Squig Rider - IMPLEMENTED

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MightyGuy
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Squig Rider - IMPLEMENTED

Post by MightyGuy » Tue Oct 25, 2016 1:59 am

Image
SQUIG RIDER Image

Type: Melee Cavalry
Upgrade: Yes (Basic Upgrade)
Gem To Unlock:4
Cost:4
Hp:30
Attack:10
Armor:1
Pierce Armor:1
Speed:4
Sight:4
Action Turn:1
Spell Resistance:0%
Builders: Orc Cave, TCs
Description: Thus the tradition of riding atop Squigs was born and the first mob of Squig Hoppers soon followed. When the living balls of muscle, teeth and claws.
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Tue Oct 25, 2016 5:57 am

Why should anyone build that when a wolf rider cost the same and is better?

Try confronting with existing units before making stats ;)
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Tue Oct 25, 2016 7:33 am

anyone make a better stats? thanks.

btw, abilities are: can skip walls but need to close to him to jump [2 tiles]. can skip enemies in any range.[3 Tiles].
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Tue Oct 25, 2016 11:13 am

So it had a special. What about a cooldown skill that allows it to move for 1 turn like is flying but the tile were it lands should be forestwalkable
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Tue Oct 25, 2016 11:29 am

i agree Π_Π
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Tue Oct 25, 2016 10:42 pm

what do you think?
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Alpha
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Re: Squig Rider

Post by Alpha » Tue Oct 25, 2016 10:53 pm

That squig looks ugly :) No Hate to you works just that the Squigs looks god damn ugly!
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Tue Oct 25, 2016 10:55 pm

try maing it taller than 32. With more space you might figure better how to make it look. Also goblins in game are more yellow than green, so try using the same colors
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Tue Oct 25, 2016 11:36 pm

yes it's true, that's really ugly, i want to remake it later
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Alpha
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Re: Squig Rider

Post by Alpha » Tue Oct 25, 2016 11:37 pm

Agree maybe add the goblin a small dagger or a small spear?
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Wed Oct 26, 2016 12:21 am

sure!
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Re: Squig Rider

Post by MightyGuy » Wed Oct 26, 2016 3:20 am

i didn't edit im just make a new one. now i made it.
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Thu Oct 26, 2017 10:47 am

i like the image from mightyguy. i think we should also make a progression for the unit.
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 10:12 am

Thanks for reviving , Any problem with stats .. benefits...??? everyone?
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 10:15 am

MightyGuy wrote:anyone make a better stats? thanks.

btw, abilities are: can skip walls but need to close to him to jump [2 tiles]. can skip enemies in any range.[3 Tiles].

Here its abilities, it is very useful at skipping (Like a Jumping Kangaroo)
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 11:08 am

mighty can you draw other 2 levels? I'd like to make it as other orc units. Also orcs have only upgrades and almost no techs so I think it is better to have it already leveled.
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 11:13 am

what do you mean 2 levels? 2 variants? or 2 upgrade version?
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 11:31 am

Squig rider
Cost:4
Hp:30
Attack:6
Armor:2
Pierce Armor:2
Speed:4
Sight:6
Action Turn:2
Spell Resistance:30%
Builders: Monster's cave, TCs
Special: Jump (2 tiles)

Elite Squig rider
Cost:4
Hp:36
Attack:8
Armor:3
Pierce Armor:3
Speed:4
Sight:7
Action Turn:2
Spell Resistance:40%
Builders: Monster's cave, TCs
Special: Jump (3 tiles)

Master Squig rider
Cost:4
Hp:42
Attack:10
Armor:4
Pierce Armor:4
Speed:4
Sight:8
Action Turn:2
Spell Resistance:50%
Builders: Monster's cave, TCs
Special: Jump (4 tiles)
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 11:33 am

what shall I make?

the existing image or make a new one?
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 11:35 am

I've edited the stats based on other orc units

It can use one of its two actions to jump (jump grows with levels)

The progression is slightly worse than the orc rider (that goes to speed 6 with warg riding, has poison and basically has a single big attack and it has high bonus against infantry) but jump is its trump card (provided in the future we make walls useful, even tough it is good in maps with many obstacles).

The attack would seem the same but two attacks means you apply armor two times and you take 2 counters instead than one.
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 11:37 am

The image you've made is not bad, you might increase a bit the contrast of light and shadow (you seem pretty used now). For the elite level you might add some armor on the goblin and for master level you might consider improving the goblin armor and adding some protection on the squig too.
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 11:46 am

Your idea about him is cool and I Agree...

The Image, I will work it but It may take a long time to finish... :)
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 12:47 pm

Would you like me to do edit your images or do you prefer to do it by yourself?
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 12:49 pm

I feel I'm gonna doing a wrong image again xd...

I mean , feel free to edit it...
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 1:02 pm

the image is good, it just need some polishing
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 1:03 pm

OK, I will try to do it.
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MightyGuy
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Re: Squig Rider

Post by MightyGuy » Fri Nov 10, 2017 2:07 pm

I really can't, my traditonal method of shading was like this
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Re: Squig Rider

Post by LordOfAles » Fri Nov 10, 2017 2:15 pm

Might lend you a hand?
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 3:31 pm

I'll do it later. It shouldn't require much time.
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Alexander82
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Re: Squig Rider

Post by Alexander82 » Fri Nov 10, 2017 10:45 pm

I don't know if you like it but i searched for many squig images and found about multiple eyes and fangs so i was trying to add them to the concept but they resulted in a pretty different image.

What do you think?
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