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Atlatls - IMPLEMENTED
Posted: Mon Jul 24, 2017 1:24 pm
by LordOfAles
Desc:These were unique Aztec units which had skirmisher role,however,they were a bit stronger,faster,and tougher.
Hp:13
Attack Power:7
Speed:4
Normal Armor:0
Pierce Armor:4
Gem cost:4
Builders:Archery Range
Actions per turn:2
Conversion resistance:10%
Cost:3
Range:4
Sight:5
Bonus against:Everybody core skirmisher does,bonus is the same as core skirmisher
Re: Atl-atls
Posted: Mon Jul 24, 2017 1:25 pm
by LordOfAles
If this idea get implemented,i will make another topic about his advancement!
Re: Atl-atls
Posted: Mon Jul 24, 2017 1:40 pm
by Puss_in_Boots
The cost is insane for a frail unit even some turn 3 units can destroy it very easily, so I would suggest 2 if their defence against ranged weapons is lower than the actual skirmisher.
The castle is kind of... a weird place to produce Aztec units, don't you think?
Re: Atl-atls
Posted: Mon Jul 24, 2017 4:34 pm
by LordOfAles
Yeh,u probably right :
.They could cost 3 turns,produced at archery,think its good enough?
Re: Atl-atls
Posted: Mon Jul 24, 2017 4:39 pm
by LordOfAles
Note that they have 2 attacks per turn,so 2 would be too little
Re: Atl-atls
Posted: Mon Jul 24, 2017 6:04 pm
by Puss_in_Boots
Okay, maybe give them significantly more health and they will be worth 3 turn cost.
Re: Atl-atls
Posted: Tue Jul 25, 2017 9:40 am
by LordOfAles
Edited,now they cant be beaten by knight hit
Re: Atl-atls
Posted: Tue Jul 25, 2017 3:03 pm
by Puss_in_Boots
But Knights do have bonuses on skirmishers too. I think pikemen health would work way better.
Re: Atl-atls
Posted: Tue Jul 25, 2017 8:41 pm
by LordOfAles
Wow,didnt know!
Maybe its then best to go back to 10,hes a skirmisher after all,not pikeman
Re: Atl-atls
Posted: Tue Jul 25, 2017 8:54 pm
by Puss_in_Boots
But he is a turn three unit... and has less armor pierce than the original skirmisher, so 16hp is more fair.
Re: Atl-atls
Posted: Wed Jul 26, 2017 4:02 pm
by LordOfAles
He is more of offensive skirmisher,(2 actions,6 power,5 range,4 speed)he can kill archers,xbowers,longbowmen etc. With ease
Health updated
Re: Atl-atls
Posted: Wed Jul 26, 2017 4:37 pm
by Puss_in_Boots
That's okay I think it should be able to defeat a swordsman in two turns as long as it gets first hits.
Re: Atl-atls
Posted: Thu Jul 27, 2017 1:33 pm
by LordOfAles
Puss_in_Boots wrote:That's okay I think it should be able to defeat a swordsman in two turns as long as it gets first hits.
It surely will,his range is 5
Re: Atl-atls
Posted: Thu Jul 27, 2017 2:26 pm
by Puss_in_Boots
He could end up killing a maceman with his range and mobility as well...
Re: Atl-atls
Posted: Thu Jul 27, 2017 5:52 pm
by LordOfAles
Thats why i suggested 4 build turn at first place...
Re: Atl-atls
Posted: Fri Jul 28, 2017 7:21 pm
by LordOfAles
Stats updated!(range.hp)
Cost 3 is just fine!
How to attach an image?i made one but it says its invalid...
Re: Atl-atls
Posted: Sat Jul 29, 2017 10:18 pm
by LordOfAles
Somebody help me out with this!(forgot)Please!
Re: Atl-atls
Posted: Sat Jul 29, 2017 10:22 pm
by Puss_in_Boots
What is its size?
Re: Atl-atls
Posted: Sat Jul 29, 2017 10:25 pm
by Puss_in_Boots
Puss_in_Boots wrote:What is its size?
Sorry, really have no clue on What's going on.
Re: Atl-atls
Posted: Sat Jul 29, 2017 11:41 pm
by Dan301002
Do you have developer options on (in phone)? If so, check if the "don't keep activity" option is turned on, if it is then turn off the option. But, if it is not the case, then i don't know what happens.
Re: Atl-atls
Posted: Sun Jul 30, 2017 10:23 am
by LordOfAles
Puss_in_Boots wrote:What is its size?
32x32
Re: Atl-atls
Posted: Sun Jul 30, 2017 10:24 am
by LordOfAles
Dan301002 wrote:Do you have developer options on (in phone)? If so, check if the "don't keep activity" option is turned on, if it is then turn off the option. But, if it is not the case, then i don't know what happens.
I made image on GIMP on laptop,if that is what you are asking?
Re: Atl-atls
Posted: Sun Jul 30, 2017 5:40 pm
by samuelch
Try to export the image to png:
1.Click the file menu on top left
2.Select the export as button
3.Select your place, rename it to .png (if not yet) and press export
4.Just press export again and skip the dialog.
(this instruction is for gimp)
Re: Atl-atls
Posted: Sun Jul 30, 2017 5:45 pm
by samuelch
Preview of instruction.
Re: Atl-atls
Posted: Mon Jul 31, 2017 10:10 am
by LordOfAles
Thanks samuelch
Will check it out
Re: Atl-atls
Posted: Mon Aug 07, 2017 7:50 pm
by LordOfAles
I finally made an image!(Always forget to post it)
Re: Atl-atls
Posted: Thu Aug 24, 2017 9:32 am
by LordOfAles
Bump
Re: Atl-atls
Posted: Thu Aug 24, 2017 10:12 am
by LordOfAles
New image(the tip of javelin is obsidian)
Re: Atl-atls
Posted: Thu Aug 24, 2017 3:05 pm
by Puss_in_Boots
It looks good enough to be added into the game. Stats are fine now.
Re: Atl-atls
Posted: Thu Aug 24, 2017 3:07 pm
by LordOfAles
OH YEAH!MY FIRST EVER PROJECT IS FINE!