Teutonic Knight - IMPLEMENTED

These suggestions are in the game
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DoomCarrot
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Re: Teutonic Knight IMPLEMENTED

Post by DoomCarrot » Mon May 16, 2016 12:37 pm

You both make points I agree with. I like the converting idea as well.

Phoenix is right that reskinned versions of units already existing add very little to the game itself, and I agree units should only really be added to the actual game that have some sort of special/advantage/uniqueness to them. However, Hardeep also makes a good point that units like this make a great addition to campaigns and such.

But I think we may have found a compromise to make this unit relevant now, without making it op. :)
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COOLguy
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Re: Teutonic Knight IMPLEMENTED

Post by COOLguy » Mon May 16, 2016 2:57 pm

Okay sounds good.
Thanks!
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Re: Teutonic Knight - IMPLEMENTED

Post by Stratego (dev) » Sun Jun 19, 2016 9:06 pm

what about moving it into castle ? - this is a special unit, and we can increase its stats a bit because it is hard to build a castle.

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Re: Teutonic Knight - IMPLEMENTED

Post by DoomCarrot » Mon Jun 20, 2016 12:26 am

I think that would be a good idea. Make it about as powerful as maceman like it is, add the converting ability, and that sounds like a good castle unit to me. :)
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COOLguy
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Re: Teutonic Knight - IMPLEMENTED

Post by COOLguy » Mon Jun 20, 2016 3:13 am

I think it is a good idea
Thanks!
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Re: Teutonic Knight - IMPLEMENTED

Post by Stratego (dev) » Mon Jun 20, 2016 5:09 am

ok! on next will be there!

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