Gargoyle - IMPLEMENTED

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patroid
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Gargoyle - IMPLEMENTED

Post by patroid » Wed Aug 10, 2016 6:04 pm

Hi,
made of Stone.. Slow but good against buildings.

Imagine it as a Flying battering Ram in the form of a Stone Bat.

Cost: 3
Hp: 23
Attack DMG: 5 ( nearly useless against normal Units since they can yust dodge the attack-
but a wall does not run away)
Move speed 3 or 4 (i think 3 is better)

Bonus against Buildings : 500%

patroid

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patroid
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Re: Gargoyle

Post by patroid » Wed Aug 10, 2016 6:08 pm

Hi,
Since its made of Stone maybe make it BUILDABLE and it transforms (like the STONE GOLEM)
and turns into rock after sometime.

MYstery says they Are only alive at day time means when we put them in the game
they have a 2 TUrn active phase / One turn Stoneform.

Means NO COST.

3Builder Turns...

(other idea: need to be activted by some Magician/Lich/mummy???)

patroid

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DoomCarrot
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Re: Gargoyle

Post by DoomCarrot » Wed Aug 10, 2016 6:45 pm

I think buildable would be cool, but being spawned m=by a mummy should work fine as well.

Either way, I like the two turns active, then one turn vulnerable stone idea. :)
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Re: Gargoyle

Post by Stratego (dev) » Wed Aug 10, 2016 9:45 pm

i like it too! lets roll it! :)

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patroid
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Re: Gargoyle

Post by patroid » Thu Aug 11, 2016 8:00 am

Hi,
Wie need to make the stone Form but Theres already a a gargoyle image in the gfx folder oF the apk.

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Re: Gargoyle

Post by Hardeep » Thu Aug 11, 2016 7:33 pm

How I see it being
Stone form should have increased armour
When built it can do nothing, until a spellcaster activates it
Then it gets two turns on, one turn off and reactivates itself
There never was much hope... just a fool's hope

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patroid
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Re: Gargoyle

Post by patroid » Sat Aug 13, 2016 11:07 am

Hi,
OK StoneForm Stars:

Attack:0?? (no counterattack)
HP:50 ( - AliveFormDmg * 2)
Armor: 5
PierceArmor:5
(How can a Arrow Harm a Stone.)

Since its a building then all sword Units will habe a Bonus.

Now we need finalized Images.
Patroid

I played around with the exising Tile but think it is not perfect)

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Re: Gargoyle

Post by patroid » Sat Aug 13, 2016 11:10 am

.

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Re: Gargoyle

Post by Stratego (dev) » Sat Aug 13, 2016 12:22 pm

Nice! The orininal was too childish. But these latests getting good. I suggest that the wings a bit more open so not blend into the humanoid part

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patroid
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Re: Gargoyle

Post by patroid » Tue Aug 16, 2016 10:40 am

Hi
Like this?

Patroid

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Re: Gargoyle

Post by Stratego (dev) » Tue Aug 16, 2016 11:59 am

yes!
also: have you checcked the new iconset i posted - there is also a gargoyle, please check.

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Re: Gargoyle

Post by Stratego (dev) » Wed Aug 17, 2016 6:01 am

few suggestions

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Alexander82
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Re: Gargoyle - IMPLEMENTED

Post by Alexander82 » Thu Aug 18, 2016 8:35 am

Hey Daniel, I was thinking about the gargoyle unit and i believe it would be more fit to be built at the mansion (gargoyles were meant to protect buildings like mansions or such and it would make sense that you just "animate" a gargoyle you have at your mansion).
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Re: Gargoyle - IMPLEMENTED

Post by Stratego (dev) » Thu Aug 18, 2016 9:45 pm

ok! will be like this - and i increased the stats a bit.

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Re: Gargoyle - IMPLEMENTED

Post by Alexander82 » Thu Aug 18, 2016 11:21 pm

Thanks!
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Re: Gargoyle - IMPLEMENTED

Post by Alexander82 » Sat Aug 27, 2016 5:07 pm

Daniel i believe we can raise a bit the bonus made by gargoiles against buildings or the basic attack

I would bring the bonus against mega buildings to 3000% Or raise the attack to 10 (so it might be useful as a fighting unit too)

being a flying unit i would bring the speed to 6
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