New unit: Civilian - IMPLEMENTED

These suggestions are in the game
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Hardeep
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New unit: Civilian - IMPLEMENTED

Post by Hardeep » Tue Apr 28, 2015 2:58 am

This unit does NOTHING
He is solely for trigger/aambiance effects
can be neutral
This unit is required in my mind
Lets make it happen :D
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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ollie444
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Re: New unit: Civilian

Post by ollie444 » Tue Apr 28, 2015 3:34 pm

Yeah, basically peasant, but worse. I can see the use of this in campaign. Maps

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Alexander82
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Re: New unit: Civilian

Post by Alexander82 » Tue Apr 28, 2015 4:20 pm

Yes, it's a good idea for maps that needs you to save/defend a civilian faction or something like that
Age of Fantasy design leader

silentz27
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Re: New unit: Civilian

Post by silentz27 » Wed Apr 29, 2015 6:19 am

A aha I think this is a dummy like unit right so what is their ability?
Have a nice day everyone

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Hardeep
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Re: New unit: Civilian

Post by Hardeep » Thu Apr 30, 2015 2:41 pm

silentz27 wrote:A aha I think this is a dummy like unit right so what is their ability?
The unit does NOTHING AT ALL. Thats the point, protect the helpless
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

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silentz27
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Re: New unit: Civilian

Post by silentz27 » Fri May 01, 2015 2:04 am

So what is their hp that's what I mean
Have a nice day everyone

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COOLguy
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Re: New unit: Civilian

Post by COOLguy » Fri May 01, 2015 3:05 am

silentz27 wrote:So what is their hp that's what I mean
Stats^ he means
Thanks!
Josh

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Hardeep
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Re: New unit: Civilian

Post by Hardeep » Fri May 01, 2015 7:17 am

Hp 10
no armour
attack power 1
movement 3
range 1
sight 4
in particular maps where you really want a more durable civilian ( due to the protecting factor) you can simply trigger it so his hp goes up. ;)
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

Image

silentz27
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Re: New unit: Civilian

Post by silentz27 » Fri May 01, 2015 9:20 am

Yeah that's nice
Have a nice day everyone

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COOLguy
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Re: New unit: Civilian - IMPLEMENTED

Post by COOLguy » Wed Feb 21, 2018 2:14 am

Thanks to mak for this. Moved!
Thanks!
Josh

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