Monster's Cave IMPLEMENTED

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Alexander82
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Sat Aug 13, 2016 10:42 pm

This is a pit, or a lair (just a hole in the ground) what you think?
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Sat Aug 13, 2016 10:59 pm

I've seen that right now it can only make ettin and troll. Can you put hamletback and worg riders?

Btw this is the hamletback concept. I think it fits

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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Sat Aug 13, 2016 11:19 pm

oh. i forgot.

but good idea, one is cheaper on mountains, other is much costy on eg. ground.

ok, i think this rocky image should be the non mountain version that can be built on ground

so the other new image you try should be the the new image - and we might call it "Carved Cave" or something.

also hamletback is ok there, but worg raiders i think not - or why should they?

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Sat Aug 13, 2016 11:55 pm

Cause worg are monsters, they might be trained in those caves. Also it would be useful to have some factory to make them.
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Sun Aug 14, 2016 12:40 pm

About the 2nd version i think it should be made from different tile pieces to adapt to different mountain tiles. Do you agree?
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Sun Aug 14, 2016 7:29 pm

sorry i dont get what you mean - please try rephrase. thanks!

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Sun Aug 14, 2016 7:47 pm

I mean that if i draw just the hole that should be placed on top of a mountain tile it will not look good on every different tile
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Sun Aug 14, 2016 8:23 pm

Yes. But if you could make a hole and a little "cave bordering" maybe that will fit everywhere like a mine entrance but without wooden logs as door frame.

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Mon Aug 15, 2016 1:24 am

But will it work if the mountain is oriented on opposite side? I need to find a way
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Mon Aug 15, 2016 6:10 am

which is oriented in opposite side? (or what does it mean? :))

btw: if we can not make a "terrain extensional" image, we can make a normal cave (as the other picture) but havin a totally different look to easy distinguish.

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Mon Aug 15, 2016 9:24 am

what i was meaning is that some piece of mountains cover only half of their tile. In such a way we will have tiles with their left half without mountain and other tiles with the right half without mountains. So we might need different "holes" to cover different tiles.
I can try to make a different cave anyway :)
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Tue Aug 16, 2016 12:01 pm

Daniel can you edit this one to make it work on all terrains?
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Tue Aug 16, 2016 4:29 pm

What about these two?
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Tue Aug 16, 2016 7:47 pm

these you posted are very not the same style

also I think i see what you mean by not fitting to everwhere, see here:
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Tue Aug 16, 2016 7:54 pm

Yes, i believe that wouldn't look that good. We should probably stay more in the hole concept, a bit more looked from above.
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Thu Aug 18, 2016 2:23 pm

What about that?

I tried the old one and i think it would fit better mountains. Tht should be for normal terrain use
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Thu Aug 18, 2016 7:43 pm

not really. it is out of "style" yet. let me suggest one.

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Thu Aug 18, 2016 7:51 pm

If you give me a piece of mountain that you like i can work on that one
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Thu Aug 18, 2016 7:53 pm

i thought of starting with similar to the one i posted 2 posts earlier - a small part from our existing mountain image, ot the implemented "cave" image.

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Thu Aug 18, 2016 7:56 pm

Just to make sure:
The one in game right now works only on mountain tiles.
The one i'm going to make is meant for mountain tiles or for normal tiles?
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Thu Aug 18, 2016 7:57 pm

for mountain tiles.
(the current cave image in-game would be the "ground" cave version)

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Thu Aug 18, 2016 7:58 pm

Ok, so i will start from that little piece
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 2:15 pm

Btw, i found out by playing that unit moved on the monster cave don't "enter" the cave but overlap it with their image
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 2:23 pm

This is in line with your concept, right?
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Fri Aug 19, 2016 4:04 pm

ok, but this was my first idea that we discussed that it does not look good on all mountains so we need something else.

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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 4:16 pm

I think that we should give up the idea of a 3d look to make it good on all terrains
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 4:55 pm

What about this one?
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Fri Aug 19, 2016 7:22 pm

getting very good!

only suggestion is
- the cave mouth is too symmetric, suggest making it an amorph outline.
- also the eyes are a bit funny, we need to find other "occupacy" indication.
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Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 10:37 pm

Do you think that it might look better if it was tinier?
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Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Fri Aug 19, 2016 10:51 pm

dunno :)

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