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Re: Roman Legionaire - ACCEPTED

Posted: Sun Jan 25, 2015 9:00 am
by patroid
I think same attack and bonuse as swordsman,
And double hp and more armour.

Patroid

Re: Roman Legionaire - ACCEPTED

Posted: Sun Jan 25, 2015 12:22 pm
by balint
maybe a small bonus on horse units too. because they had spears.

Re: Roman Legionaire - ACCEPTED

Posted: Mon Feb 02, 2015 7:24 am
by patroid
Cost:4
Hp:25
Attackpower:10
Range:1
Armor:3
Pierce Armor:04
Speed:3
Sight:4
Action/turn:1
Spell resistance:0
Bonuses:
Buildings: 100% swordsman 50%
units that have a bonus against him:Axe Thrower 100% Siege units 200%

I hope i summarized it goodly and now we can implement
(If therevare now suggestions.
Patroid

Re: Roman Legionaire - ACCEPTED

Posted: Mon Feb 02, 2015 11:11 pm
by COOLguy
Good. I like it. :) I was fixing to put together some 'compromise' stats from above, but you beat me to it. :D

Legionary - IMPLEMENTED

Posted: Wed Mar 18, 2015 6:04 am
by Ness
Strong infantry unit
excelent to destroy enemy infantry, archers make only 1 damage to it

cost 10, hp 50, power 20, range 1, armor 8, pierce armor 8, speed 4, sight 5, spell resistance 100%
speciall attack: throw pilum, power 7, range 4, pierce armor 3, can be used only every third turn

Re: Legionary

Posted: Fri Mar 27, 2015 8:25 pm
by Stratego (dev)

Re: Legionary

Posted: Sat Mar 28, 2015 12:48 am
by DoomCarrot
NOT if they have a special, here I go again :)

Roman legionaries were the pinnacle of military strength and training. Like navy seals of the ancient world. They had large shields which could in a sense, lock together, forming a near impenatrable and VERY formiddable shield wall.

How about these guys are crappy units BY THEMSELVES but they gain +1 armour for every adjacent legionaire? This would make them a very strategic unit, and although you would need to put many turns into creating 5+ legionaires, an army of them would be a VERY dangerous force. Anybody like? :)

Re: Legionary

Posted: Sat Mar 28, 2015 12:59 am
by COOLguy
Dude, yes it is.

1) Roman legionnaire just got voted in
2) a special ability just like that was suggested for him

But it is a good idea ;)

Daniel, this is a duplicate.

Re: Legionary

Posted: Sat Mar 28, 2015 3:13 am
by DoomCarrot
I see no such thing in that topic that is anything like my special though....

They just made a spartan/swordsmen hybrid in that topic, no special abilities.

Re: Legionary - IMPLEMENTED

Posted: Sat Mar 28, 2015 4:51 pm
by COOLguy
You did not read the whole thread, then. Additionally, balint mentioned that very same idea in another thread.

Re: Legionary - IMPLEMENTED

Posted: Sat Mar 28, 2015 4:53 pm
by DoomCarrot
Well, they mentioned a turn based ability, like the berserk rage. A special activated for a turn or two that made the unit op for a short time and than a cooldown.

I am instead suggesting that the unit be pathetically weak by itself (like swordsman or weaker weak) but when in formation with 4 or 5 of them they are ALWAYS very strong, until the formation is broken or until they are picked off.

Re: Legionary - IMPLEMENTED

Posted: Sat Mar 28, 2015 4:57 pm
by COOLguy
Ah, ok. I guess that is slightly different.

Re: Legionary - IMPLEMENTED

Posted: Sat Mar 28, 2015 5:09 pm
by DoomCarrot
It doesn't really matter anymore anyways though, seeing the unit just got voted in. Can't wait to play with it however it turns out :)

Re: Roman Legionaire - ACCEPTED

Posted: Sat Mar 28, 2015 6:23 pm
by Alexander82
Dan, you should change the sprite of the unit in the dev version
You should place there the one with the gladius and the shield team color based

Re: Roman Legionaire - ACCEPTED

Posted: Sat Mar 28, 2015 7:13 pm
by Stratego (dev)
ok! it will be that in 10 minutes up on server.

Re: Roman Legionaire - ACCEPTED

Posted: Sat Mar 28, 2015 7:46 pm
by Alexander82
thank you! ^^

Re: Roman Legionaire - ACCEPTED

Posted: Sat Mar 28, 2015 9:30 pm
by ollie444
How do I use this in a map?

Re: Roman Legionaire - ACCEPTED

Posted: Sat Mar 28, 2015 9:31 pm
by ollie444
I mean making one

Re: Roman Legionaire - ACCEPTED

Posted: Sat Mar 28, 2015 9:39 pm
by Stratego (dev)
use some other unit until i put it into the tileset.
after with one step we can replace them to new.

Re: Legionary - IMPLEMENTED

Posted: Tue Mar 31, 2015 8:46 am
by Ness
Maybe legionary should be upgrade unit from hoplite

Re: Legionary - IMPLEMENTED

Posted: Tue Mar 31, 2015 1:23 pm
by Alexander82
The legionary is already in game right now

Re: Legionary - IMPLEMENTED

Posted: Tue Apr 28, 2015 2:52 am
by Hardeep
Legates could provide the boosters

Roman legionair - ANSWERED

Posted: Wed Feb 28, 2018 4:04 pm
by Lawrence
I dont know if this is in game already. :)

Skill: change
Can change from a legionair with a hasta (spear) to a legionair with a gladius (sword)
He can also throw a pilum (throwing spear) every 2-3 turns
Great defending power due to his scutum (shield)
Can also move faster than defenders (marching)

Re: Roman legionair

Posted: Wed Feb 28, 2018 4:39 pm
by makazuwr32
First even basic swordman has beeter speed than defender.
Second i disagree with changing basic unit. As hero/map editor unit maybe.
Third - throwing your weapon (sword) to enemy? there wasn't anything like that in that time. Also you just can't throw precisely your sword to make a good hit. They haven't good aerodynamics.
Forth there is in game already Regular Roman Legionare.

Re: Roman legionair

Posted: Wed Feb 28, 2018 4:51 pm
by godOfKings
Lawrence wrote:He can also throw a pilum (throwing spear) every 2-3 turns
I think u read wrong makazuwr, but I believe there is a map editor roman unit that throws spears but has stats of melee infantry, principies?

Re: Roman legionair

Posted: Wed Feb 28, 2018 4:56 pm
by makazuwr32
That one is different. He is more like skirmisher unit.
But i'm not wrong - each warrior in Roman Legionaries had only long sword or spear. Not both and no throwing swords/spears/something else.
Also for them we can vote already to make them trainable.
Just think - the unit Lawrence suggest is:
both anti-cavalry AND anti-buildings. Has great armor (at least same as current legionare) = hard to kill by archers. Can throw something for additional damage. I think for one unit it is a bit WAAAAAAAAAY to much.
Or his cost for that must be something like 10-15 turns. For each this superhero legionare.

Re: Roman legionair

Posted: Wed Feb 28, 2018 8:23 pm
by patroid
Hi,
Nearly every sinle Legionare had a multiple pilum (spear to throw).
His idea is ingame as campaign/mapEditor unit called hastati.
Hastati was Eary Roman Unit that basically developed into the so called legionare.

patroid

Re: Roman legionair

Posted: Sun Mar 04, 2018 1:17 am
by COOLguy
I think there is already a roman legionnaire and hastati in the game so - ANSWERED