A little addition for ent warriors - IMPLEMENTED

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General Brave
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Re: A little addition for ent warriors

Post by General Brave » Mon Jul 30, 2018 2:49 am

Yes. just archers, or some the units?
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makazuwr32
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Re: A little addition for ent warriors

Post by makazuwr32 » Mon Jul 30, 2018 5:05 am

makazuwr32 wrote:
Fri Mar 09, 2018 7:13 pm
1. Making Treetop archery tech affecting of ent Warriors to get up to 2 capacity.

2. Unit list who can get inside:
Alexander82 wrote:Elf archer, double archer, warrior, swordsman, druid and sworddancer

3. Ents as units with carry capacity can't get inside wagons (can we make them counit for wagons as wagons? they can get still into ships.)
Specifically for not so genious persons
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Re: A little addition for ent warriors

Post by Stratego (dev) » Mon Jul 30, 2018 7:30 am

sure
there is a tag like "units i can carry" or something.

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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 » Wed Aug 01, 2018 8:23 am

I think we can put this in without a vote then
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makazuwr32
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Re: A little addition for ent warriors

Post by makazuwr32 » Wed Aug 01, 2018 8:27 am

This will change... Everything.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: A little addition for ent warriors

Post by General Brave » Wed Aug 01, 2018 2:44 pm

Slightly.
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Re: A little addition for ent warriors

Post by LordOfAles » Wed Aug 01, 2018 5:03 pm

Ye. This will kill maks balance model.
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makazuwr32
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Re: A little addition for ent warriors

Post by makazuwr32 » Wed Aug 01, 2018 5:04 pm

Nope.
This exactly what i needed firstly for balancing.

Elves need either some sort of tanky frontline or better place for hiding.
With this elves will get second - moving tower for their archers.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Re: A little addition for ent warriors

Post by General Brave » Wed Aug 01, 2018 5:38 pm

Sound accepted then.
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 » Thu Aug 02, 2018 12:00 pm

Ok, i've sent the new Ent json to Daniel/Stratego

I also increased the ent bonuses to match other melee units bonuses against buildings
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godOfKings
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Re: A little addition for ent warriors

Post by godOfKings » Thu Aug 02, 2018 12:10 pm

dont forget saruman's entire citadel was destroyed by literally nothing but ents... so ya they r fortress destroyers
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General Brave
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Re: A little addition for ent warriors

Post by General Brave » Thu Aug 02, 2018 12:10 pm

Good to hear, can anyone set this as implementing.
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Re: A little addition for ent warriors

Post by makazuwr32 » Mon Sep 03, 2018 1:43 pm

makazuwr32 wrote:
Mon Jul 30, 2018 5:05 am
makazuwr32 wrote:
Fri Mar 09, 2018 7:13 pm
1. Making Treetop archery tech affecting of ent Warriors to get up to 2 capacity.

2. Unit list who can get inside:

3. Ents as units with carry capacity can't get inside wagons (can we make them counit for wagons as wagons? they can get still into ships.)
@Alexander82 is this in?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: A little addition for ent warriors

Post by General Brave » Mon Sep 03, 2018 4:00 pm

What do you think?
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Re: A little addition for ent warriors

Post by Sunrise Samurai » Tue Sep 04, 2018 1:10 am

Check the effecting techs in the bonus list.
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makazuwr32
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Re: A little addition for ent warriors

Post by makazuwr32 » Tue Sep 04, 2018 7:06 am

I already saw that. It is ingame.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Sunrise Samurai
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Re: A little addition for ent warriors

Post by Sunrise Samurai » Mon Sep 10, 2018 6:34 pm

Unfortunately the part about can't enter wagons has been rendered into can't enter buildings at all. While I'd be fine if ents can't enter factories and towers, I'm quite bothered by the inability to enter tcs. Ents are supposed to be the elven equivalent of an elephant in a tc when you need to defend yourself.
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 » Mon Sep 10, 2018 6:37 pm

@Stratego (dev) If you can tell me how to make it unable to enter wagons but able to enter tcs I'll edit that
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Re: A little addition for ent warriors

Post by Stratego (dev) » Mon Sep 10, 2018 7:28 pm

can be carried = true
and on wagons (and carriers you dont want it) use the: canNotCarryThese list.

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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 » Mon Sep 10, 2018 7:31 pm

ok thanks
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Alexander82
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Re: A little addition for ent warriors

Post by Alexander82 » Tue Feb 12, 2019 12:03 pm

- IMPLEMENTED
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