Unit: Spy IMPLEMENTED

These suggestions are in the game
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gabrielbr
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UNIT: Spy - ANSWERED (similar to Assassin)

Post by gabrielbr » Tue Aug 18, 2015 11:27 pm

UNIT: Spy
I do not know if it exists, but if they have not created, is a unit invisible to the enemy, detectable only to the dog and the bird is not rastreadora.Ela fighter, has low HP, and so will be able to be attacked was discovered by one of the above two units cited ... It can sabotage castles, towers, and stuff, and can also immobilize weak opponents by one or two turn.
It is not detectable to either cited above walk through the forest.
It is almost a killer but without fighting and with certain advantages.
This is my idea, I hope you like it ... If you like, complete with their ideals, because I'm kind beginner yet.
Thanks!

Calibear
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Im sorry mate, but

Post by Calibear » Wed Aug 19, 2015 11:00 am

There is an ASSASSIN already in the game, it is invisible to all units unless your unit or that is close to one another. They can sabotage a TC, but in return they die. They can kill strategic units (From Elephants to high hp castles a real pain), in cost they die too.

If you don't liked dat ASSassin, we have the NINJAS sneaking on the other topic.
You can look there too, maybe you find what you seek ;)
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

Stratego (dev)
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Unit: Spy IMPLEMENTED

Post by Stratego (dev) » Sat Aug 29, 2015 8:35 pm

i use the assassin to lure the enemy TC-s, but seems too costy to lose it by an accidental stepping on it.

i suggest a unit that is cheap like: 1 turn.
- all rules applies as to an assassin
- but spy can not sabotage, steal, kill any unit. they not even have any power.
. can only lure enemy TC-s and other factory buildings.

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COOLguy
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Re: Unit: Spy

Post by COOLguy » Sat Aug 29, 2015 9:09 pm

Sounds useful. How much sight? Can we use him like a hidden scout?
Thanks!
Josh

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RiverRaider 1097
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Re: Unit: Spy

Post by RiverRaider 1097 » Sat Aug 29, 2015 9:28 pm

What is meant by lure the TCS and other buildings?
and remember,wherever your at,there you are

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patroid
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Re: Unit: Spy

Post by patroid » Sat Aug 29, 2015 10:25 pm

Lure is to see what the tc is producing...right????

Amd sight i think 5... to scout??? Or n..if turn cost is one only 3 if turn cost 2 4-5....


Here a little image

Patroid
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DoomCarrot
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Re: Unit: Spy

Post by DoomCarrot » Sat Aug 29, 2015 11:00 pm

As long as he doesn't constantly glitch out like the current assassin :(
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alexander82
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Re: Unit: Spy

Post by Alexander82 » Sun Aug 30, 2015 12:30 am

Good one

i'd also like to make a new image for the assassin to make him more like ezio auditore :D
Age of Fantasy design leader

gabrielbr
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Re: Unit: Spy

Post by gabrielbr » Wed Sep 09, 2015 8:04 pm

As I had already said, I think the Spy would be to explore the map, and see enemies ... Unable to attack, sabotage or anything ...
What if the killer stayed like Ezio would be really cool :)

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