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unit: goblin

Posted: Fri May 02, 2014 11:00 pm
by balint
hp 5, attack 2, armor 0, pierce armour 0, cost 1 turn, move 4, sight5, area damage 0, heal rate0, heal range 0, mand range 0, mend rate 0, conversion range 0, conversion resistance 50%, conversion posibility 0%, bonuses: none.

Re: unit: goblin

Posted: Fri May 02, 2014 11:03 pm
by balint
8D:94 the firs is the up-doen, the second is the left-right

Re: unit: goblin

Posted: Sat May 03, 2014 7:31 pm
by DooM223
New unit: goblin-suicide, he it is dangerous to buildings (especially for defensive towers and walls).

Re: unit: goblin

Posted: Sat May 03, 2014 11:58 pm
by Mikeg9lives
@DooM223 When you say "Goblin-Suicide" do you mean with bombs or magic?

Re: unit: goblin

Posted: Sun May 04, 2014 6:10 am
by DooM223
Sorry

Re: unit: goblin

Posted: Sun Nov 23, 2014 6:36 am
by patroid
Hi
The orcs need a goblin unit with a speer that
has a large bonus against horses.

Patroid

Re: unit: goblin

Posted: Sun Nov 23, 2014 6:43 am
by Stratego (dev)
there is a similar goblin that jumps off from the hamletback.
check that, we can start from that.

Re: unit: goblin

Posted: Sun Nov 23, 2014 6:45 am
by patroid
Hi
All right i give him some armor and a better speer and tadaaa.

:D

Patroid

Could you post the hamletback off jumping goblin that i can edit it??

Re: unit: goblin

Posted: Sun Nov 23, 2014 6:53 am
by Stratego (dev)
sure
i have it in xcf too with diff. layers (coloring/spike) in email i can send you.

Re: unit: goblin

Posted: Sun Nov 23, 2014 7:04 am
by patroid
Maybe later for now it is enough, thank you.

Patroid