Caragor and a Caragor Rider - IMPLEMENTED

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Caragor and a Caragor Rider

Post by Sunrise Samurai » Tue Aug 14, 2018 4:14 pm

Dodge counter being freed up should work. If you want to keep part of the limit, it could be a little more complicated. Just make it so a unit with a bonus against another unit can dodge counterattacks even if said unit has a bonus against it.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Caragor and a Caragor Rider

Post by Alexander82 » Tue Aug 14, 2018 4:18 pm

@Stratego (dev) can we make dodge counter alone ignore if the unit that hit has bonus against the one to dodge?

E.g. The sentinel has dodge counter. Can we allow it to dodge a knight counterattack even tough knights have bonus against sentinels (that are infantry)?
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Caragor and a Caragor Rider

Post by Alexander82 » Tue Aug 14, 2018 5:20 pm

I wanted to change the attachments but I ended up deleting the old post because It duplicated the attachments, lol XD

Here are the images again
Attachments
Caragor rider upgrade 3.png
Caragor rider upgrade 3.png (20.9 KiB) Viewed 1347 times
Caragor rider upgrade 2.png
Caragor rider upgrade 2.png (21.01 KiB) Viewed 1347 times
Caragor rider upgrade 1.png
Caragor rider upgrade 1.png (21.05 KiB) Viewed 1347 times
Caragor rider reshaded.png
Caragor rider reshaded.png (21.1 KiB) Viewed 1347 times
Age of Fantasy design leader

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Tue Aug 14, 2018 5:38 pm

For a second their I thought you were giving caragor riders dodges, and I was going to say no. Then I remembered we brought up the topic of sentinels here.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Caragor and a Caragor Rider

Post by Alexander82 » Tue Aug 14, 2018 5:40 pm

Of course not. Dodge is mostly for elves and some specific units
Age of Fantasy design leader

User avatar
makazuwr32
Posts: 4040
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Caragor and a Caragor Rider

Post by makazuwr32 » Tue Aug 14, 2018 5:55 pm

hm.
Alexander82 wrote:
Tue Aug 14, 2018 3:56 pm
2) for elves they are light units and were meant to face melee with dodge counter (that should reach like 70% or 80% I don't remember).
this sounds like a way to solve some things. approve it.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 3:27 pm

Should we give it mountain walk or wall jumping?
Rest of stats seem fine considering I tried making some lower then the imperial knights. (Attack is another story)
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 3:42 pm

Stats: this is what it would look like with mountain walk
Uruk raider (changed name to avoid copyright)
Image
Cost:6
Hp:44
Atk:19
Rng:1
Sight:6
Spd:4 mountain:1
Arm:2
P.arm:3
Res:20%

Uruk raider XP1
Image
Hp:52
Atk:21
Rng:1
Sight:6
Spd:5 mountain:1
Arm:3
P.arm:4
Res:20%

Uruk raider XP2
Image
Hp:60
Atk:23
Rng:1
Sight:6
Spd:5 mountain:1
Arm:4
P.arm:5
Res:20%

Uruk raider XP3
Image
Hp:68
Atk:25
Rng:1
Sight:7
Spd:6 mountain:1
Arm:5
P.arm:6
Res:20%

All have 50% bonus to infantry and giants.
Last edited by Savra on Mon Oct 15, 2018 6:44 pm, edited 2 times in total.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
StormSaint373
Posts: 1452
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Caragor and a Caragor Rider

Post by StormSaint373 » Mon Oct 15, 2018 4:57 pm

Nice! Armor seems a little high though...
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 4040
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Caragor and a Caragor Rider

Post by makazuwr32 » Mon Oct 15, 2018 5:00 pm

Lower speed in uruk rider 2 to 5, lower mountain walk to 1 for uruk raider 3.
Lower attack for each by -3.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 5:15 pm

I modeled attack off of uruk hai. All it is is a fast version with mounts walk and less defence. The reason XP 3 has mountain walk 2 is because I didn't want to give it another speed boost (7 spd)
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
StormSaint373
Posts: 1452
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Caragor and a Caragor Rider

Post by StormSaint373 » Mon Oct 15, 2018 5:20 pm

Seems reasonable.
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 4040
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Caragor and a Caragor Rider

Post by makazuwr32 » Mon Oct 15, 2018 5:23 pm

The thing is that this unit is cavalry and deals to infantries more damage. At least +50%.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 5:26 pm

Just found out imperial knight has far stronger stats.
Imperial knight:
Cost:8
Hp:70
Atk:25 (26)(27)
Rng:1
Sight:7
Spd:6
Arm:6 (7)(8)
P.arm:6 (7)(8)
Res:50%
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 5:29 pm

If imperial knights stats are like this then those stats are fine, considering their weaker at max upgrades.
Plus if imperial get their next upgrade pack then this unit ends with 9/9 defence (or more of shield upgrades effect it) and 28 attack. Compared to that this units like a light cavalry.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
makazuwr32
Posts: 4040
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Caragor and a Caragor Rider

Post by makazuwr32 » Mon Oct 15, 2018 5:42 pm

Humans won't have another level of blacksmith upgrades.
Also it is not correct to compare 6 turn cost cav and 8 turn cost.

For 24 turns you will get 3 imperial knights or 4 caragor riders.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 6:17 pm

Stats still seem fine to me.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Midonik
Posts: 3442
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Caragor and a Caragor Rider

Post by Midonik » Mon Oct 15, 2018 6:27 pm

Well the imperial kinght is two turns more expensive... Do they use same upgrade tech as normal uruks?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
makazuwr32
Posts: 4040
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Caragor and a Caragor Rider

Post by makazuwr32 » Mon Oct 15, 2018 6:28 pm

Not they aren't.
Too high damage for 6 turn cav unit.
Also i think actually they need different attack:
1st - 19 attack
2nd - 21 attack
3rd - 23 attack
4th - 25 attack

That will be better.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
Posts: 3442
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Caragor and a Caragor Rider

Post by Midonik » Mon Oct 15, 2018 6:34 pm

Just listen to mak, in terms of stats he is almost a design leader.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 6:42 pm

Those new attack specs seem better. I'll add them and reduce the speed.

Anything else? Or is this how ready?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
makazuwr32
Posts: 4040
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Caragor and a Caragor Rider

Post by makazuwr32 » Mon Oct 15, 2018 6:47 pm

I wanted firstly to save +3 pel level attack gain and that was a bit wrong. Now yes it looks better.
Basic caragor raider is more powerful than second tier of wolf raider.

As for what will require for upgrading:
Orc upgrade
Uruk upgrade
Cav upgrade
For upgrading caragor raiders.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3388
Joined: Wed Aug 01, 2018 6:21 pm

Re: Caragor and a Caragor Rider

Post by Savra » Mon Oct 15, 2018 9:46 pm

I kinda figured that upgrade system out. I play orcs mainly, and humans secondary. I pay close attention to how orc upgrades work so I know not to screw up on any since they have the most difficult upgrade system out of everyone else since theirs all coinside with eachother.

But other then that ready, and added.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Caragor and a Caragor Rider - IMPLEMENTED

Post by Alexander82 » Tue Feb 12, 2019 11:42 am

- IMPLEMENTED
Age of Fantasy design leader

Locked

Return to “IMPLEMENTED - ARCHIVED”