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Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 5:07 am
by Elvenprincess
Ok, here is my stab at the Master Samurai.

I kinda majorly reworked the original, so give me feedback. :D

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 6:47 am
by Hardeep
Elvenprincess wrote:Ok, here is my stab at the Master Samurai.

I kinda majorly reworked the original, so give me feedback. :D
*Hatamoto Samurai. :)
And.... last I checked, samurai didn't use shields
Samurai swords typically didn't have much of a crossguard
Is he using a Tantõ? Why is his blade so small and one handed.
Other than the sword and shield, the guy looks pretty good.
However I found this image
Image

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 7:47 am
by MightyGuy
I Suggest The Shield has no sense and The sword looks broken and I Suggest Maybe 2 Katana Sword. Slightly Curve or Straight

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 1:10 pm
by Alpha
Katanas are curved

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 1:13 pm
by Elvenprincess
Ok, so I should lose the shield and make two longer, curved blades, right?

And do you want me to add more body armor to this Hatamoto Samurai ;) ?

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 1:15 pm
by Alpha
I prefer one blade.

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 2:33 pm
by DoomCarrot
I think two blades would be ok, as well as one blade, but I do not think two full length swords would make sense. Maybe two shorter katanas or daggers, if we go the dual weapons route

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 01, 2016 9:58 pm
by MightyGuy
I prefer 2 Katanas, i agree DoomCarrot, shorter katanas

Re: samurai to master samurai - ACCEPTED

Posted: Fri Dec 02, 2016 4:01 pm
by Hardeep
Whatever you do with the sword(s)
I think he needs more armour and maybe even that demon (oni) face

Re: samurai to master samurai - ACCEPTED

Posted: Fri Dec 02, 2016 5:59 pm
by Alpha
Agree.

Re: samurai to master samurai - ACCEPTED

Posted: Fri Dec 02, 2016 6:56 pm
by MightyGuy
Also the armors

Re: samurai to master samurai - ACCEPTED

Posted: Sat Dec 03, 2016 4:21 am
by Elvenprincess
Alright: here is try # 2 :)

Do you guys think the swords are too long?

Re: samurai to master samurai - ACCEPTED

Posted: Sat Dec 03, 2016 4:57 am
by Alpha
That looks excellent!

Re: samurai to master samurai - ACCEPTED

Posted: Sat Dec 03, 2016 8:13 am
by MightyGuy
Indeed Good Image! I think Its ready to implemente

Re: samurai to master samurai - ACCEPTED

Posted: Sat Dec 03, 2016 2:34 pm
by COOLguy
Nice job!

Re: samurai to master samurai - ACCEPTED

Posted: Sat Dec 03, 2016 9:06 pm
by MightyGuy
Oops! Is this unit won in the vote?

Re: samurai to master samurai - ACCEPTED

Posted: Sat Dec 03, 2016 11:33 pm
by Elvenprincess
COOLguy wrote:Nice job!
WORKER1212 wrote:That looks excellent!
MightyGuy wrote:Indeed Good Image!
Thanks! :D

Re: samurai to master samurai - ACCEPTED

Posted: Sun Dec 04, 2016 12:27 am
by Hardeep
Love it!
Also since the 2 handed style meant you have to have super strength I think all Stat boosts are more than justified

Re: samurai to master samurai - ACCEPTED

Posted: Sun Dec 04, 2016 1:23 am
by Elvenprincess
:D :D :D

Re: samurai to master samurai - ACCEPTED

Posted: Wed Dec 07, 2016 12:15 am
by DoomCarrot
It looks good, but I feel like there are many stray pixels/weird borders on the upper sword...

Re: samurai to master samurai - ACCEPTED

Posted: Wed Dec 07, 2016 3:35 am
by Elvenprincess
Ok. Quick fix. :D

Re: samurai to master samurai - ACCEPTED

Posted: Wed Dec 07, 2016 10:33 am
by MightyGuy
+1
Looks Great! Awesome!

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 08, 2016 5:10 am
by DoomCarrot
Now it looks good! :)

Re: samurai to master samurai - ACCEPTED

Posted: Thu Dec 08, 2016 1:33 pm
by Elvenprincess
:D :D :D

Samurai master ANSWERED

Posted: Sun Oct 29, 2017 3:36 pm
by godOfKings
Description: They have spent their entire life to perfect the art of the sword, and now took responsibility of their dojo to preserve this art. Only one master can be trained per dojo although a new one can be trained after he dies.

Active affects: master-student bond, endurance
Cost: 5 turns
HP: 30
Attack: 12
Armour: 0/0
Speed: 4
Action/turn: 2
Spell resistance: 100%
Builder: Dojo

Abilities:
Master-student bond: Any nearby samurai or hatamoto gets +1 atk as they are more confident near their master while the master himself gets +1/+1 armour as he can entrust his back to his students
Endurance: If the last hit had enough damage to kill samurai master he would still survive for 1 HP thanks to his sheer willpower( only ONCE cannot do it again after he is healed ) also he cannot be counter attacked because his wisdom and experience makes him too fast and he can easily block a slower counter attack.

So basically the more dojos you own the more samurai master you can make and they neither have any weakness nor have any bonus.

For picture he should wear a common Japanese kimono whose colour is same as player colour and he must have white hair with a knot on top as well as a long white beard and he must stand in a samurai stance holding sword in both hands, preferably the stance shown in Kill Bill movie ( check Google :mrgreen: )

Re: Samurai master

Posted: Sun Oct 29, 2017 3:38 pm
by LordOfAles
Oh shit "Kill Bill"!? You watched that lol? :lol: :lol: ...sick movie i must admit

Re: Samurai master

Posted: Sun Oct 29, 2017 3:40 pm
by Sunrise Samurai
Might just give it 30% ranged and melee dodge, and 100% counter dodge, then remove endurance.

Re: Samurai master

Posted: Sun Oct 29, 2017 3:44 pm
by godOfKings
Nah, samurais are more brawn and less dodge, he may be skilled in sword but he is not a ninja

Re: Samurai master

Posted: Sun Oct 29, 2017 3:47 pm
by godOfKings
Although 100% counter dodge is good, and if its too hard to make him survive with 1 HP then make it 30% dodge

Re: Samurai master

Posted: Sun Oct 29, 2017 3:49 pm
by godOfKings
Or may be once he survives with 1 HP the endurance affect will disappear