Pre-Forum idea n asset collection

If you have any new upgrade idea, than put it here.
It can be one of these: unit, structure, technology, effect.
Best if you can give: unit/structure icon, and unit/structure properties
And a description how you imagined the new upgrade.
Stratego (dev)
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Pre-Forum idea n asset collection

Post by Stratego (dev) »

Here I list all existing ideas I and other users suggested to me:
Also tell me if you find any good image for any of these, eg from here :http://pousse.rapiere.free.fr/tome/tile ... stiles.htm or here http://pousse.rapiere.free.fr/tome/index.htm
sample:Image



Patroid and DoomsdayDragonfire suggestion is also good, here:
>3k samples.
https://opengameart.org/content/dungeon ... 2x32-tiles
more >3k samples.
https://opengameart.org/content/dungeon ... pplemental

Image

Found a free iconset/unitset that is also very useful to have - many animals and fantasy like beings (not for AOS, but for AOF), we can use them and modify them, just we need to give creadit.
http://opengameart.org/content/denzis-3 ... l-tilesets
thi is a sample image, there are more in the pack:
Image
some more:
https://mobilegamegraphics.com/product/ ... ee-assets/
and more:
https://www.uxfree.com/technology-and-s ... s-1479688/

her are tech icons i used from
fantasy1.png
fantasy1.png (399.35 KiB) Viewed 41044 times
and from here:
all.png
all.png (66.6 KiB) Viewed 41044 times
I am not sure these are free but here are many concepts to learn from, my favorite the shield :
http://users.tpg.com.au/jpwbeest/jp_units.htm
(there are more imagesets on link)
Image

also mybe not free but nice, eg nice ship and monster concepts:
http://sleague.civfanatics.com/index.ph ... gory:Units
http://sleague.civfanatics.com/index.ph ... mpilations
(there are more imagesets on link)
Image
Image

free one:
https://opengameart.org/content/lpc-submissions-merged
Image
Image

probably not free but nice concepts
http://www.moddb.com/mods/caveman2cosmo ... chnologies
Image

http://www.adamjcarriuolo.com/gameartist/CIV_icons.html
Image


i have found some nice animations from a Wesnoth game
Licence: i see hat most of it is free to use, but read this licence carefully: https://github.com/inferno8/wesnoth-Era ... RT_LICENSE
this is only a teaser for someone to make such into our games too:
Image
Image
Image

their forum: https://forums.wesnoth.org/viewtopic.ph ... start=1560
github: https://github.com/inferno8/wesnoth-Era ... ter/images
the animating circles: https://github.com/inferno8/wesnoth-Era ... cle-frames

nice free shields:
https://craftpix.net/freebies/free-shie ... rpg-icons/
Image

UNIT IDEAS

• Unit: roman leigonary (roman soldier) (it is in separate topic)

• Unit: Ranger
o "A ranger is like an archer, but much better combat values and generally are able to conceal themselves in most games or receive a combat bonus in rough terrain (hills, forest, mountains)."
o "If you need further knowledge of the ranger genre of units, some good units to look up are the LotR Battle for Middle Earth Rangers or just go onto wikipedia. "

• Structure: Moat:
o Building time is long, works as normal water, hard to destroy (300hp or so) and melee and siege can only damage it . You can sail on it.
(it is in separate topic)

• Structure: Ropes onto hills: you cane make infantry to clib tru hills (worker can build the ropes)

• Tech: Elephant running
o all elephants movement +1

Unit: Crossbow man - IMPLEMENTED v0.981


• Effect: Reveal all upgrade icons (out game type, if purchased u see all upgrade icons)

• Effect: All upgrades cost 1 gem cheaper (1 gem things? Still 1 gems)

• Unit: Musketeer

• Unit: Cannon man

• Unit: Ninja
o "How about an opposite type of unit?! A ninja! That could move twice per turn! Move, attack, retreat"
(It is in a separate topic)



• Structure: the trap
o Invisible to the enemy, costs 2 turns to build (like the wall or the watch tower)
o The unit that stands on a trap losses a certain amount of HP,whenever is your own unit, allied unit, or enemy unit, but since you and your Allies can see it, then it's unlikely for you to fall on the trap.

• Unit: Light cavalry (It is in a separate topic)

• Unit: Worker ship
o MEnds ships, builds docks - weak

• Unit: Wolf: like the dog, but with attack power and low health

• Structure: Teleport: You click on it.. you click on a unit... then you click where you want that unit to be

• Structure: Paveze: defensive "container". Like a tower, 2 spaces in it, stationary, no attack, 25 hp, 2 turns to build.

• Unit: templar knight: moves like horseman, attaclk like templar, healing (it is in separate topic)

• Unit: war drummer unit- that gives units nearby temperary attack and defense buffs. 4 turns to train.

• Unit: plague doctor- can poison units with disease that causes 5 or so damage per turn to infected units, units that die from this infect any units adjacent to them. 7-10 turns to train.

• Unit: ballista unit- is more accurate and has more range than a catapult but deals out less damage. 8 turns to train.
a ballista from AOK: http://www.ageofempires.iwarp.com/images/ballista.gif


Unit: halberdier- has equal stats to swordsman, but with a range of 2. 3 turns to train - IMPLEMENTED in v0.982

• Unit: shaolin monk- can stun an enemy unit, this means they can not move or attack for 2 turns. they do minimal damage but are really good for combating heavy damaging units such as spartans.
Deptusi
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Re: Current collection of ideas

Post by Deptusi »

Wow, there are a lot of units coming our way, I'm glad to say that a few of them were my ideas :D the ropes can be damaging for the maps, but if we limit them to the number of TCs you have then is not a real problem.
How can I help you with the units Dev?
Stratego (dev)
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Re: Current collection of ideas

Post by Stratego (dev) »

Hello Deptusi!
help: just as usual: for a new unit/structure these are needed:
- graphics
- list of its properties
- some descriptive text if there are special abilities, and the map if it is designed for a specific map.
- (sound ogg files - but his is not as important - i have a few default)
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balint
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Re: Current collection of ideas

Post by balint »

keep guard

4 move great attack, great devense bonus on everything. cost a lot
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Stratego (dev)
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Re: Current collection of ideas

Post by Stratego (dev) »

Balint: open a new topic for the new idea.

thanks.
DooM223
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Re: Current collection of ideas

Post by DooM223 »

New unit: guardsman
Dgkfadomo777
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Re: Current collection of ideas

Post by Dgkfadomo777 »

New unit tomohawk throwing native 4 turns 2 range strong attack against knights archers and swordsman and skrimishers weak defense 20 health can be made in barracks. New unit: rapier swordsman, the rapier was a small but quick sword that can go through gaps in armour so it would be a have the properties of a swordsman but ignores all melee armour, takes 4 or 5 turns and made in barracks maybe less health or more
Stratego (dev)
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Re: Current collection of ideas

Post by Stratego (dev) »

Hey guys!

i think we should open new topics for every new idea, so anyone can comment each unit in its separate topic.

So if you have 4 unit ideas then
- collect every info you have all properties desciptions (maybe icons)
- open an individual topic in the "New upgrades" section for each unit

So please only write here in this topic if you have comments on the "current collection" list, that means the "pre-forum" collection.
From now we can manage all unit ideas in different threads so all new unit ideas will not be mixed in one thread. (and also it will be easier to find out if one's new idea is already mentioned or not)

Thanks!
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balint
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Re: Current collection of ideas

Post by balint »

pls tell me more of the rangers.

I loked for it and there is a sport team. the wikipedia told me about park rangers.....
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Stratego (dev)
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Re: Current collection of ideas

Post by Stratego (dev) »

ranger: i have put a little more info there (it was a suggestion via email)
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balint
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Re: Current collection of ideas

Post by balint »

thanks
This is Hungary and winter is coming.
AzureSky_Idea_Dev
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Re: Current collection of ideas

Post by AzureSky_Idea_Dev »

balint wrote:pls tell me more of the rangers.

I loked for it and there is a sport team. the wikipedia told me about park rangers.....
Hey man, I'm the guy who tossed the Ranger pitch to him. A ranger is essentially a western ninja (minus the ninja costume and katana). They scout out battlefields, spy on threats to the state and whatnot. They carry a short bow, a knife, and a shortword. They dress in light clothing with a leather vest (not commonly though), and a long dark green or brown hooded cape. In games they start a bit stronger or equal to common foot archers in ranged combat and slightly stronger than archers in melee combat, but Rangers truly shine in rough terrain. They receive large combat bonuses (not to the point of being OP but....) and movement bonuses. Hope this helps. If you are looking for specific ranger stats just set the stats equal to an archer and you have it.
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balint
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Re: Current collection of ideas

Post by balint »

Thanks
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Nightrunner
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Re: Pre-Forum idea collection

Post by Nightrunner »

I have issues with the tc having no defenses like the tower or fortress. Maybe units in tc get only half damage? And how about burning oil as defense and also burning pitch?
Stratego (dev)
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Re: Pre-Forum idea collection

Post by Stratego (dev) »

TC is ment to be a non military building (however the icon is not perfect for that)
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Re: Pre-Forum idea collection

Post by Stratego (dev) »

Crossbow man is ready! With upgrading from simple archer to crossbowman!

So new feature is available in the game engine: unit types can be changed to elite versions,
like:
  • - archer -> crossbow archer (it is already in)
    - swordsman -> broadswordsman -> champion
    - ... and so on.
I will upload it into the dev version in a few minutes.
Elite Commander
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Re: Pre-Forum idea collection

Post by Elite Commander »

That sounds brilliant.

Also TC icon could be a bit more clear, is anyone working on that at the moment?
kon
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Re: Pre-Forum idea collection

Post by kon »

there are many proposals. I already opened almost all units, except the man with the bat (long worked with battles. ). now, what would be found for example... Spartan warrior I have to try. if it would be possible to disable any of the warrior.
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Re: Pre-Forum idea collection

Post by Stratego (dev) »

Elite Commander wrote:That sounds brilliant.

Also TC icon could be a bit more clear, is anyone working on that at the moment?

no :(
(and yes, but that is a but far from now (making all imaged 3D like))

but if you can post your version then i can easily change it in the game!
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Re: Pre-Forum idea collection

Post by Stratego (dev) »

kon wrote:there are many proposals. I already opened almost all units, except the man with the bat (long worked with battles. ). now, what would be found for example... Spartan warrior I have to try. if it would be possible to disable any of the warrior.
i understood you did not posted it about the new crossbowman, did you?
ARK
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Re: Pre-Forum idea collection

Post by ARK »

Hello I'd like to recommend a few upgrade units you guys might want to add
1.lancer (good against all organisms but not machines orthonopter,catapult etc)
2.ballistic ( move 2 and is god agianst seige units and buildings and orthonaptor)
3.General(all surrounding units in a certain amount of tiles get a damage boost)
this one is probably not going to be acceptedbut
4.Tech:gunpowder(leads to cannon and musketmen)
Now thats out of the way
5.boarding ship(if brought within one tile of another ship it can capture and use the ship if it captured a transport the unit dies.if successful this ship disappears)
Also an extra note.you can change the way the unit works and you dont have to use it I didn't want to sound like lwas telling you to add it.
6.a capture unit( a unit that can take a enemy building and use it if successful.it uses up the unit thus making it disappear)
7.pyromancer(a unit that can damage any unit but sea and sir units and has a range of 3 tiles this also includes buildings except a harbor it wil set fire to units and buildins doing damage over time unlike the poison archer it can also damage buildings)
Last but not least....
8.elite worker (takes 6 turns to build and does everthing a worker can do but twice as fast)
If you want to any of them I would be very happy and if you do give me a shout out
Good luck with your work and keep working hard I can't wait to see more.
-ARK(multiplayer player name):D and if you want
9.tech:torch ( similar to town patrol except for units not structurs. all units gain 1 additional sight)
10. spotter( uses sight to find units idk baout this one realy)
11. moutain fighter( can climb moutains reduces move when in or going through a moutain (2 move) when in any other tilereguler movement(3 move))
SRBaraba
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Re: Pre-Forum idea collection

Post by SRBaraba »

Hi Daniel,my name is Daniel too :) .I was trying to find a strategy worth playing.I played Glory of Generals,Age of Conquest,but those games are dead.But when i saw your game,at first,i didnt want to install it.Because of graphics.Then i decided to install it,and i did not regret.This game is awesome.I want to help you to make it better for all of us,so here is couple of mine suggestions.
1)I think you shouldnt go in fututre too much,with teleports and that kind of stuff.That plane i dont like neither.You should stay to Medieval-Age and Acnient-Age.
2)You could make civilizations,because you already have hoplites and bunch of other units that belong to some nation.That would be great.I would love to make maps for this game.How can i make them?
Stratego (dev)
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Re: Pre-Forum idea collection

Post by Stratego (dev) »

Hello!

Future: no way, even the ornitopter was "forced" to be there, since i wanted a flying unit, do you have any better suggestion from medieval? (ornitopter is the first man-driven flying object as i know :))

civilizations/races: line in AOK? yes that would be cool, do you have the concept in mind in detail? if so - share it with me - thanks! (put it into "gameplay" section)

map making: you can find everythinkg you need in FAQ. Any map is pretty welcome! thanks!
SRBaraba
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Re: Pre-Forum idea collection

Post by SRBaraba »

From Medieval ages....I would introduce this units,if they are already added,cuz i prefer to play random games :D I only unlocked hoplite,but i won couple of random games on map world against other 6 ai-s :)
Cataphracht
Varangian guard
Vikings
Roman Leginonaire
Maybe some kind of general,or fieldmarshall,boosts dmg of units around him.
But i cant really tell now all of them :)
Storgar
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Re: Pre-Forum idea collection

Post by Storgar »

With the flying thing I believe that it has been suggested that Ancient Egypt may have had a basic glider of sorts as toys / models of them have been found so it not too unreasonable in certain part of the world as certain times, just not a across the board progression. So I think the ornicopter is ok as we do have a mix of civilisations with the troops :)
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balint
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Re: Pre-Forum idea collection

Post by balint »

SRBaraba wrote:From Medieval ages....I would introduce this units,if they are already added,cuz i prefer to play random games :D I only unlocked hoplite,but i won couple of random games on map world against other 6 ai-s :)
Cataphracht
Varangian guard
Vikings
Roman Leginonaire
Maybe some kind of general,or fieldmarshall,boosts dmg of units around him.
But i cant really tell now all of them :)
Well a hero unit is already under considering/developing

What is cataphract?

These units are not in game, yet

Please'make a specific topic for each of your ideas.
This is Hungary and winter is coming.
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patroid
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Re: Pre-Forum idea collection

Post by patroid »

Hi,
Daniel look here: http://opengameart.org/sites/default/fi ... ileset.png
Maybe there is a tile you want.

Patroid
Last edited by patroid on Mon Aug 18, 2014 7:46 pm, edited 1 time in total.
Stratego (dev)
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Re: Pre-Forum idea collection

Post by Stratego (dev) »

cool! is it free to use?

it is good for the AOF spells too!
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balint
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Re: Pre-Forum idea collection

Post by balint »

And for rhe heros too.
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patroid
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Re: Pre-Forum idea collection

Post by patroid »

Hi
Yes its free to use.

patroid
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