Monster's Cave IMPLEMENTED

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 10:56 pm

Let me give some tries :D
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 19, 2016 11:06 pm

This one?
Attachments
Carved Cave 4.png
Carved Cave 4.png (24.59 KiB) Viewed 1593 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 26, 2016 2:21 pm

Daniel have you tried that?

Also can you edit the monster cave already in game to work on normal terrain and add warg riders?
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 8775
Joined: Fri Apr 25, 2014 9:28 pm

Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Fri Aug 26, 2016 7:25 pm

ok, up on serer the 2 version of caves.

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 26, 2016 7:28 pm

Thank you!
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 26, 2016 7:37 pm

Daniel i've tested the caves

Both lack wolf rider and the ground version lack the ettin
Last edited by Alexander82 on Fri Aug 26, 2016 7:54 pm, edited 1 time in total.
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 8775
Joined: Fri Apr 25, 2014 9:28 pm

Re: Monster's Cave IMPLEMENTED

Post by Stratego (dev) » Fri Aug 26, 2016 7:46 pm

ok, ettin is in, will be in next.
wolf rider i dont agree (yet) that we should spread the wolf rider building points (it is the most powerful unit for orcs, fast and buffed it is unstoppable)

User avatar
Alexander82
Posts: 6326
Joined: Thu Feb 26, 2015 8:18 pm

Re: Monster's Cave IMPLEMENTED

Post by Alexander82 » Fri Aug 26, 2016 7:54 pm

I think that there are stronger units. anyway every other race has a factory to build the main unit, undead knights at the graveyard and mummyes in the crypt for undeads, elven archers at the archery range for the elves, knights and mages for humans in their respective buildings.
Orcs cavalry is a good unit but i think that 2 upgraded swordmen might also be better when buffed (only speed is worse), so i don't think we should make them just at the tcs (imho) but wer might allow them in the monster caves.
Age of Fantasy design leader

Post Reply

Return to “IMPLEMENTED - ARCHIVED”