Orc Javelineer - Fire Javelineer - IMPLEMENTED

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Alexander82
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Orc Javelineer - Fire Javelineer - IMPLEMENTED

Post by Alexander82 » Wed Aug 05, 2015 12:44 am

Ranged unit with a decent range (orcs are strong and can easily throw a javellin to a good distance), useful to defend against flying units
I think it should cost 2 and have stats according to that cost
Attachments
Orc Javelineer.png
Orc Javelineer.png (20.4 KiB) Viewed 4240 times
Last edited by Alexander82 on Sun Sep 20, 2015 5:54 pm, edited 1 time in total.
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Alexander82
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Re: Orc Javelineer

Post by Alexander82 » Fri Sep 04, 2015 11:49 am

Stats:
Cost: 2
HP: 18
Attack power: 8
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp
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Alexander82
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Re: Orc Javelineer

Post by Alexander82 » Sun Sep 20, 2015 5:52 pm

This is a variant of my first idea, lacking the orcs of a way to fight wooden units, like ents and such, and to make it more different from the goblin archer.
This orc light up with a torch some rags tied to its javellins
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units
Builders: Tcs, Orc Camp
Attachments
Orc Fire Javelineer.png
Orc Fire Javelineer.png (20.85 KiB) Viewed 4162 times
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Re: Orc Javelineer - Fire Javelineer

Post by TheBluePhoenix » Sun Sep 20, 2015 7:08 pm

Good
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Sat Oct 31, 2015 10:46 pm

Daniel any opinion?
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) » Sat Oct 31, 2015 11:26 pm

please suggest no more orc ranged unit at the moment - until we change the approach a orcs has no ranged.

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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Tue Aug 16, 2016 12:06 pm

Can we consider this unit as a anti wood units? This should be the one used against ships, siege weapons or anything else made of wood.
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) » Tue Aug 16, 2016 1:56 pm

Ok

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Re: Orc Javelineer - Fire Javelineer

Post by patroid » Tue Aug 16, 2016 2:17 pm

Hi,
Well this is what i made the Goblin Batrider for
.

Patroid

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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Tue Aug 16, 2016 3:43 pm

That's good. They are different approach to similar problems ;)
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Re: Orc Javelineer - Fire Javelineer

Post by DoomCarrot » Tue Aug 16, 2016 4:11 pm

No, this and batrider must be in game to balance ships. Because warships could still easily dispose of batriders,and orcs have nothing to destroy warships with...
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Tue Aug 16, 2016 4:31 pm

Yes, that was my idea. Flying unit are very mobile but are easily taken down by ranged units. On the other side those javelineers can help defending the coast line at least against transports or ships that need to come close to the land
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Mon Aug 22, 2016 9:49 pm

Animated Version
Attachments
Orc Javelineer.gif
Orc Javelineer.gif (7.45 KiB) Viewed 3798 times
Orc Javelineer Animated.png
Orc Javelineer Animated.png (33.6 KiB) Viewed 3798 times
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Re: Orc Javelineer - Fire Javelineer

Post by TheBluePhoenix » Tue Aug 23, 2016 1:49 am

Change the frame speed To add continuity
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Tue Aug 23, 2016 6:30 am

Faster?
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Wed Aug 24, 2016 6:10 am

Edited the flame
Attachments
Orc Javelineer .gif
Orc Javelineer .gif (3.15 KiB) Viewed 3784 times
Orc Javelineer Animated.png
Orc Javelineer Animated.png (33.6 KiB) Viewed 3784 times
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Wed Aug 24, 2016 10:09 pm

About that unit, can you make it in game? Orcs need some way to defend against ships
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) » Wed Aug 24, 2016 10:15 pm

ok, i suggest it onto vote. thanks!

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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) » Wed Aug 24, 2016 10:15 pm

ok, i suggest it onto vote. thanks!

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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Wed Aug 24, 2016 10:17 pm

Ok, i would have placed it as a basic unit (in tcs) just to balance that
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) » Thu Aug 25, 2016 5:47 am

ok, it can be TC unit.

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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Sun Sep 18, 2016 11:19 am

upgrade 1
Attachments
Elite Orc Javelineer.gif
Elite Orc Javelineer.gif (5.15 KiB) Viewed 3679 times
Elite Orc Javelineer Animated.png
Elite Orc Javelineer Animated.png (19.02 KiB) Viewed 3679 times
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Sun Sep 18, 2016 11:20 am

upgrade 2
Attachments
Master Orc Javelineer.gif
Master Orc Javelineer.gif (5.34 KiB) Viewed 3679 times
Master Orc Javelineer Animated.png
Master Orc Javelineer Animated.png (19.03 KiB) Viewed 3679 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Sun Sep 18, 2016 11:23 am

Stats:

Fire Javelineer
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
This unit will be a basic unit (can be used in games with no upgrades and it doesn't cost gems)
Elite Fire Javelineer
Cost: 3
HP: 21
Attack power: 13
Range: 5
Armor: 1
Pierce armor: 1
Speed: 3
Sight: 8
Spell resistance: 30%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
Master Fire Javelineer
Cost: 3
HP: 21
Attack power: 16
Range: 6
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 9
Spell resistance: 50%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Sun Sep 18, 2016 11:25 am

basic unit reanimated
Attachments
Orc Javelineer Animated.png
Orc Javelineer Animated.png (18.74 KiB) Viewed 3679 times
Orc Javelineer.gif
Orc Javelineer.gif (4.81 KiB) Viewed 3679 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alpha » Sun Sep 18, 2016 3:59 pm

A very powerful raged unit, seems a little too OP.
Awoo~ my dudes!

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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Sun Sep 18, 2016 4:01 pm

It is mostly anti wooden (particularly anti-ships)

It shouldn't have bonus against anything that isn't a ent, a ship or a siege unit
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Re: Orc Javelineer - Fire Javelineer

Post by Alpha » Sun Sep 18, 2016 4:07 pm

Oh, the stats confused me.
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 » Tue Sep 20, 2016 8:03 pm

Corrected the team color
Attachments
Orc Javelineer Animated.png
Orc Javelineer Animated.png (18.77 KiB) Viewed 3662 times
Orc Javelineer.gif
Orc Javelineer.gif (4.82 KiB) Viewed 3662 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alpha » Tue Sep 20, 2016 8:15 pm

nioce, This unit should be ready for implementation
Awoo~ my dudes!

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