 10
Armor 2
Pierce armor 2
Range 1
Sight 5
Speed 4
Action 2
I think of it more as an attacker than a defender like the bone version. It can be dangerous but less durable.
I am also tempted to make it more difficult to summon, like placing a cooldown or requesting a bigger corpse.
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TheBluePhoenix
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Re: Necromancer IMPLEMENTED

Post by TheBluePhoenix » Fri Aug 19, 2016 4:13 am

nice idea..!
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Re: Necromancer IMPLEMENTED

Post by Stratego (dev) » Fri Aug 19, 2016 6:04 am

the hp should be similar as bone since the image shows also a mega unit as the bone golem.

to be more costy: have you seen that it has vanishing? (i was not sure by reading what you suggested)

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Alexander82
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Re: Necromancer IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 9:57 am

Yes. I mean that you can easily summon one every turn.
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Hardeep
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Re: Necromancer IMPLEMENTED

Post by Hardeep » Sat Aug 20, 2016 6:16 am

Hi, I suggest he gets the ability to transform ordinary wagons into GOLEM WAGON
http://www.ageofstrategy.net/viewtopic. ... 88e68b82fc
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Alexander82
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Re: Necromancer IMPLEMENTED

Post by Alexander82 » Wed Aug 24, 2016 6:54 pm

I've corrected the team color and added 2 alternative staves
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Necromancer 2.png
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Re: Necromancer IMPLEMENTED

Post by Stratego (dev) » Wed Aug 24, 2016 7:15 pm

I like all let others vote which is best.

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Alexander82
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Re: Necromancer IMPLEMENTED

Post by Alexander82 » Thu Aug 25, 2016 7:03 pm

Daniel, can you make the range of the summon spell a big wider? Like 2 or 3, cause it's not always easy to reach the corpse you need in time (the necro is slow and you often have enemies walking on the corpse before you can use it)
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Re: Necromancer IMPLEMENTED

Post by Stratego (dev) » Thu Aug 25, 2016 7:05 pm

We can make a reani.ation spell from it like the lich has, maybe with lower range like 5

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Alexander82
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Re: Necromancer IMPLEMENTED

Post by Alexander82 » Thu Aug 25, 2016 7:06 pm

That would be good, but will it raise multiple golems?
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Re: Necromancer IMPLEMENTED

Post by Stratego (dev) » Thu Aug 25, 2016 7:13 pm

oh. no. that would not be good.

than i
- either suggest transporting them with wagons :)
- or make a new "reanimation" spell that choses rangdomly only 1 corpse to raise the golem (would require coding)

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Alexander82
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Re: Necromancer IMPLEMENTED

Post by Alexander82 » Thu Aug 25, 2016 7:15 pm

The 2nd one should work perfectly.
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