Unit - chariot - IMPLEMENTED v0.991

These suggestions are in the game
Stratego (dev)
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Re: Unit - chariot

Post by Stratego (dev) » Wed Sep 10, 2014 9:12 pm

yes!
the coloring is still needed, i just emailed you. you can see in FAQ how the coloring works

grimreaper7752
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Re: Unit - chariot

Post by grimreaper7752 » Thu Sep 11, 2014 8:56 pm

Here is the correct coloring. I hope :)
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64_unit_chariot1.png
64_unit_chariot1.png (1.97 KiB) Viewed 8545 times

Dgkfadomo777
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Re: Unit - chariot

Post by Dgkfadomo777 » Fri Sep 12, 2014 3:51 pm

Wow it looks good

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Fri Sep 12, 2014 5:39 pm

Ok, that is looking much better. Very good!

One more thing I will note - I do like the way Storgar made it look as if the knight [unit in the game] is now in the chariot, and how he made the archer chariot horse white [like how the horse archer's horse is white in the game].

If we use grimreaper's, will we have him draw another tile for the archer? (Or does such a unit exist?)
Thanks!
Josh

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Re: Unit - chariot

Post by grimreaper7752 » Fri Sep 12, 2014 11:20 pm

Thank you for the compliments!! I appreciate it. I could not have done it with out the pointers from Daniel. Thank you very much for that!!

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Re: Unit - chariot

Post by grimreaper7752 » Sat Sep 13, 2014 11:37 pm

How is this for an archer? Please be honest it helps :)
Attachments
64_unit_chariot_archer1.png
64_unit_chariot_archer1.png (1.88 KiB) Viewed 8496 times

Dgkfadomo777
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Re: Unit - chariot

Post by Dgkfadomo777 » Sun Sep 14, 2014 12:12 am

Really cool

Stratego (dev)
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Re: Unit - chariot

Post by Stratego (dev) » Sun Sep 14, 2014 6:10 am

i am putting it in t osee how it looks.
(could you please keep the transparency?)

grimreaper7752
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by grimreaper7752 » Sun Sep 14, 2014 4:20 pm

Should I be sending the gif file instead of PDF?

Stratego (dev)
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) » Sun Sep 14, 2014 5:06 pm

PDF? png?
no, png is ok, but if you can keep transparency that would be fine (i sent you back the transparent versions)

grimreaper7752
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by grimreaper7752 » Sun Sep 14, 2014 6:08 pm

Yes. PNG. :) oops. Thank you. I will make sure to keep transparency. I apologize.

Storgar
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by Storgar » Tue Sep 16, 2014 10:24 am

Grim you have done a god job there - the improved image and the fact you now have an archer with white horse to keep consistency is all good.

Get them loaded in the game Dan :)

I know it should not be in here but when you update please change the tie fighter so that it is not available in 'yes 0' option. :) :) :) :)

Stratego (dev)
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) » Wed Sep 17, 2014 7:44 pm

strogar:
- chariots are in.
- tie fighter restriction is also in.

Everyone: anyone has any further suggestion on chariot/chariot archer unit stats? if not i will publish it to google play.

Storgar
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by Storgar » Thu Sep 18, 2014 7:22 am

Thanks Dan should be great :-D

For the archer chariot how about same armour health and speed as the other chariot. But give the same attack and bonuses as archers and allow them to benefit from archer upgrades.

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COOLguy
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy » Wed Oct 29, 2014 6:12 pm

Hello just messing around. :)

I made a few edits on the chariot tile. Tell me what you think.

I think it fits in a little better, as in coloring. (And I made it look like the knight is in the chariot.)
Attachments
epnew chariot.png
32/40 Chariot
epnew chariot.png (2.79 KiB) Viewed 8093 times
Thanks!
Josh

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Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) » Wed Oct 29, 2014 9:09 pm

i like it! nice, and i almost put it in, but a few colors are not good for team colors. please fix it!
thanks.

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Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy » Thu Oct 30, 2014 8:29 pm

OOPS! :o

:( Sorry. The fix is coming.
Thanks!
Josh

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Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy » Thu Oct 30, 2014 11:52 pm

Here. I recolored it correctly now (I hope). :)
Attachments
epnew chariotfix.png
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Thanks!
Josh

Stratego (dev)
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Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) » Fri Oct 31, 2014 7:27 am

there was still bad colors on the bottom of the cart, but i have fixed them, and compiled the new image.
so in next release it will be in.

thanks!

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Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy » Fri Oct 31, 2014 2:27 pm

Thanks! :)
Thanks!
Josh

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