Page 1 of 3

Goblin Pikeman - Halberdier IMPLEMENTED

Posted: Fri Nov 27, 2015 10:13 pm
by Alexander82
Upgrade for the spearman

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 6:30 am
by Alexander82
Pikes are longer than spears, so the range becomes 2

stats:
hp: 18
attack: 7
Range: 1
Armor: 1
P.Armor: 1
speed: 3
sight: 3
Tech cost: 8

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 3:46 pm
by Alexander82
more metal

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 6:17 pm
by Alexander82
more team color

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 6:26 pm
by Stratego (dev)
i think orks moreover goblins are rarely have these many armors, i suggest the original spiker image with only a new spear, and only with some extra leather clothing.

(also orcs have very many new units recently, we need to make new units for the other nonhuman races until they catch up - and more importantly more campaign maps to "cover" the gem cost of upgrade units.)

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 7:00 pm
by Alexander82
Yes, i made most of the latest by my hand. Orc needed improvements and, although they still suffer with both elves and undeads, they are good to fight human (unless it rely too much on flying units). About elves i feel they are very strong and don't really need to catch up with humans. They might also be stronger. For undeads i can't really think of different units right now, because their strenght is in number and spell (in a game with pepe undead vs orc i'm stuck and losing even though i conquered more tcs at the beginning because i'm always flooded with enemies and i can't go on, can't kill his vampires in any way because my wolf riders are disabled by debuffs and made useless and my strong units are easily killed by mummies sacrifice killer) and they alredy work very well (even though they might suffer against elves fast ranged units that can easily kill casters).
Also i'm less inspider with both undeads and elves (the first are mostly skeleton and zombies and the other are mosty tiny girls).

If you suggest something you would like for me to make i can try, but i really haven't anything on my mind, seeing that other races works well. I can only think about a skeleton archer or a flesh golem (that i already created before).

For elves we might make some upgraded infantry but they are already strong all around and that would improve their only downside.

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 7:07 pm
by Stratego (dev)
ok! i see: than i suggest working on campaign maps/campaigns if you also like designing them! thanks!

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 7:15 pm
by Alexander82
can i make maps on pc? i find difficult to make them on phone

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 7:21 pm
by Alexander82
btw goblins use armors more or less as orcs do, obviously the basic units are often unarmored but there are many armored goblin (and my example isn't thaat heavily armored). Anyway i really think that orcs (that are melee based) need an upgrade for their melee units and the spearman is the only anti cavalry they have.

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 7:30 pm
by Alexander82
less armor

Re: Goblin Pikeman

Posted: Sat Nov 28, 2015 7:44 pm
by Stratego (dev)
maps: no, only on-device, sorry. (or if u somehow manage to run an android app on pc, but still the on-device editor will be)

Re: Goblin Pikeman

Posted: Wed Dec 02, 2015 4:29 pm
by Alexander82
are maps stored on device or server? I might install an android emulator here

Re: Goblin Pikeman

Posted: Wed Dec 02, 2015 4:30 pm
by Stratego (dev)
on device, until you send it to me via email. you will need to to be able to send it from the emualtor...

Re: Goblin Pikeman

Posted: Wed Dec 02, 2015 5:00 pm
by Alexander82
I see, i'll try working on my phone then.

Btw, is my new goblin image ok? It's much less armored now

Re: Goblin Pikeman

Posted: Wed Dec 02, 2015 7:33 pm
by Stratego (dev)
i see him too cartoonish.

Re: Goblin Pikeman

Posted: Wed Dec 02, 2015 8:18 pm
by Alexander82
Do you prefer that?

Re: Goblin Pikeman

Posted: Sat Aug 13, 2016 9:06 am
by Alexander82
A refined version

Stats
hp: 18
attack: 7
Range: 2
Armor: 1
P.Armor: 1
speed: 3
sight: 3

Re: Goblin Pikeman

Posted: Sat Aug 13, 2016 11:17 am
by patroid
Hi,
The Image itself is Awesome... You yust took to Bright Colors (makes it look clean and cartoonish). Try to mix a bit red in it. And maBe yust a little bit darker.

Patroid

Re: Goblin Pikeman

Posted: Sat Aug 13, 2016 12:05 pm
by Alexander82
Perfect, i'll rework it asap

Re: Goblin Pikeman

Posted: Sun Aug 14, 2016 1:39 pm
by Alexander82
That one is darker and i made the pike tip stained with blood

Re: Goblin Pikeman

Posted: Sat Aug 27, 2016 2:57 pm
by Alexander82
Possible 2nd upgrade

Re: Goblin Pikeman - Halberdier

Posted: Mon Aug 29, 2016 9:39 am
by Alexander82
Stats:
hp: 22
attack: 10
Range: 2
Armor: 2
P.Armor: 2
speed: 3
sight: 3

Re: Goblin Pikeman - Halberdier

Posted: Sun Sep 18, 2016 2:32 pm
by Alexander82
Edited both (i've made my first images cause i thought it would be better to remain inside the 32 pixel height, but now it isn't necessary anymore)

Re: Goblin Pikeman - Halberdier

Posted: Sun Sep 18, 2016 4:03 pm
by Alpha
Should we change the skin color too green?

Re: Goblin Pikeman - Halberdier

Posted: Sun Sep 18, 2016 4:13 pm
by Alexander82
No, in game goblin are made in that color. Being very similar to orcs it is better to keep them different on that side.

Re: Goblin Pikeman - Halberdier

Posted: Sun Sep 18, 2016 4:30 pm
by Alpha
Alright! (I still think Goblins should be green, since I am a hardcore Roleplayer)

Re: Goblin Pikeman - Halberdier

Posted: Sun Sep 18, 2016 7:29 pm
by MightyGuy
i like it!

Re: Goblin Pikeman - Halberdier

Posted: Sun Sep 18, 2016 11:24 pm
by DoomCarrot
I think this is very powerful-has plus one range over human halberdier, as well as some other pretty decent boosts in stats. However, I think a turn cost of 8 should balance this in most games.

Re: Goblin Pikeman - Halberdier

Posted: Mon Sep 19, 2016 7:01 am
by Alexander82
The +1 range is a good tactical advantage for a melee race. We might still cansider adding a related tech for humans (for example research long spears at the smith or adv centers)

Re: Goblin Pikeman - Halberdier

Posted: Mon Sep 19, 2016 9:52 am
by MightyGuy
should add some bonuses for pikeman or helberdier