Search found 451 matches

by ollie444
Sun May 10, 2015 5:36 pm
Forum: Maps, campaigns
Topic: Mega map campaign
Replies: 15
Views: 7383

Mega map campaign

I was thinking if it was possible to create an entire campaign from one massive map. There would be tons of triggers to initiate each chapter, with messages etc and all of your choices would count. For example sending troops up from your capital to help defend somewhere when all of a sudden an Ambus...
by ollie444
Sun May 10, 2015 3:59 pm
Forum: OFF Topics
Topic: Bofa
Replies: 6
Views: 2238

Re: Bofa

Bofa Deez Nuts!

HA! Gaaat 'Eeem!
HA!
by ollie444
Sun May 10, 2015 1:48 pm
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

How about a new idea... Only swordsmen can get promoted?
They aren't used for much atm...
:|
by ollie444
Sat May 09, 2015 9:38 pm
Forum: Implemented/Closed
Topic: Map faults: walls to be arranged - IMPLEMENTED
Replies: 3
Views: 2892

Re: Map faults: walls to be arranged

This will be epic
by ollie444
Sat May 09, 2015 9:28 pm
Forum: OFF Topics
Topic: Bofa
Replies: 6
Views: 2238

Bofa

Does any one want bofa?
by ollie444
Sat May 09, 2015 6:23 pm
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23729

Re: Unit promotion/leveling system

Not really, experienced gives only a little bonus - maybe increase to 3 kills though. And to be a veteran, you need 10 kills, which is extremely rare and hard to get, even if you try setting things up. Most units would get on average one kill, right- unless it is more turns, like horses but anyway -...
by ollie444
Sat May 09, 2015 11:32 am
Forum: Implemented/Closed ones
Topic: Navy-all types should be in? CLOSED
Replies: 19
Views: 4788

Re: Navy-all types should be in?

:( It took me five minutes to figure out what you guys were talking about.

I think Bear team sounds cool! I support them!
Bears FTW!
Oh yeah, and something about AOWWs...
by ollie444
Sat May 09, 2015 10:31 am
Forum: Implemented/Closed
Topic: Map faults: walls to be arranged - IMPLEMENTED
Replies: 3
Views: 2892

Re: Map faults: walls to be arranged

You could add diagonal walls to fix long-term problems (many random map players would not bother to make their diagonal walls look nice.
I do though as you have found out in our game! :D
by ollie444
Fri May 08, 2015 4:12 pm
Forum: Multiplayer discussions
Topic: Island Challenge
Replies: 7
Views: 2235

Re: Island Challenge

:) I can set up another game if you want...
by ollie444
Thu May 07, 2015 4:56 pm
Forum: Archived - Human Units, Buildings
Topic: unit: dragon IMPLEMENTED
Replies: 78
Views: 41825

Re: unit: dragon

The last one should be the Orcs dragon.
by ollie444
Thu May 07, 2015 4:53 pm
Forum: Others
Topic: Google Play Game Services - Achievements
Replies: 56
Views: 14556

Re: Google Play Game Services - Achievements

Some more.

Baby a triple! Kill three units in one turn with one unit.
High stakes. Bet 10+ gems in a game
Go big or go home. Bet twenty gems on a game.
by ollie444
Thu May 07, 2015 4:50 pm
Forum: Others
Topic: Google Play Game Services - Achievements
Replies: 56
Views: 14556

Re: Google Play Game Services - Achievements

There is a topic for this where we got ideas for this. Here are some that can be hidden. This is SPARTA! Build ten spartan hoplite in a game. David and Goliath. Kill an elephant with a scout. Arsonist. Burn down fifteen buildings total. Contributer. Contribute to the forum in some way. Chatterbox. S...
by ollie444
Tue May 05, 2015 8:55 pm
Forum: IMPLEMENTED - Redesigns
Topic: archery-range-redesign - IMPLEMENTED
Replies: 35
Views: 9182

Re: archery-range-redesign

Number three for me.
by ollie444
Tue May 05, 2015 8:52 pm
Forum: IMPLEMENTED - Redesigns
Topic: archery-range-redesign - IMPLEMENTED
Replies: 35
Views: 9182

Re: archery-range-redesign

Looks cool!
Tip: If you remove the green grass and replace with transparent, it will show what ever is underneath it e.g desert and will make it realistic.
by ollie444
Tue May 05, 2015 8:46 pm
Forum: Structures
Topic: Structure: Moat IMPLEMENTED
Replies: 34
Views: 25061

Re: Structure: Moat

Also watch out for half water tiles, where the top bit is water...
by ollie444
Tue May 05, 2015 8:43 pm
Forum: Structures
Topic: Structure: Moat IMPLEMENTED
Replies: 34
Views: 25061

Re: Structure: Moat

So it combines with moat's next to it? Yes yes yes. :D
by ollie444
Tue May 05, 2015 7:49 pm
Forum: Campaign map discussions
Topic: Map stealing
Replies: 10
Views: 5507

Re: Map stealing

Any body can use any of my maps for free just so you know 8-)
Six dollars postage and packaging though. :lol:
They are free :)
by ollie444
Tue May 05, 2015 7:28 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83112

Re: dwarves

Great, let's do this then!
by ollie444
Tue May 05, 2015 7:27 pm
Forum: IMPLEMENTED - Redesigns
Topic: archery-range-redesign - IMPLEMENTED
Replies: 35
Views: 9182

Re: archery-range-redesign

Great, but it needs to be built on the lower half of the tiles at the Base, due to half water tiles.
by ollie444
Mon May 04, 2015 8:36 pm
Forum: Others
Topic: Maps marketplace
Replies: 22
Views: 6503

Re: Maps marketplace

Yep, although the gem system I am not a fan. This has been mentioned a bit before but not really like this. I THINK IT WOULD BE AWESOME FOR THE 1.0 VERSION!!! You could also add a test mechanism where you test your own maps out. Maybe even a campaign creator, too... Although there could be a lot of ...
by ollie444
Mon May 04, 2015 8:24 pm
Forum: OFF Topics
Topic: May the Fourth be with you.
Replies: 13
Views: 7500

May the Fourth be with you.

:)
It had to be done...
by ollie444
Mon May 04, 2015 8:09 am
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83112

Re: dwarves

What do you think runes or no runes?
by ollie444
Mon May 04, 2015 8:08 am
Forum: Undead Technologies
Topic: Spell (Undead): Cloak of darkness
Replies: 0
Views: 2158

Spell (Undead): Cloak of darkness

Can be used anywhere, 7 turn cooldown.
Wherever it hits is made into the Black fog stuff* for 5 tiles around. Every enemy unit inside cannot see more than 1 tile, lasting 4 turns.
*only for enemy teams.
by ollie444
Mon May 04, 2015 7:25 am
Forum: Multiplayer discussions
Topic: Island Challenge
Replies: 7
Views: 2235

Re: Island Challenge

No your too late :) I will set up a new one for you :)
by ollie444
Mon May 04, 2015 7:22 am
Forum: IMPLEMENTED - Ranged
Topic: Ranger - IMPLEMENTED
Replies: 46
Views: 21909

Re: New unit: Rangers (upgrade)

What about an upgrade for longbow men?
by ollie444
Sun May 03, 2015 3:00 pm
Forum: Others
Topic: Showing towers in the process of building - IMPLMENTED
Replies: 59
Views: 11518

Re: Showing towers in the process of building

Cool!!!! I tried it myself and have feedback. The default image for unfinished buildings does not work for tiles that have water on the north side - It looks like it floats on the water... On the same tile, the Green bit that goes up the left side of image 2 3 and 4 looks like it is grass on the wat...
by ollie444
Sun May 03, 2015 7:02 am
Forum: Multiplayer discussions
Topic: Island Challenge
Replies: 7
Views: 2235

Re: Island Challenge

Sorry, should work now.
by ollie444
Sat May 02, 2015 8:36 pm
Forum: OFF Topics
Topic: Star wars strategy hills and stuff.
Replies: 10
Views: 4926

Re: Star wars strategy hills and stuff.

Or this
by ollie444
Sat May 02, 2015 8:34 pm
Forum: OFF Topics
Topic: Star wars strategy hills and stuff.
Replies: 10
Views: 4926

Re: Star wars strategy hills and stuff.

Or this:
by ollie444
Sat May 02, 2015 8:17 pm
Forum: OFF Topics
Topic: Star wars strategy hills and stuff.
Replies: 10
Views: 4926

Re: Star wars strategy hills and stuff.

I made a prototype - combined some textures - we can edit it now.

My ideas :
- thicker cliff.
- shadow

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