unit: goblin

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balint
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Location: Hungary

unit: goblin

Post by balint » Fri May 02, 2014 11:00 pm

hp 5, attack 2, armor 0, pierce armour 0, cost 1 turn, move 4, sight5, area damage 0, heal rate0, heal range 0, mand range 0, mend rate 0, conversion range 0, conversion resistance 50%, conversion posibility 0%, bonuses: none.
This is Hungary and winter is coming.

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balint
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Location: Hungary

Re: unit: goblin

Post by balint » Fri May 02, 2014 11:03 pm

8D:94 the firs is the up-doen, the second is the left-right
This is Hungary and winter is coming.

DooM223
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Location: This is RUSSIA!!!!!

Re: unit: goblin

Post by DooM223 » Sat May 03, 2014 7:31 pm

New unit: goblin-suicide, he it is dangerous to buildings (especially for defensive towers and walls).

Mikeg9lives
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Re: unit: goblin

Post by Mikeg9lives » Sat May 03, 2014 11:58 pm

@DooM223 When you say "Goblin-Suicide" do you mean with bombs or magic?
Design Leader of AOF

DooM223
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Re: unit: goblin

Post by DooM223 » Sun May 04, 2014 6:10 am

Sorry

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patroid
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Location: Germany, Berlin

Re: unit: goblin

Post by patroid » Sun Nov 23, 2014 6:36 am

Hi
The orcs need a goblin unit with a speer that
has a large bonus against horses.

Patroid

Stratego (dev)
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Re: unit: goblin

Post by Stratego (dev) » Sun Nov 23, 2014 6:43 am

there is a similar goblin that jumps off from the hamletback.
check that, we can start from that.

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patroid
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Re: unit: goblin

Post by patroid » Sun Nov 23, 2014 6:45 am

Hi
All right i give him some armor and a better speer and tadaaa.

:D

Patroid

Could you post the hamletback off jumping goblin that i can edit it??

Stratego (dev)
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Re: unit: goblin

Post by Stratego (dev) » Sun Nov 23, 2014 6:53 am

sure
i have it in xcf too with diff. layers (coloring/spike) in email i can send you.
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patroid
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Re: unit: goblin

Post by patroid » Sun Nov 23, 2014 7:04 am

Maybe later for now it is enough, thank you.

Patroid

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