Unit: Voulgier - IMPLEMENTED

These suggestions are in the game

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MightyGuy
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Unit: Voulgier - IMPLEMENTED

Post by MightyGuy » Fri Oct 28, 2016 1:42 am

|—((::Spear Type Survivor::))—|

Well equipped, these men make solid infantry,
and their polearms make them effective against
both foot units and mounted units.

Weapon: Voulge (The voulge is a polearm related to simple harvesting tools but turned into a weapon of
war. Having a large, slightly curved slashing
blade on the top, this weapon in the hands of
Voulgiers can deliver severe and oft fatal
wounds to any unfortunate victims. This weapon
is effective against infantry and cavalry.)

Weapon Attributes: can fight against infantry (slash attack) and cavalry. (straight attack)

Image
Unit Class: Heavy Unit
Armor: Full Body
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Alpha
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Re: Unit: Voulgier

Post by Alpha » Fri Oct 28, 2016 3:03 am

Just like a sentinel! Awesome! Should make a great all around unit!
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Re: Unit: Voulgier

Post by MightyGuy » Fri Oct 28, 2016 4:11 am

Thanks :)

:::STATS:::
Gems To Unlock: 4

Cost: 5

Hp: 27

Attack: 6

Range: 1

Armor: 2

Pierce Armor: 2

Speed: 3

Sight: 4

Spell Resistance: 20%

Builders: TCs, Barracks

Description: A perpect warrior that can attack against infantry units and cavalry units.

Has bonus against Cavalry 350% (21), All Infantry Unit
250% (15)
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Re: Unit: Voulgier

Post by Alpha » Fri Oct 28, 2016 12:17 pm

Great stats!
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Re: Unit: Voulgier

Post by MightyGuy » Fri Oct 28, 2016 1:01 pm

really? thanks!
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Re: Unit: Voulgier

Post by MightyGuy » Fri Oct 28, 2016 2:22 pm

hello everyone! =_=

here's the image. first try.
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32_unit_voulgier.png
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Re: Unit: Voulgier

Post by MightyGuy » Fri Oct 28, 2016 2:26 pm

i decided to make this unit a light unit but can defense & and fight.

new stats:
- worker1212 can you make a new stats? thank you!
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Re: Unit: Voulgier

Post by Alpha » Fri Oct 28, 2016 2:37 pm

Cost:3
Hp:25
Attack Power:5
Range:1
Armor:1
Pierce Armor:1
Speed:3
Sight:5

2x Attcak
Last edited by Alpha on Fri Oct 28, 2016 8:04 pm, edited 1 time in total.
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Re: Unit: Voulgier

Post by MightyGuy » Fri Oct 28, 2016 7:27 pm

very good stats!

how about 2 actions per turn (attack 2x per turn) for better offensive and decrease the current attack to 5 and make a bonus % for all infantry and cavalry
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Re: Unit: Voulgier

Post by DoomCarrot » Sat Oct 29, 2016 3:17 pm

I think they need no p. armor to make them balanced, as archers seem to be their only reliable weakness. (and since this is a basic unit, I would assume it is effected by blacksmith upgrades, so this could ptentially be very op if it starts out with good armor).
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Re: Unit: Voulgier

Post by MightyGuy » Sat Oct 29, 2016 8:59 pm

thanks for your fast answer. :) :)

new Stats:
Cost:3
Hp:26
Attack Power:5
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:5
Action Turn:2
Spell Resistance:0%
Builders: Barracks, Towncenter

what do you think?
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Re: Unit: Voulgier

Post by DoomCarrot » Mon Oct 31, 2016 2:33 am

Those stats look pretty good, so long as they have some decent bonuses against infantry and cavalry. (with the exception of celtic warrior probably).
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Re: Unit: Voulgier

Post by MightyGuy » Mon Oct 31, 2016 3:24 am

bonuses

infantry 160% (8) | (8x2) = (16)
cavalry 260% (13) | (13x2) = (26)
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Re: Unit: Voulgier

Post by Alpha » Mon Oct 31, 2016 12:41 pm

Looks good!
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Re: Unit: Voulgier

Post by MightyGuy » Mon Oct 31, 2016 12:50 pm

really? thanks :)
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Re: Unit: Voulgier

Post by DoomCarrot » Mon Oct 31, 2016 9:16 pm

I think those stats all look very good now, but we might want to consider making cost 4, since it has double attack. Not quite sure, but what do other people think of the cost?
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Re: Unit: Voulgier

Post by MightyGuy » Mon Oct 31, 2016 10:25 pm

Agree everyone??? Cost 4??

(sure, i agree -MightyGuy)
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Re: Unit: Voulgier

Post by Alpha » Tue Nov 01, 2016 1:39 am

I agree!
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Re: Unit: Voulgier

Post by MightyGuy » Tue Nov 01, 2016 4:32 am

new Stats:
Cost:4
Hp:27
Attack Power:5
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:5
Action Turn:2
Spell Resistance:0%
Builders: Barracks, Towncenter
Bonuses:
infantry 160%
cavalry 260%
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Re: Unit: Voulgier

Post by MightyGuy » Tue Nov 01, 2016 4:48 am

New Edited.
Attachments
32_unit_voulgier.png
Longer Skirt, Longer Armor, Fixed Texture
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Re: Unit: Voulgier

Post by Alpha » Tue Nov 01, 2016 12:21 pm

He is starting to look more of the AOF Spearman upgrade(don't remember its name)
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Re: Unit: Voulgier

Post by MightyGuy » Tue Nov 01, 2016 12:31 pm

thanks i will edit it again later,

i will fix:
voulge
skirt
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Re: Unit: Voulgier

Post by Alpha » Tue Nov 01, 2016 1:44 pm

That should be ok then
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Re: Unit: Voulgier

Post by DoomCarrot » Tue Nov 01, 2016 6:30 pm

I tried my hand at editing it: I know it isn't perfect, but what do you think of an approach like this?

(shield didn't make much sense imo)

Image
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Re: Unit: Voulgier

Post by Alpha » Tue Nov 01, 2016 6:33 pm

That is a unusual shield design :D
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Re: Unit: Voulgier

Post by DoomCarrot » Tue Nov 01, 2016 6:58 pm

Well, the shield looked ok to me, but I didn't understand why a voulgier would have a shield, because a voulge is a large two handed weapon.
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Re: Unit: Voulgier

Post by Alpha » Tue Nov 01, 2016 7:32 pm

Sorry meant spear lol
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Re: Unit: Voulgier

Post by MightyGuy » Wed Nov 02, 2016 5:57 am

very nice image but i think his voulge too much longer right side. i will try to edit base on your image.
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Re: Unit: Voulgier

Post by MightyGuy » Wed Nov 02, 2016 6:56 am

i have 2 version of voulgier
Attachments
32_unit_voulgier.png
Long Weapon
32_unit_voulgier.png (1.13 KiB) Viewed 4468 times
32_unit_voulger_2.png
Short weapon
32_unit_voulger_2.png (1.09 KiB) Viewed 4468 times
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Re: Unit: Voulgier

Post by Alpha » Wed Nov 02, 2016 1:20 pm

That looks really Good! This should be ready for implementation
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