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Re: Roman Auxiliaries

Posted: Sun May 15, 2016 10:33 pm
by First_Speaker
OK, whipped this up pretty quickly.

As icons go, it might need some work but it's a good start.

Re: Roman Auxiliaries

Posted: Sun May 15, 2016 10:52 pm
by DoomCarrot
It looks kinda like a cloud/tornado :lol:

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 12:00 am
by Hardeep
What? It is obviously a whitecap mushroom!
Or a german helmet :D

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 4:42 am
by First_Speaker
:lol:

Ok, let's try again...

How about this?

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 6:26 am
by patroid
Hi,
Am i allowed to put my Hands On those Mercencary Images? ??

If not, the shading Need be done. Now they have texture and Model
But they dont look 3dish.

But Nice work, First-Speaker!

Patroid

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 7:06 am
by First_Speaker
Please do! That would be great patroid, thanks!

Feel free to fix the helmet picture (or make something better) for their icon too.

:)

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 10:16 am
by patroid
Hi,
First try to reshade the Spearman.
In not rlly happy with it.
Seems like im still pretty rusty :-(

Well i gonna do the rest soon.

Patroid

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 11:25 am
by TheBluePhoenix
I liked the 2nd one!

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 12:29 pm
by DoomCarrot
The helmet looks much better now First_Speaker :lol:

Also, I think that the revision by patroid are pretty good! The one with the less purple on it might be better with a leather/wood shield though. The second picture's shield looks far too.... Heavy for most auxilary soldiers of that time. Also, I spy a stray pixel on the bottom right area ;)

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 12:44 pm
by patroid
Hi,
First of all, the first image i posted was the original by first-speaker.
If i could i ever would do a gif to see difference.
However. Pls only comment on my RESHADE (it was not a rework).
And not again on the original.

If i should REWORK (so change shield and stuff pls tell me)

The next Three posts contain ORIGINAL picture*firstspeakers.
And my own RESHADE. I only chabged the sword of the Swordsman caus of
Historical correctness amd fixed some pixel errors.

Patroid

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 12:45 pm
by patroid
Swordsman, Original AND reshade.

Patroid

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 12:48 pm
by patroid
Archer, reshade AND original.

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 12:50 pm
by patroid
Hi,
Horseman
ORIGINAL and Reshade.

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 1:16 pm
by DoomCarrot
Those all look very good! The shaded rider looks very good :)

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 3:00 pm
by COOLguy
Thx patroid - nice job. Just a heads up, make sure to check the player color.

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 3:55 pm
by TheBluePhoenix
I liked the unshaded archer more
Also, i liked the unshaded rider more, but the shaded horse and shield look better. i f possible club the goods
Thats all- wonderful work patroid and first speaker- u might be a noob but in this u are pretty more talented than many of us :D

Re: Roman Auxiliaries

Posted: Mon May 16, 2016 6:34 pm
by First_Speaker
Thanks Patroid! They look much better now.

My only advice is what DOOM said; the skirmisher guy with the spear, his shield looks super heavy now. Maybe you could make it more leather or wood looking with just a metal rim around the outside?

Fantastic work though. Thanks for fixing those up.

Re: Roman Auxiliaries

Posted: Wed May 18, 2016 8:36 pm
by patroid
Better!?

Re: Roman Auxiliaries

Posted: Wed May 18, 2016 8:48 pm
by DoomCarrot
Much better! :D

Re: Roman Auxiliaries

Posted: Wed May 18, 2016 9:34 pm
by Elvenprincess
Oooh, I like that :)

Re: Roman Auxiliaries

Posted: Thu May 19, 2016 3:51 am
by COOLguy
Nice

Re: Roman Auxiliaries

Posted: Thu May 19, 2016 6:40 am
by First_Speaker
The Mutelands approve

Great work!

Re: Roman Auxiliaries

Posted: Thu May 19, 2016 6:46 am
by patroid
Hi,
So we yust need to improve the helmet and then its ready to implement!?
(at least for campaigns)
Is there a volunteer for the .jsons??

IF not (and also if) : COOLguy can you do a Vid or post
(i know theres already one) to show the .jsons editing to
everyone (Hardeep asked it somewhere and many others hopefully help
with that too)

Thx

patroid

Re: Roman Auxiliaries

Posted: Thu May 19, 2016 11:22 am
by patroid
Hi,
Slightly improved Helmet.

Patroid

Re: Roman Auxiliaries

Posted: Thu May 19, 2016 1:20 pm
by DoomCarrot
It is good, these units are more or less ready now I think! Great work everyone! :)

Re: Roman Auxiliaries - ACCTEPTED

Posted: Mon Jul 25, 2016 5:28 am
by Rose
Hey I have one quick Q about this topic.... Where are we gonna build it. I never saw a clear cut post on where this unit(s) will be built, altho I did see a post about putting it in the dock, but I personay think it would be best if we make them only build able in the roman garrison... But that's just my opinion

Re: Roman Auxiliaries - ACCTEPTED

Posted: Mon Jul 25, 2016 1:00 pm
by DoomCarrot
Yes, these would be built in roman garrison, but currently it is not yet in game.

Re: Roman Auxiliaries - ACCTEPTED

Posted: Tue Aug 16, 2016 11:01 pm
by DoomCarrot
Now that Roman Garrison is in game, I would like to give these some final stats:

Skirmisher/Swordsman/Cavalry/Archer

COST: 3 turns

HP:...........12/24/24/22
Attack:.....6/11/8/6
Range:.....4/1/1/5
Armor:......1/1/2/1
P. Armor:..6/2/1/2
Speed:......3/3/6/3
Sight:........4/3/6/7

Skirmisher gets all skirmisher bonuses, swordsman gets swordsman bonuses, cavalry gets lancer bonuses, archer gets archer bonuses.

A few of the units are slightly powerful (swordsman is almost par with man-at-arms/legionairre, light cavalry is almost a trade for a hungarian hussar, etc.)
However, I think they need to be solid units, to counter the large drawback of not knowing what unit your getting, and not being able to getblacksmith upgrades. (the latter penalty is slightly mitigated by centurions obviously, but not entirely).

Re: Roman Auxiliaries - ACCTEPTED

Posted: Wed Aug 17, 2016 4:16 am
by DoomCarrot
Also, the archer image was bugging me as his helmet looked like grey hair after looking at it again: here is final archer image.

Imagejpg images

Re: Roman Auxiliaries - ACCTEPTED

Posted: Wed Aug 17, 2016 5:26 am
by TheBluePhoenix
I feel the face looks wierd....