Goblin Archer - IMPLEMENTED
- Alexander82
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Goblin Archer - IMPLEMENTED
Unit with a good range and very good against flying units but very fragile
I think a good cost could be 2. If someone want to make stats that can be balanced on that cost will be welcome
I think a good cost could be 2. If someone want to make stats that can be balanced on that cost will be welcome
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- TheBluePhoenix
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Re: Goblin Archer
Good like it
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Re: Goblin Archer
Good but you should rework the shading i try to show.
The shading guy : patroid
The shading guy : patroid
Re: Goblin Archer
Here ut is.
The shading guy : patroid
The shading guy : patroid
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- Alexander82
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- TheBluePhoenix
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Re: Goblin Archer
to be frank i dont see much difference in the two
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Goblin Archer
Neither do I.TheBluePhoenix wrote:to be frank i dont see much difference in the two
"I don't care who I have to step on on my way down."
- Alexander82
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Re: Goblin Archer
Stats:
Cost: 2
HP: 16
Attack power: 6
Range: 5
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 8
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp
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- Alexander82
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- TheBluePhoenix
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Re: Goblin Archer
Nice enough. Just reduce the sight by 1 or 2 maybe
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Goblin Archer
Id ppersonally reduce the hp to 10, and sight to 6-5. But thats just me
"I don't care who I have to step on on my way down."
- TheBluePhoenix
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Re: Goblin Archer
Its an orc so it has to be strong . So that is kind of ok
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- TheBluePhoenix
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Re: Goblin Archer
Oops sorry wrong post. Okay yes goblin need to have less health and armour
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Goblin Archer
But i think it should have more healt compared to an elven archer, while it should have a lower range/damage I shaped its stats by looking the elven archer's
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- TheBluePhoenix
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Re: Goblin Archer
Ok
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Goblin Archer
But it also got to fit in with the other goblin units stats (ie, spiker and slave)
"I don't care who I have to step on on my way down."
- Alexander82
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Re: Goblin Archer
Yes, but i think it should have at least something better compared to the elf archer, its worse compared to most stats
Age of Fantasy design leader
Re: Goblin Archer
True, but I doubt a goblin archer with "regular" stats will be implemented. As Daniel did not seem to keen on giving the orcs an affective ranged unit. Just my opinion
"I don't care who I have to step on on my way down."
- Alexander82
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Re: Goblin Archer
But Orcs need some good ranged units... the game would be too imbalanced if not,... you can't leave a race totally powerless against flying units, ranged and ships...
Ordcs really need a decent ranged unit.
Goblin could be less strong and cheaper, we might halves their stats and cost, what do you think?
Ordcs really need a decent ranged unit.
Goblin could be less strong and cheaper, we might halves their stats and cost, what do you think?
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- TheBluePhoenix
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Re: Goblin Archer
Maybe the orcs can throw boulders for a cumulative damage. I think there is also a topic running on this idea.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Goblin Archer
Yes, i nade the image and proposed the tech, but ee also need a cheap ranged unit against flying enemies
Age of Fantasy design leader
Re: Goblin Archer
I completely agree! Ive always thought that orcs are very under powered. If it was up to me I would implement this today. Im just saying that Daniel did not seem to keen. And in the end its his decision.
Last edited by ejm29 on Wed Sep 16, 2015 12:51 pm, edited 2 times in total.
"I don't care who I have to step on on my way down."
- Alexander82
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Re: Goblin Archer - IMPLEMENTED
ok, i have implemented it, but with shorter range and inaccuracy.
thanks!
thanks!
- Alexander82
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Re: Goblin Archer - IMPLEMENTED
Ok shorter range... but why inaccuracy?
Now that we have two ranged unit i might also draw another building to build both of them, would you like it?
Now that we have two ranged unit i might also draw another building to build both of them, would you like it?
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- Alexander82
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Re: Goblin Archer - IMPLEMENTED
I've made this one
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- Alexander82
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Re: Goblin Archer - IMPLEMENTED
Hey guys have anyone tried the goblin archer? I downloaded the new version but cant fin it
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Re: Goblin Archer - IMPLEMENTED
sorry fix is up on server in 10
- Alexander82
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