Goblin Archer - IMPLEMENTED

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Alexander82
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Goblin Archer - IMPLEMENTED

Post by Alexander82 » Wed Aug 05, 2015 1:03 am

Unit with a good range and very good against flying units but very fragile
I think a good cost could be 2. If someone want to make stats that can be balanced on that cost will be welcome
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Goblin Archer.png
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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Fri Aug 28, 2015 9:14 am

Good like it
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patroid
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Re: Goblin Archer

Post by patroid » Fri Aug 28, 2015 11:11 am

Good but you should rework the shading :-) i try to show.

The shading guy : patroid

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patroid
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Re: Goblin Archer

Post by patroid » Fri Aug 28, 2015 11:21 am

Here ut is.

The shading guy : patroid :-)
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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Fri Aug 28, 2015 11:47 am

Hahhaah great!
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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Fri Aug 28, 2015 3:39 pm

to be frank i dont see much difference in the two
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ejm29
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Re: Goblin Archer

Post by ejm29 » Fri Aug 28, 2015 4:33 pm

TheBluePhoenix wrote:to be frank i dont see much difference in the two
Neither do I. :?

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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Fri Sep 04, 2015 11:47 am

Stats:
Cost: 2
HP: 16
Attack power: 6
Range: 5
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 8
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp
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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Thu Sep 10, 2015 4:00 pm

Any suggestions?
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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Thu Sep 10, 2015 4:10 pm

Nice enough. Just reduce the sight by 1 or 2 maybe
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ejm29
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Re: Goblin Archer

Post by ejm29 » Thu Sep 10, 2015 4:36 pm

Id ppersonally reduce the hp to 10, and sight to 6-5. But thats just me :)

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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Thu Sep 10, 2015 5:51 pm

Its an orc so it has to be strong . So that is kind of ok
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ejm29
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Re: Goblin Archer

Post by ejm29 » Thu Sep 10, 2015 8:28 pm

I thought it was a Goblin? ;)

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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Thu Sep 10, 2015 8:46 pm

Oops sorry wrong post. Okay yes goblin need to have less health and armour
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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Thu Sep 10, 2015 10:17 pm

But i think it should have more healt compared to an elven archer, while it should have a lower range/damage I shaped its stats by looking the elven archer's
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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Fri Sep 11, 2015 6:22 am

Ok
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ejm29
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Re: Goblin Archer

Post by ejm29 » Fri Sep 11, 2015 9:24 am

But it also got to fit in with the other goblin units stats (ie, spiker and slave)

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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Fri Sep 11, 2015 9:29 am

Yes, but i think it should have at least something better compared to the elf archer, its worse compared to most stats
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ejm29
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Re: Goblin Archer

Post by ejm29 » Fri Sep 11, 2015 9:34 am

True, but I doubt a goblin archer with "regular" stats will be implemented. As Daniel did not seem to keen on giving the orcs an affective ranged unit. Just my opinion :)

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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Fri Sep 11, 2015 9:37 am

But Orcs need some good ranged units... the game would be too imbalanced if not,... you can't leave a race totally powerless against flying units, ranged and ships...
Ordcs really need a decent ranged unit.
Goblin could be less strong and cheaper, we might halves their stats and cost, what do you think?
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TheBluePhoenix
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Re: Goblin Archer

Post by TheBluePhoenix » Fri Sep 11, 2015 10:29 am

Maybe the orcs can throw boulders for a cumulative damage. I think there is also a topic running on this idea.
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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Fri Sep 11, 2015 11:00 am

Yes, i nade the image and proposed the tech, but ee also need a cheap ranged unit against flying enemies
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ejm29
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Re: Goblin Archer

Post by ejm29 » Fri Sep 11, 2015 11:13 am

I completely agree! Ive always thought that orcs are very under powered. If it was up to me I would implement this today. Im just saying that Daniel did not seem to keen. And in the end its his decision. :)
Last edited by ejm29 on Wed Sep 16, 2015 12:51 pm, edited 2 times in total.

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Alexander82
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Re: Goblin Archer

Post by Alexander82 » Wed Sep 16, 2015 12:03 pm

Daniel what do you think of this unit?
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Stratego (dev)
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Re: Goblin Archer - IMPLEMENTED

Post by Stratego (dev) » Tue Sep 29, 2015 4:57 am

ok, i have implemented it, but with shorter range and inaccuracy.
thanks!

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Alexander82
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Re: Goblin Archer - IMPLEMENTED

Post by Alexander82 » Tue Sep 29, 2015 8:12 am

Ok shorter range... but why inaccuracy?
Now that we have two ranged unit i might also draw another building to build both of them, would you like it?
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Alexander82
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Re: Goblin Archer - IMPLEMENTED

Post by Alexander82 » Tue Sep 29, 2015 9:36 am

I've made this one
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Alexander82
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Re: Goblin Archer - IMPLEMENTED

Post by Alexander82 » Wed Sep 30, 2015 10:40 am

Hey guys have anyone tried the goblin archer? I downloaded the new version but cant fin it
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Re: Goblin Archer - IMPLEMENTED

Post by Stratego (dev) » Thu Oct 01, 2015 5:53 am

sorry fix is up on server in 10

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Alexander82
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Re: Goblin Archer - IMPLEMENTED

Post by Alexander82 » Thu Oct 01, 2015 9:26 am

thanks!
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