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two blades (Celtic Warrior) - IMPLEMENTED

Posted: Fri Jan 22, 2016 5:35 pm
by FiredClay
Solder with two short sword that deal less damage but hit twice, therefor have higher attack power with the combined attack of two strikes.

Re: two blades

Posted: Fri Jan 22, 2016 5:40 pm
by FiredClay
Maybe there could be a tech for units that use weapons in both hands

Re: two blades

Posted: Sat Jan 23, 2016 1:40 am
by DoomCarrot
Currently the samurai fills this role, I'm not sure if you have a different unit concept in mind though?

Re: two blades

Posted: Sat Jan 23, 2016 4:32 am
by FiredClay
In a historical sense, the samurai uses a katana. A curved sword designed for fast draw(cut as draw or the draw is considered useless), to be razor sharp, and can cut through material no razor blade could without shattering.
It's all about the science of the blade.

A strait sword like the ones I was suggesting, has a fine sharp point designed to pierce mail or leather.

A natural nemesis to the men who use hammers. Whatever they are called.

Re: two blades

Posted: Sat Jan 23, 2016 5:14 am
by COOLguy
What DoomCarrot means is that the Samurai is already a similar unit (an infantry unit that hits twice). Therefore for this double swordman to be relevant, he needs to be a little different than the samurai.

I was thinking ie a "cheaper version" or "faster version" of the Samurai. So that way he is a unit that works different from the samurai (so not a repeat unit).

Re: two blades

Posted: Sat Jan 23, 2016 8:16 am
by TheBluePhoenix
An upgrade maybe.....

Re: two blades

Posted: Sun Jan 24, 2016 2:17 am
by FiredClay
I intend this unit to be something new.
I like the paper beat rock, rock beat scissors, scissors beat paper quality of this game. I want this unit, along with the other units I suggested, to be like triangle- paper, rock, scissors.

Re: two blades

Posted: Sun Jan 24, 2016 4:06 am
by TheBluePhoenix
So who beats whom?

Re: two blades

Posted: Sun Jan 24, 2016 5:17 am
by COOLguy
double blade beats trauma weapon beats fortification beats double blade... Like that? :)
TheBluePhoenix wrote:An upgrade maybe.....
Let's not. That would be weird I think to upgrade through different civilizations (Japanese and non-Japanese) :)

Re: two blades

Posted: Sun Jan 24, 2016 2:03 pm
by TheBluePhoenix
Then give the samurai 2 katanas

Re: two blades

Posted: Sun Jan 24, 2016 3:12 pm
by FiredClay
Katanas require a slashing technique because of the curved blade.
I want it to be able to stab, to pierce through mail(interlocking ringlets) and create a wound that allows the enemy unit to bless to death. This effect would be useless against heavy armor like plate.

The katanas are better suited against heavy armor.

Re: two blades

Posted: Sun Jan 24, 2016 3:26 pm
by FiredClay
[quote="COOLguy"]double blade beats trauma weapon beats fortification beats double blade... Like that? :)
Yes. Hammer also good against heavy armor. Not good against light armor but the hammer guy would have light armor so the strait double blades would be a good unit to overcome the hammer guy.

Re: two blades

Posted: Sun Jan 24, 2016 7:30 pm
by COOLguy
FiredClay wrote:that allows the enemy unit to bless to death.
He's an old Catholic monk. ;)
TheBluePhoenix wrote:Then give the samurai 2 katanas
The double strike shows his skill and speed, not that he has two weapons.
FiredClay wrote:so the strait double blades would be a good unit to overcome the hammer guy.
So this unit would have a bonus on heavier armored infantry, right?

Re: two blades

Posted: Mon Jan 25, 2016 7:35 pm
by FiredClay
Oh sorry. I meant bleed to death. I also should have said that at the beginning but I hadn'ttthought of it yet since I think on the fly.
I can't get my head around what I was thinking so give me some time

Re: two blades

Posted: Mon Jan 25, 2016 7:43 pm
by COOLguy
lol I knew what you meant. I was just poking fun because it looked so funny. :)

Re: two blades

Posted: Tue Jan 26, 2016 2:34 am
by DoomCarrot
FiredClay wrote: The katanas are better suited against heavy armor.
Not really, like you said they are designed to cut and slash, not pierce armor.

However, I am kind of confused by the whole rock paper scissors thing, because we already have that system? (knight beats swordsmen, swordsmen beats fortification, fortification beats pikemen, pikemen beats knights, archers are just annoying bystanders that always get beat by skirmies).

So adding another rock/paper/scissors group to the game would get... confusing to say the least. Because the two seperate "trees" of troops (current and yours) would have to be merged in a balanced way.

Not impossible, but I think this would require a lot of thought.

Re: two blades

Posted: Tue Jan 26, 2016 3:31 am
by COOLguy
You forget siege and water and fire archers (which are different from most archers)... :)

Skirmishers are just annoying bystanders that always get beat by... everything :D

Re: two blades

Posted: Tue Jan 26, 2016 4:42 am
by FiredClay
Why can't we all just get water turrents?

Re: two blades

Posted: Tue Jan 26, 2016 6:06 pm
by DoomCarrot
What is a water turrent? :lol: :D

Re: two blades

Posted: Tue Jan 26, 2016 6:31 pm
by COOLguy
:? Yeah, idk

Re: two blades

Posted: Tue Jan 26, 2016 7:09 pm
by FiredClay
Roman aqueducts would draw water from rivers and led into a device to pressurized the water with stone weights and pullys and the shot out of a torrent as high pressured water blast for area effect.

It was the precursor to hydraulics and started with the Greeks (hydaulics) but the Romans were the ones to find a use for it

Re: two blades

Posted: Tue Jan 26, 2016 7:27 pm
by FiredClay
Maybe I should suggest a water current as a upgrade to the current walls.

If its is suggested then it would be limited. Maybe it has to be "manually" reloaded(stone pulled up and set into position) for 1 turn and the next turn, it can be fire. Or maybe watered? Either way, the stones weight would force out the water. Maybe a five or six range.
It's attack would be designed to damage flesh and blood units

Re: two blades

Posted: Wed Jan 27, 2016 4:34 am
by COOLguy
That is interesting, but 5-6 range would be way too high.

Re: two blades

Posted: Thu Jan 28, 2016 3:39 pm
by DoomCarrot
Hm, that is actually very interesting. I think this would be more logical as an anti fire thing though. I don't really see how water would:

1. shoot as far as archers
2. do damage to troops

But I think this idea has some interesting merit. Maybe make an aqueduct upgrade that makes walls able to "shoot" water to put out fires? I don't know, but I think there is something that can be done with this idea.

Re: two blades

Posted: Thu Jan 28, 2016 6:18 pm
by FiredClay
Why isn't there a dirt ditch? Like water except it's dirt and maybe a ramp be made to go down into it. It could be a hole in the ground that holds captured prisoners or something.

Re: two blades

Posted: Thu Jan 28, 2016 6:29 pm
by COOLguy
FiredClay wrote: that holds captured prisoners or something.
Because we give no quarter and take no prisoners :twisted: :)

Re: two blades

Posted: Thu Jan 28, 2016 6:30 pm
by COOLguy
DoomCarrot wrote:Maybe make an aqueduct
DoomCarrot wrote:as an anti fire thing though
I think
DoomCarrot wrote:there is something that can be done with this idea.
:)

Re: two blades

Posted: Thu Jan 28, 2016 6:55 pm
by FiredClay
The human player is the prisoners and you have to escape, kill the guard, take his armor and weapon, and kill the main camp of enemy soldiers. Along the way, pick up better weapons and armor from better upgraded troops but only after the enemy troop is destroyed. Conquer all!

Re: two blades

Posted: Thu Jan 28, 2016 6:56 pm
by TheBluePhoenix
This water thing is a bit similar to the oil spill thing posted by someone earlier which was postponed due to complexity of the idea, though this one seems far simpler

Re: two blades

Posted: Thu Jan 28, 2016 7:16 pm
by Hardeep
Sooooooooooo, lets get back on topic...............