Mongolian horseman - IMPLEMENTED

These suggestions are in the game
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Alexander82
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Re: Mongolian horseman

Post by Alexander82 »

You should compare it to the horse archer (for whom i'm already making an upgrade and that also benefit from blacksmith's upgrades)
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Darkknight
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Re: Mongolian horseman

Post by Darkknight »

Ness wrote:But compared to slinger it makes more damage and compared to horse archer it faster and it is unconvertable. And it would make horse archer useless.
then lower speed to 5 and remove spell resistance and make attack to 4 to make it not too powerful
Dgkfadomo777
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Re: Mongolian horseman

Post by Dgkfadomo777 »

It has weaker attack. Its use is killing two units about to die while horse archer kils a unit with more health
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Re: Mongolian horseman

Post by Darkknight »

Dgkfadomo777 wrote:It has weaker attack. Its use is killing two units about to die while horse archer kils a unit with more health
Agree
Ness

Re: Mongolian horseman

Post by Ness »

But mongolian horseman would do more damage in single unit too
Dgkfadomo777
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Re: Mongolian horseman

Post by Dgkfadomo777 »

His range would be less because he has short bow, and short bows dont have much power so total attacks would be a little weaker.
Ness

Re: Mongolian horseman

Post by Ness »

Stats

Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8

Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
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Re: Mongolian horseman

Post by Darkknight »

Ness wrote:Stats

Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8

Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
This is too weak. Make it cost 4.
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Alexander82
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Re: Mongolian horseman

Post by Alexander82 »

Ness i'm working on an upgrade for the normal horse archer.
If we make the mongolian horse archer too weak there is no sense for it
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Ness

Re: Mongolian horseman

Post by Ness »

But if it is too powerful it makes no sense.
Ness

Re: Mongolian horseman

Post by Ness »

Ness wrote:Stats

Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8

Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
Maybe cost 4 but chance to miss like slinger
Dgkfadomo777
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Re: Mongolian horseman

Post by Dgkfadomo777 »

These bows were very accurate, they were not known to miss
zteven2
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Re: Mongolian horseman

Post by zteven2 »

Actually the mongolians bows were very strong because of the wood and other materials they used to make them ex a group of Russians encountered the mongolians going to Jerusalem they were all knights with good armour but almost all of them died even with there plate armour these bows had a long range and also the same power if not more than a longbow.
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RiverRaider 1097
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Re: Mongolian horseman

Post by RiverRaider 1097 »

I'm with zteven, this unit needs to be on the high end side of the attack with speed and power, not moderate? )
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lordtalamar
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Re: Mongolian horseman

Post by lordtalamar »

The Mongolian ponies have short legs the are quick but made more for endurance drop speed raise hp.
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Re: Mongolian horseman

Post by Darkknight »

Maybe it should be a unit which cost 5 turns and has high speed and attack but low health
zteven2
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Re: Mongolian horseman

Post by zteven2 »

Yes high attack and movement but lower health
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dohtur
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Re: Mongolian horseman

Post by dohtur »

Maybe if we low hp - it will be good. It will be powerful unite, but with low hp. And we can give bonus to infantry against the magolian horseman.
Ness

Re: Mongolian horseman

Post by Ness »

I agree
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RiverRaider 1097
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Re: Mongolian horseman

Post by RiverRaider 1097 »

Sounds good to me?
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zteven2
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Re: Mongolian horseman

Post by zteven2 »

Ya swordsmen should have a bonus and they shouldnt have a high miss ratio.
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Darkknight
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Re: Mongolian horseman

Post by Darkknight »

Should it have armor?
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Alexander82
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Re: Mongolian horseman

Post by Alexander82 »

edited the arm
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Mongolian Horse Archer 7.png
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TheBluePhoenix
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Re: Mongolian horseman

Post by TheBluePhoenix »

I agree. Increase the cost to 5 thats all
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Darkknight
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Re: Mongolian horseman

Post by Darkknight »

Nice image.
TheBluePhoenix wrote:I agree. Increase the cost to 5 thats all
I agree too.
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TheBluePhoenix
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Re: Mongolian horseman

Post by TheBluePhoenix »

The image is good enough
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Hardeep
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Re: Mongolian horseman

Post by Hardeep »

Compared to a longbow, the mongolian double recurve bows were beasts.
English longbow : Double recurve bow
Range= 228 meters: 320 to 350 meters (accurate, some say their best have hit targets at 500m :shock: )
Draw weight= 70-80 pounds: 100-160 pounds (average around 166 for most of them)

Get wrecked longbowman
We need to make some stat adjustments
Also the bows could pierce elephant hide at 320 meters.

Soooo, these guys shoot a good distance farther than trebuchets.........only 300m :?
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patroid
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Re: Mongolian horseman

Post by patroid »

Hi,
Is he actual to weak for everything or do you want to create a op archer???

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DoomCarrot
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Re: Mongolian horseman

Post by DoomCarrot »

What? These guys are perfectly fine and unique! They are great units that definately are unique and fun to play with, I just tested them out against First_Speaker the other day :lol:

No buff please, if they are not working for you, than you honestly just aren't using them right, I don't know how else to say it... :?

Also, yes you can shoot an arrow insane distance with any bow, but try doing that at horseback while firing an arrow every 2 seconds :P
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Hardeep
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Re: Mongolian horseman

Post by Hardeep »

Thats what they did though
I know they are good as they are, but historically speaking these guys were supermen with bows on horses. :D
This is just saying what they really were, I don't think they are just bad in the game.
There never was much hope... just a fool's hope
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