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Easter Egg units

Posted: Sat Sep 01, 2018 11:14 pm
by Stratego (dev)
I thought of some Easter eggs in the game, and one of my ideas is the Easter Egg units

an easster egg unit is not available by default and not buyable in upgrades, but it is
- in one of the campaign maps hidden somewhere
- it can be get if you eg. mend a specific civilian, or if you convert one
- the clues for it is hidden somewhere (in help, or in other campaign description texting)
- hard to find
- if you have it you can build it as it were an upgrade bought by gems
- practically it can be on the bottom of an upgrade column, but the cost is not gem, but it say "Easter egg, find it".
- when player gets it, it gets "unlocked" in the upgrade columns.
- optionally it can be common/rare/unique:
-- common=many player can find it,
-- rare: maximum eg. 20 player can find it,
-- unique: only one player can get it (no one else)

players not having this upgrade but seeing it in a battle will get insane to get it :)

Re: Easter Egg units

Posted: Sun Sep 02, 2018 12:00 am
by LordOfAles
I agreed with anything except that common/rare/unique part. That would make other players jealous and make battles unfair. But I like everything else!

Re: Easter Egg units

Posted: Sun Sep 02, 2018 1:03 am
by Savra
I just glanced this but I do like the Easter egg unit idea.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 3:44 am
by godOfKings
i know my campaign will have lots :) but do we have to make them first?

Re: Easter Egg units

Posted: Sun Sep 02, 2018 5:53 am
by Stratego (dev)
I agreed with anything except that common/rare/unique part. That would make other players jealous and make battles unfair. But I like everything else!
yes, that is why i wrote "optional", i see that could make "negative" feelings. (lol - i just saw the Ready Player One movie and there were a totally unique easter egg, that was the idea)

godOfKings wrote:
Sun Sep 02, 2018 3:44 am
i know my campaign will have lots :) but do we have to make them first?
actually "lots" should not be, an easter egg should be a rare thing, lets say approx. 10 maximum in the whole game - imho
but i am open to other opinions

Re: Easter Egg units

Posted: Sun Sep 02, 2018 5:58 am
by Lynx Shafir
I like it .
A what kind of units?

Re: Easter Egg units

Posted: Sun Sep 02, 2018 6:43 am
by godOfKings
How about oil cauldron? Throws oil on many units and they can catch fire

Re: Easter Egg units

Posted: Sun Sep 02, 2018 6:50 am
by Lynx Shafir
godOfKings wrote:
Sun Sep 02, 2018 6:43 am
How about oil cauldron? Throws oil on many units and they can catch fire
That was mentioned as anty wall siege for Aos.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 7:04 am
by makazuwr32
Can we add like these units for aof?
I have few ideas.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 8:04 am
by godOfKings
Lynx Shafir wrote:
Sun Sep 02, 2018 6:50 am
godOfKings wrote:
Sun Sep 02, 2018 6:43 am
How about oil cauldron? Throws oil on many units and they can catch fire
That was mentioned as anty wall siege for Aos.
actually its other way round, they r kept on walls to prevent infantry from climbing up. it could b a tech to upgrade individual walls, like how cathedral is upgraded. walls use aoe spell that has different burning effect on both infantry and siege units like battering ram


may b my hun raider idea can also b easter egg

Re: Easter Egg units

Posted: Sun Sep 02, 2018 8:10 am
by LordOfAles
Hun Ra1der 1s k1nda h1stor1cal un1t. We need other mov1e or game refeerence easter eggs.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 8:55 am
by Stratego (dev)
i was thinking about units that are not THAT special.
so "oil cauldron" could be a normal unit if it is needed to the game.

i ment as easter egg as the forumer units (not actually those but similar) like a DEV unit maybe, or other humorous unit (naturally that fits the theme) - eg. a dev unit could be a well armored warrior, but nothing VERY special in abilities so it will not have 100 poswer and 100 armors, this is not a "fun unit" a real unit but it is very hard to get, and makes on "flavour" to the game - so not a winner unit.

rethinked: these could even be the forumer units if they are fit to the game (the game theme and their "power" is not op)

Re: Easter Egg units

Posted: Sun Sep 02, 2018 12:30 pm
by COOLguy
Yes, like ready player one :)

They should not be vital to the game but optional. Still would be huge bragging rights to the players who found it.

I like the idea of former units

Re: Easter Egg units

Posted: Sun Sep 02, 2018 12:35 pm
by Stratego (dev)
these also can be very famous waariors of real world: like Lancelot of the round table or even the "Jeanne D'Arc" hoever we have her already as mapeditor unit.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 12:39 pm
by makazuwr32
Santa?

Re: Easter Egg units

Posted: Sun Sep 02, 2018 12:40 pm
by Stratego (dev)
the "Theme" is not right :) that is a non existant fighter of the era.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 1:27 pm
by makazuwr32
Caesar?

Re: Easter Egg units

Posted: Sun Sep 02, 2018 1:28 pm
by LordOfAles
He fights with others to steal their stuff and deliver them to kids. (Santa)

Re: Easter Egg units

Posted: Sun Sep 02, 2018 1:33 pm
by Stratego (dev)
makazuwr32 wrote:
Sun Sep 02, 2018 1:27 pm
Caesar?
that is good! He can give some buff to his army by aura and such.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 2:02 pm
by samuelch
Dardanelles Gun :D

Re: Easter Egg units

Posted: Sun Sep 02, 2018 2:11 pm
by makazuwr32
For aof i want to add unique unit (trainable only one per player) into my campain that is also is added for this campain.

Re: Easter Egg units

Posted: Sun Sep 02, 2018 8:23 pm
by Sunrise Samurai
One option I've suggested to Alexander is that certain units will not show in help or upgrades screen, but will only appear in production options when you are in fun mode and have met the full criteria for them. For example, if a player has researched area damage, flight, and gunpowder they would be able to look in a siege workshop and see a new "bomber ornithopter" unit that dropped bombs. This unit wouldn't show up until you can actually build it, and gives no message saying that you can.

Intended for our plans in AOF, where players will probably not be able to expand down more than one subrace line too far. Alexander planned a few for scalefolk at the end of one subrace line. (don't want to give too much of a hint, but specialize in turtles) I'd suggest adding a few cross subrace options as well, such as making blade singer require a level in rising sun elves and a level of new moon elves and hidden as an easter egg.