Search found 3293 matches
- Sun Oct 15, 2023 12:47 pm
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 567
Re: New game mode - Card battle
I think there will b 2 turns, deploy turn and action turn On action turn u can do one of any of the following Move a unit card Atk an enemy unit card within range of ur chosen card Use ability of ur chosen card I think tech cards can b instantly used on deploy turn If u can do only one action on act...
- Sun Oct 15, 2023 2:30 am
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 567
Re: New game mode - Card battle
How does support and leader aura units work?
- Sat Oct 14, 2023 5:47 pm
- Forum: Graphics
- Topic: OUTDATED: New skin packs and skins
- Replies: 40
- Views: 6480
Re: New skin packs and skins
Even in same stance, it is always possible to make slight changes in the angle of holding weapons and bending arms to make a different stance, i will try to fix some of the stances i have problem with in ur viking skin pack and then u can see wat i mean
- Sat Oct 14, 2023 5:15 pm
- Forum: Unit - melee infantry
- Topic: Maharlika Warriors
- Replies: 40
- Views: 2733
Re: Maharlika Warriors
Oh u r Sir Mahalika
- Sat Oct 14, 2023 4:24 pm
- Forum: Graphics
- Topic: OUTDATED: New skin packs and skins
- Replies: 40
- Views: 6480
Re: New skin packs and skins
I think it is time to make some standard on making new skins from a player's gameplay pov When a player is controlling many units, for him to immediately find the type of unit the first thing he would notice is the largest part of that unit body (like horse, armor) then the stance he is holding weap...
- Sat Oct 14, 2023 3:58 pm
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
Alright fine i wont give u suggestions anymore, all i did was show how to make ur maceman look more like a maceman, y would i make new skin that looks like urs?
Honestly i think we should start a new topic on an universally accepted standard for aos skins
Honestly i think we should start a new topic on an universally accepted standard for aos skins
- Sat Oct 14, 2023 1:48 pm
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 567
Re: New game mode - Card battle
Which techs r applicable for card, unit upgrade techs or stat increase techs? Also we can choose only 3rd tier and max upgraded end game units if we want to right? Even if it costs same turn as basic t1 units? Will there b differences like common cards, rare and epic cards like clash royale?
- Sat Oct 14, 2023 12:56 pm
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
Ok an actually more serious work with more effort
- Sat Oct 14, 2023 12:47 pm
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
There, does it look that bad? May b not historically accurate but atleast player will understand that yes, this is indeed a mace
- Sat Oct 14, 2023 12:34 pm
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
U can make the northern axethrower axe look slightly different, for instance instead of holding at same incline as other axethrowers, his axe could b more straight up, or blade is facing other direction, etc.
- Sat Oct 14, 2023 12:27 pm
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
The mace looks like a broken axe right now, if u put maceman in the midst of axemen they will look like axemen with broken axes or the designer made mistake in designing or something As for huskarl, varangian and warlord, best thing is give warlord a completely different stance, may b the axe going ...
- Sat Oct 14, 2023 1:56 am
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
U can make either varangian or warlord stand with huskarl's stance, since huskarl's armor is completely different, even with same stance the difference between huskarl and other unit will b clear Make mace 1 px bigger or 2 px if possible, add some spikes, honestly just copy weapon from current macem...
- Sat Oct 14, 2023 1:50 am
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1692
Re: Viking skin
Ur northern axe thrower looks like upgrade of axe thrower, change it, also ur mace is the ugliest looking mace i have ever seen, and wats with varangian and warlord looking exactly the same??? Once again u r doing the same thing u did with centurion and equites While using similar armor to make a co...
- Fri Oct 13, 2023 2:44 pm
- Forum: Others
- Topic: Reset shop button
- Replies: 3
- Views: 395
Re: Reset shop button
One thing can b done is make it a spell like view spell or campaign unlock spell, one time use, buy with gems, so u r essentially wasting gems for a chance to check a new upgrade page, may b can b given for free like other spells in daily gifts
- Sun Oct 08, 2023 5:44 am
- Forum: Unit - melee infantry
- Topic: New Roman Legionary and Roman Praetorian Upgrade
- Replies: 9
- Views: 685
Re: New Roman Legionary and Roman Praetorian Upgrade
Not to mention getting free 3 turn units that r tanky and armored by roman buffs and also as good as late game neutral units
- Sun Oct 08, 2023 5:41 am
- Forum: Graphics
- Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
- Replies: 10
- Views: 827
Re: Dromedarii reskin and a camel for map editor
U r late drejade already invented this strat with his chonky horsy warfare
- Sun Oct 08, 2023 5:40 am
- Forum: Techs
- Topic: linothorax IMPLEMENTED
- Replies: 7
- Views: 1080
Re: linothorax
Is the image 32x32?
- Sun Oct 08, 2023 5:28 am
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
There is nothing wrong with using the above images as skins for heavy knight and cavaliers, u get ur unit design without any unbalanced or op stats that cant b balanced without replacing the same unit that costs 4 turns U can even name the skins as armored knight skin pack, it all matches and become...
- Fri Oct 06, 2023 2:02 pm
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
What makes u think cavalier is none armored knight??? Its tier 3, it has armor in its stats, it represents progress in age and knight using medieval armor
- Fri Oct 06, 2023 1:08 pm
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
U can just rename cavalier to armored knight and it would still b the same, technically gendarme, cavaliers and vanguards already represent the 15th century period armored knights just optimized for different roles
- Fri Oct 06, 2023 12:53 pm
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
And whats wrong with cavalier looking like armored knights? If u nerf the stats they still end up becoming cavaliers but costing 6 turns
- Fri Oct 06, 2023 9:08 am
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
I still prefer using the images for skins instead of making a new knightgodOfKings wrote: ↑Thu Oct 05, 2023 6:35 pm But they can b great skins for current heavy knight and cavaliers though
- Fri Oct 06, 2023 3:19 am
- Forum: Unit - melee infantry
- Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
- Replies: 11
- Views: 592
Re: Map Editor Unit: Feudal Infantry Pack
Its going to b map editor units so doesnt really matter though, any stat suggestion?
- Fri Oct 06, 2023 3:18 am
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
Thats exactly wat he wants, his new and stronger knight variants replacing old knights, unfortunately these stats cant b accepted
- Fri Oct 06, 2023 3:16 am
- Forum: Graphics
- Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
- Replies: 10
- Views: 827
Re: Dromedarii reskin and a camel for map editor
Hey that hurts my feelings u know XD even if its true u shouldnt say it outright XD
- Fri Oct 06, 2023 3:12 am
- Forum: Techs
- Topic: Obsidian Weapons IMPLEMENTED
- Replies: 6
- Views: 332
Re: Obsidian Weapons
Also since they r using obsidian weapon wat if they also get an ignore armor + 1 dmg, which could also b upgraded by tech, 2 techs giving +2 dmg in the end, only affecting melee units with a new category called obsidian weapons, so not all primitive, i think clubman, swordsman, and spearman will get...
- Thu Oct 05, 2023 6:50 pm
- Forum: Unit - melee infantry
- Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
- Replies: 11
- Views: 592
Re: Map Editor Unit: Feudal Infantry Pack
U should honestly try to make more original images instead of copy pasting bits and pieces from already existing aos unit
- Thu Oct 05, 2023 6:35 pm
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
But they can b great skins for current heavy knight and cavaliers though
- Thu Oct 05, 2023 6:33 pm
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 909
Re: New Unit: Armored Knights with Upgrade
Nope, they make current knights obsolete and cant b killed by their counters, if 5 speed knights have this much health then elephant will need 200 hp
- Thu Oct 05, 2023 6:26 pm
- Forum: Unit - melee infantry
- Topic: New Roman Legionary and Roman Praetorian Upgrade
- Replies: 9
- Views: 685
Re: New Roman Legionary and Roman Praetorian Upgrade
They dont need anymore upgrade