Search found 3293 matches

by godOfKings
Sun Oct 15, 2023 12:47 pm
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 567

Re: New game mode - Card battle

I think there will b 2 turns, deploy turn and action turn On action turn u can do one of any of the following Move a unit card Atk an enemy unit card within range of ur chosen card Use ability of ur chosen card I think tech cards can b instantly used on deploy turn If u can do only one action on act...
by godOfKings
Sun Oct 15, 2023 2:30 am
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 567

Re: New game mode - Card battle

How does support and leader aura units work?
by godOfKings
Sat Oct 14, 2023 5:47 pm
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6480

Re: New skin packs and skins

Even in same stance, it is always possible to make slight changes in the angle of holding weapons and bending arms to make a different stance, i will try to fix some of the stances i have problem with in ur viking skin pack and then u can see wat i mean
by godOfKings
Sat Oct 14, 2023 5:15 pm
Forum: Unit - melee infantry
Topic: Maharlika Warriors
Replies: 40
Views: 2733

Re: Maharlika Warriors

Oh u r Sir Mahalika
by godOfKings
Sat Oct 14, 2023 4:24 pm
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6480

Re: New skin packs and skins

I think it is time to make some standard on making new skins from a player's gameplay pov When a player is controlling many units, for him to immediately find the type of unit the first thing he would notice is the largest part of that unit body (like horse, armor) then the stance he is holding weap...
by godOfKings
Sat Oct 14, 2023 3:58 pm
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

Alright fine i wont give u suggestions anymore, all i did was show how to make ur maceman look more like a maceman, y would i make new skin that looks like urs?

Honestly i think we should start a new topic on an universally accepted standard for aos skins
by godOfKings
Sat Oct 14, 2023 1:48 pm
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 567

Re: New game mode - Card battle

Which techs r applicable for card, unit upgrade techs or stat increase techs? Also we can choose only 3rd tier and max upgraded end game units if we want to right? Even if it costs same turn as basic t1 units? Will there b differences like common cards, rare and epic cards like clash royale?
by godOfKings
Sat Oct 14, 2023 12:56 pm
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

Ok an actually more serious work with more effort
by godOfKings
Sat Oct 14, 2023 12:47 pm
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

There, does it look that bad? May b not historically accurate but atleast player will understand that yes, this is indeed a mace
by godOfKings
Sat Oct 14, 2023 12:34 pm
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

U can make the northern axethrower axe look slightly different, for instance instead of holding at same incline as other axethrowers, his axe could b more straight up, or blade is facing other direction, etc.
by godOfKings
Sat Oct 14, 2023 12:27 pm
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

The mace looks like a broken axe right now, if u put maceman in the midst of axemen they will look like axemen with broken axes or the designer made mistake in designing or something As for huskarl, varangian and warlord, best thing is give warlord a completely different stance, may b the axe going ...
by godOfKings
Sat Oct 14, 2023 1:56 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

U can make either varangian or warlord stand with huskarl's stance, since huskarl's armor is completely different, even with same stance the difference between huskarl and other unit will b clear Make mace 1 px bigger or 2 px if possible, add some spikes, honestly just copy weapon from current macem...
by godOfKings
Sat Oct 14, 2023 1:50 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1692

Re: Viking skin

Ur northern axe thrower looks like upgrade of axe thrower, change it, also ur mace is the ugliest looking mace i have ever seen, and wats with varangian and warlord looking exactly the same??? Once again u r doing the same thing u did with centurion and equites While using similar armor to make a co...
by godOfKings
Fri Oct 13, 2023 2:44 pm
Forum: Others
Topic: Reset shop button
Replies: 3
Views: 395

Re: Reset shop button

One thing can b done is make it a spell like view spell or campaign unlock spell, one time use, buy with gems, so u r essentially wasting gems for a chance to check a new upgrade page, may b can b given for free like other spells in daily gifts
by godOfKings
Sun Oct 08, 2023 5:44 am
Forum: Unit - melee infantry
Topic: New Roman Legionary and Roman Praetorian Upgrade
Replies: 9
Views: 685

Re: New Roman Legionary and Roman Praetorian Upgrade

Not to mention getting free 3 turn units that r tanky and armored by roman buffs and also as good as late game neutral units
by godOfKings
Sun Oct 08, 2023 5:41 am
Forum: Graphics
Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
Replies: 10
Views: 827

Re: Dromedarii reskin and a camel for map editor

U r late drejade already invented this strat with his chonky horsy warfare
by godOfKings
Sun Oct 08, 2023 5:40 am
Forum: Techs
Topic: linothorax IMPLEMENTED
Replies: 7
Views: 1080

Re: linothorax

Is the image 32x32?
by godOfKings
Sun Oct 08, 2023 5:28 am
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

There is nothing wrong with using the above images as skins for heavy knight and cavaliers, u get ur unit design without any unbalanced or op stats that cant b balanced without replacing the same unit that costs 4 turns U can even name the skins as armored knight skin pack, it all matches and become...
by godOfKings
Fri Oct 06, 2023 2:02 pm
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

What makes u think cavalier is none armored knight??? Its tier 3, it has armor in its stats, it represents progress in age and knight using medieval armor
by godOfKings
Fri Oct 06, 2023 1:08 pm
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

U can just rename cavalier to armored knight and it would still b the same, technically gendarme, cavaliers and vanguards already represent the 15th century period armored knights just optimized for different roles
by godOfKings
Fri Oct 06, 2023 12:53 pm
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

And whats wrong with cavalier looking like armored knights? If u nerf the stats they still end up becoming cavaliers but costing 6 turns
by godOfKings
Fri Oct 06, 2023 9:08 am
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

godOfKings wrote: Thu Oct 05, 2023 6:35 pm But they can b great skins for current heavy knight and cavaliers though
I still prefer using the images for skins instead of making a new knight
by godOfKings
Fri Oct 06, 2023 3:19 am
Forum: Unit - melee infantry
Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
Replies: 11
Views: 592

Re: Map Editor Unit: Feudal Infantry Pack

Its going to b map editor units so doesnt really matter though, any stat suggestion?
by godOfKings
Fri Oct 06, 2023 3:18 am
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

Thats exactly wat he wants, his new and stronger knight variants replacing old knights, unfortunately these stats cant b accepted
by godOfKings
Fri Oct 06, 2023 3:16 am
Forum: Graphics
Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
Replies: 10
Views: 827

Re: Dromedarii reskin and a camel for map editor

Hey that hurts my feelings u know XD even if its true u shouldnt say it outright XD
by godOfKings
Fri Oct 06, 2023 3:12 am
Forum: Techs
Topic: Obsidian Weapons IMPLEMENTED
Replies: 6
Views: 332

Re: Obsidian Weapons

Also since they r using obsidian weapon wat if they also get an ignore armor + 1 dmg, which could also b upgraded by tech, 2 techs giving +2 dmg in the end, only affecting melee units with a new category called obsidian weapons, so not all primitive, i think clubman, swordsman, and spearman will get...
by godOfKings
Thu Oct 05, 2023 6:50 pm
Forum: Unit - melee infantry
Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
Replies: 11
Views: 592

Re: Map Editor Unit: Feudal Infantry Pack

U should honestly try to make more original images instead of copy pasting bits and pieces from already existing aos unit
by godOfKings
Thu Oct 05, 2023 6:35 pm
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

But they can b great skins for current heavy knight and cavaliers though
by godOfKings
Thu Oct 05, 2023 6:33 pm
Forum: Unit - mounted
Topic: New Unit: Armored Knights with Upgrade ANSWERED
Replies: 21
Views: 909

Re: New Unit: Armored Knights with Upgrade

Nope, they make current knights obsolete and cant b killed by their counters, if 5 speed knights have this much health then elephant will need 200 hp
by godOfKings
Thu Oct 05, 2023 6:26 pm
Forum: Unit - melee infantry
Topic: New Roman Legionary and Roman Praetorian Upgrade
Replies: 9
Views: 685

Re: New Roman Legionary and Roman Praetorian Upgrade

They dont need anymore upgrade

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