Mongolian horseman - IMPLEMENTED
- Alexander82
- Posts: 7969
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Re: Mongolian horseman
You should compare it to the horse archer (for whom i'm already making an upgrade and that also benefit from blacksmith's upgrades)
Age of Fantasy design leader
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Re: Mongolian horseman
then lower speed to 5 and remove spell resistance and make attack to 4 to make it not too powerfulNess wrote:But compared to slinger it makes more damage and compared to horse archer it faster and it is unconvertable. And it would make horse archer useless.
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Re: Mongolian horseman
It has weaker attack. Its use is killing two units about to die while horse archer kils a unit with more health
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Re: Mongolian horseman
AgreeDgkfadomo777 wrote:It has weaker attack. Its use is killing two units about to die while horse archer kils a unit with more health
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Re: Mongolian horseman
His range would be less because he has short bow, and short bows dont have much power so total attacks would be a little weaker.
Re: Mongolian horseman
Stats
Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8
Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8
Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
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Re: Mongolian horseman
This is too weak. Make it cost 4.Ness wrote:Stats
Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8
Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mongolian horseman
Ness i'm working on an upgrade for the normal horse archer.
If we make the mongolian horse archer too weak there is no sense for it
If we make the mongolian horse archer too weak there is no sense for it
Age of Fantasy design leader
Re: Mongolian horseman
Maybe cost 4 but chance to miss like slingerNess wrote:Stats
Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8
Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
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- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: Mongolian horseman
These bows were very accurate, they were not known to miss
Re: Mongolian horseman
Actually the mongolians bows were very strong because of the wood and other materials they used to make them ex a group of Russians encountered the mongolians going to Jerusalem they were all knights with good armour but almost all of them died even with there plate armour these bows had a long range and also the same power if not more than a longbow.
“If you must break the law, do it to seize power: in all other cases observe it.”- Gaius Julius Caesar
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- RiverRaider 1097
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Re: Mongolian horseman
I'm with zteven, this unit needs to be on the high end side of the attack with speed and power, not moderate? )
and remember,wherever your at,there you are
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Re: Mongolian horseman
The Mongolian ponies have short legs the are quick but made more for endurance drop speed raise hp.
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Re: Mongolian horseman
Maybe it should be a unit which cost 5 turns and has high speed and attack but low health
Re: Mongolian horseman
Yes high attack and movement but lower health
“If you must break the law, do it to seize power: in all other cases observe it.”- Gaius Julius Caesar
Viva La Silesia
http://7thjagerbattalionaufsilesia.my-free.website
Viva La Silesia
http://7thjagerbattalionaufsilesia.my-free.website
Re: Mongolian horseman
Maybe if we low hp - it will be good. It will be powerful unite, but with low hp. And we can give bonus to infantry against the magolian horseman.
- RiverRaider 1097
- Posts: 455
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- Location: Resistance..USA
Re: Mongolian horseman
Ya swordsmen should have a bonus and they shouldnt have a high miss ratio.
“If you must break the law, do it to seize power: in all other cases observe it.”- Gaius Julius Caesar
Viva La Silesia
http://7thjagerbattalionaufsilesia.my-free.website
Viva La Silesia
http://7thjagerbattalionaufsilesia.my-free.website
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Re: Mongolian horseman
Should it have armor?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mongolian horseman
edited the arm
- Attachments
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- Mongolian Horse Archer 7.png (21.6 KiB) Viewed 10099 times
Age of Fantasy design leader
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Mongolian horseman
I agree. Increase the cost to 5 thats all
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Re: Mongolian horseman
Nice image.
I agree too.TheBluePhoenix wrote:I agree. Increase the cost to 5 thats all
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Mongolian horseman
The image is good enough
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Mongolian horseman
Compared to a longbow, the mongolian double recurve bows were beasts.
English longbow : Double recurve bow
Range= 228 meters: 320 to 350 meters (accurate, some say their best have hit targets at 500m )
Draw weight= 70-80 pounds: 100-160 pounds (average around 166 for most of them)
Get wrecked longbowman
We need to make some stat adjustments
Also the bows could pierce elephant hide at 320 meters.
Soooo, these guys shoot a good distance farther than trebuchets.........only 300m
English longbow : Double recurve bow
Range= 228 meters: 320 to 350 meters (accurate, some say their best have hit targets at 500m )
Draw weight= 70-80 pounds: 100-160 pounds (average around 166 for most of them)
Get wrecked longbowman
We need to make some stat adjustments
Also the bows could pierce elephant hide at 320 meters.
Soooo, these guys shoot a good distance farther than trebuchets.........only 300m
There never was much hope... just a fool's hope
Re: Mongolian horseman
Hi,
Is he actual to weak for everything or do you want to create a op archer???
patroid
Is he actual to weak for everything or do you want to create a op archer???
patroid
- DoomCarrot
- Posts: 3096
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Re: Mongolian horseman
What? These guys are perfectly fine and unique! They are great units that definately are unique and fun to play with, I just tested them out against First_Speaker the other day
No buff please, if they are not working for you, than you honestly just aren't using them right, I don't know how else to say it...
Also, yes you can shoot an arrow insane distance with any bow, but try doing that at horseback while firing an arrow every 2 seconds
No buff please, if they are not working for you, than you honestly just aren't using them right, I don't know how else to say it...
Also, yes you can shoot an arrow insane distance with any bow, but try doing that at horseback while firing an arrow every 2 seconds
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Mongolian horseman
Thats what they did though
I know they are good as they are, but historically speaking these guys were supermen with bows on horses.
This is just saying what they really were, I don't think they are just bad in the game.
I know they are good as they are, but historically speaking these guys were supermen with bows on horses.
This is just saying what they really were, I don't think they are just bad in the game.
There never was much hope... just a fool's hope