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Re: Disbanded knight

Posted: Sun Feb 07, 2016 7:57 pm
by TheBluePhoenix
Ok fine its awesome. Just make the neck pink so that the player colour is well visible.
Now for the json. cool guy can you write it including the payment method?
Dev do u give this unit a green light?

Re: Disbanded knight

Posted: Sun Feb 07, 2016 10:23 pm
by COOLguy
Okay thanks!

Player color: okay will do, and see how it looks.
Green light: this will be added to the vote to make it a producible unit. Idk if it will be put in first as a campaign only unit
json: yes I can do that, when it is voted in. Unless you need it now for a campaign only unit, but
Money courier paying: I cannot do that (I think). I think that Daniel would have to add in new code for it.

Re: Disbanded knight

Posted: Mon Feb 08, 2016 2:33 am
by lordtalamar
If he has to be paid to stay with you I think he should convert to neutral if not paid and whoever gets money courier to him first 'converts' him

Re: Disbanded knight

Posted: Mon Feb 08, 2016 4:32 am
by TheBluePhoenix
If he becomes neutral, anyone can kill him easily which defies the logic of him being an mercenary
Also if thE player wants, he may use the castle to produce him for 2 turns

Re: Disbanded knight

Posted: Wed Jun 29, 2016 3:23 pm
by Ublaz Mad Eyes
Cool images! However, I imagined twin axes instead of swords.

If you don't pay him, I think he should just be disabled (unable to move or attack). However, he should change sides if another player comes with a money courier! :twisted:

Re: Disbanded knight

Posted: Wed Jun 29, 2016 6:44 pm
by TheBluePhoenix
Ublaz Mad Eyes wrote:Cool images! However, I imagined twin axes instead of swords.

If you don't pay him, I think he should just be disabled (unable to move or attack). However, he should change sides if another player comes with a money courier! :twisted:
I like this idea too... but then the players would kill him themselves after using it.. and no one will risk going to him when they can make a new unit for the same cost

Re: Disbanded knight

Posted: Sun Jul 03, 2016 9:31 am
by Stratego (dev)
i have worked a lot on this special "leaving" timeout thing.
i am almost ready, i test it on axe knight.

we will need extra art work:
- the "button" for the moneyman to pay for the mercenary, here we need a 32x32 transparent icon like moneybag (this will be used as action icon too)
- maybe a special icon for the "leaving" effect instead of the current "hourglass" like the vanishing in AOF