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Re: Roman Auxiliaries - ACCTEPTED
Posted: Wed Aug 17, 2016 5:38 am
by DoomCarrot
I did not change the face, or anything else, only changed the helmet slightly. What is wrong with the face?
Re: Roman Auxiliaries - ACCTEPTED
Posted: Wed Aug 17, 2016 7:38 am
by Disco
Cankles?
lol..na the image looks fine to me. Although the helmet/hair looks a little blurry (to me). Other than that, its really great pic
Re: Roman Auxiliaries - ACCTEPTED
Posted: Wed Aug 17, 2016 3:20 pm
by DoomCarrot
Ok, well there is really nothing to be done about face/helmet differentiation, because there are not enough pixels in the area to make a good looking outline. However, I darkened the face and shaded the helmet better to make it look less blurry, this was the best I could really do... Although it doesn't look much different to me.
Before:
jpg images
After:
jpg images
Re: Roman Auxiliaries - ACCTEPTED
Posted: Thu Aug 25, 2016 2:03 pm
by Alpha
Where do we vote?
Re: Roman Auxiliaries - ACCTEPTED
Posted: Thu Aug 25, 2016 2:04 pm
by Alpha
Like for this because I want the Roman Auxiliaries to be Implemented
Re: Roman Auxiliaries - ACCTEPTED
Posted: Thu Aug 25, 2016 11:28 pm
by DoomCarrot
Voting happens on a seperate topic at the end of each month.
Re: Roman Auxiliaries - ACCTEPTED
Posted: Sat Feb 17, 2018 7:27 pm
by makazuwr32
These units are implemented.
Please change status.
Re: Roman Auxiliaries - IMPLEMENTED
Posted: Wed Jun 20, 2018 9:02 pm
by Stratego (dev)
i have these roman images from Avalyn, so i post here so u see what (more) we have as images, and can implement later as new aux unit - if we like the image.