Unit - chariot - IMPLEMENTED v0.991

These suggestions are in the game
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit - chariot

Post by Stratego (dev) »

yes!
the coloring is still needed, i just emailed you. you can see in FAQ how the coloring works
grimreaper7752
Posts: 10
Joined: Wed Aug 27, 2014 2:58 am

Re: Unit - chariot

Post by grimreaper7752 »

Here is the correct coloring. I hope :)
Attachments
64_unit_chariot1.png
64_unit_chariot1.png (1.97 KiB) Viewed 10953 times
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: Unit - chariot

Post by Dgkfadomo777 »

Wow it looks good
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit - chariot

Post by COOLguy »

Ok, that is looking much better. Very good!

One more thing I will note - I do like the way Storgar made it look as if the knight [unit in the game] is now in the chariot, and how he made the archer chariot horse white [like how the horse archer's horse is white in the game].

If we use grimreaper's, will we have him draw another tile for the archer? (Or does such a unit exist?)
Thanks!
Josh
grimreaper7752
Posts: 10
Joined: Wed Aug 27, 2014 2:58 am

Re: Unit - chariot

Post by grimreaper7752 »

Thank you for the compliments!! I appreciate it. I could not have done it with out the pointers from Daniel. Thank you very much for that!!
grimreaper7752
Posts: 10
Joined: Wed Aug 27, 2014 2:58 am

Re: Unit - chariot

Post by grimreaper7752 »

How is this for an archer? Please be honest it helps :)
Attachments
64_unit_chariot_archer1.png
64_unit_chariot_archer1.png (1.88 KiB) Viewed 10904 times
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: Unit - chariot

Post by Dgkfadomo777 »

Really cool
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit - chariot

Post by Stratego (dev) »

i am putting it in t osee how it looks.
(could you please keep the transparency?)
grimreaper7752
Posts: 10
Joined: Wed Aug 27, 2014 2:58 am

Re: Unit - chariot - IMPLEMENTED v0.991

Post by grimreaper7752 »

Should I be sending the gif file instead of PDF?
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) »

PDF? png?
no, png is ok, but if you can keep transparency that would be fine (i sent you back the transparent versions)
grimreaper7752
Posts: 10
Joined: Wed Aug 27, 2014 2:58 am

Re: Unit - chariot - IMPLEMENTED v0.991

Post by grimreaper7752 »

Yes. PNG. :) oops. Thank you. I will make sure to keep transparency. I apologize.
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: Unit - chariot - IMPLEMENTED v0.991

Post by Storgar »

Grim you have done a god job there - the improved image and the fact you now have an archer with white horse to keep consistency is all good.

Get them loaded in the game Dan :)

I know it should not be in here but when you update please change the tie fighter so that it is not available in 'yes 0' option. :) :) :) :)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) »

strogar:
- chariots are in.
- tie fighter restriction is also in.

Everyone: anyone has any further suggestion on chariot/chariot archer unit stats? if not i will publish it to google play.
Storgar
Posts: 46
Joined: Mon Jun 30, 2014 11:53 am

Re: Unit - chariot - IMPLEMENTED v0.991

Post by Storgar »

Thanks Dan should be great :-D

For the archer chariot how about same armour health and speed as the other chariot. But give the same attack and bonuses as archers and allow them to benefit from archer upgrades.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy »

Hello just messing around. :)

I made a few edits on the chariot tile. Tell me what you think.

I think it fits in a little better, as in coloring. (And I made it look like the knight is in the chariot.)
Attachments
32/40 Chariot
32/40 Chariot
epnew chariot.png (2.79 KiB) Viewed 10501 times
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) »

i like it! nice, and i almost put it in, but a few colors are not good for team colors. please fix it!
thanks.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy »

OOPS! :o

:( Sorry. The fix is coming.
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy »

Here. I recolored it correctly now (I hope). :)
Attachments
epnew chariotfix.png
epnew chariotfix.png (2.76 KiB) Viewed 10489 times
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit - chariot - IMPLEMENTED v0.991

Post by Stratego (dev) »

there was still bad colors on the bottom of the cart, but i have fixed them, and compiled the new image.
so in next release it will be in.

thanks!
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit - chariot - IMPLEMENTED v0.991

Post by COOLguy »

Thanks! :)
Thanks!
Josh
Post Reply

Return to “IMPLEMENTED - Mounted”