Search found 1681 matches

by Belfry777
Fri Jan 18, 2019 6:22 pm
Forum: Unit - ranged (like archers)
Topic: Spartan skirmisher
Replies: 4
Views: 2238

Re: Spartan skirmisher

Agreed. Many of the roman units were adaptions of Greek units. And I do know that there were units that accompanied the Spartans that threw javelins, however I do not know their names.
by Belfry777
Thu Jan 17, 2019 5:11 pm
Forum: Archived - Units and Buildings - General Forum
Topic: Unit Suggestion - Giant
Replies: 4
Views: 1929

Re: Unit Suggestion - Giant

Try adding this to AOF unless it has it already.
by Belfry777
Thu Jan 17, 2019 5:09 pm
Forum: Unit - melee infantry
Topic: Slave
Replies: 3
Views: 1458

Re: Slave

In what way is this different then a laborer?
by Belfry777
Thu Jan 17, 2019 5:07 pm
Forum: Unit - ranged (like archers)
Topic: New Unit - boomerang thrower
Replies: 5
Views: 3094

Re: New Unit - boomerang thrower

What if he had 2 actions like a slinger but could retreat farther because he has no armor? Personally I like the sound of this, below I have posted some stats.


Cost: 2
Attack: ??
Speed: 4
Armor: 0
HP: 10
Pierce armor: 0
by Belfry777
Thu Jan 17, 2019 5:03 pm
Forum: Unit - ranged (like archers)
Topic: Spartan skirmisher
Replies: 4
Views: 2238

Re: Spartan skirmisher

Do you mean an Athenian skirmisher? Or basically a armored skirmisher in other words?
by Belfry777
Thu Jan 17, 2019 5:01 pm
Forum: Unit - ranged (like archers)
Topic: New Unit - High Priest IMPLEMENTED
Replies: 16
Views: 4045

Re: New Unit - High Priest

When you say "High priest" are you talking about an Isreail High priest? If so it would be a hard to implement him in game because he would be more of a special unit like a "Pope" since there is only one Pope in the world. However if you are talking about the ranks of the Catholi...
by Belfry777
Thu Jan 17, 2019 4:52 pm
Forum: Unit balancing
Topic: Samurai to elite samurai
Replies: 9
Views: 3682

Re: Samurai to elite samurai

Plus the hatamoto has some crazy bonuses on buildings and defenses. So I really don't think we need another upgrade.
by Belfry777
Thu Jan 17, 2019 4:47 pm
Forum: Unit - water (ships)
Topic: Caravel IMPLEMENTED
Replies: 21
Views: 4769

Re: Caravel ACCEPTED

From my studies, I have become somewhat of an enthusiast about naval warfare and ships. So I hope that my knowledge will help move this post forward to the votes. The Caravel was one of the earliest ships of the "Age of sail" time period. The Caravel was used by the Portuguese as an explor...
by Belfry777
Thu Jan 17, 2019 2:18 am
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 35221

Re: Tasks before publishing AOW

Here is some other images that needs some more tuning.
by Belfry777
Thu Jan 17, 2019 1:53 am
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 35221

Re: Tasks before publishing AOW

It is said that we need decorations...
by Belfry777
Thu Jan 17, 2019 1:29 am
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11013

Re: me 262

Agreed, I have never done major study's on the ME-262 however I never came across a Bomb carring version so I will need to look more into that. Yet I think we will stay with fighter version so it can couter the P-51.
by Belfry777
Mon Jan 14, 2019 5:09 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 19171

Re: Discord server?

Just click the link.
by Belfry777
Mon Jan 14, 2019 5:08 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11013

Re: me 262

I like the attention this topic is receiving and nice to see you again Hachintho! First lets start with the image. The image is a bit stubby in my opinion but I do agree that it is better than my first and second try (Image below for an idea). The nose and tail are tapered and the winges are swept b...
by Belfry777
Thu Jan 10, 2019 8:18 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11013

Re: me 262

I still think the second try is better but we need a second opinion on this.
by Belfry777
Wed Jan 09, 2019 6:45 pm
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 48
Views: 8614

Re: Ballista is OP?

I see your concern but I do not agree. We must consider the wagon because most players use wagons to transport their artillery anyway. A Heavy balista and wagon is a very op combo because it can shoot and run (and the wagon is fast). Also the balista is the same cost as the wagon so players can load...
by Belfry777
Wed Jan 09, 2019 6:34 pm
Forum: Others
Topic: Weather
Replies: 55
Views: 11091

Re: Weather

We need more image and less ideas.
by Belfry777
Wed Jan 09, 2019 6:34 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11013

Re: me 262

Here is another try.
by Belfry777
Mon Jan 07, 2019 10:50 pm
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 48
Views: 8614

Re: Ballista is OP?

I understand more now then I did awhile ago when I didn't know how to play aos. The balista I think needs to either be cost 5 or speed 1 because the balista can destroy almost any unit (shield night, and shielder as exceptions)of it's cost as it stands right now. Its speed is also very strange becau...
by Belfry777
Sun Jan 06, 2019 7:28 pm
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 48
Views: 8614

Re: Ballista is OP?

Sorry maka I thought it had 3 speed. However I still think it should require ballistic tech.
by Belfry777
Sun Jan 06, 2019 7:26 pm
Forum: Implemented/Closed ones
Topic: kamikaze! (japan) IMPLEMENTED
Replies: 56
Views: 11010

Re: kamikaze! (japan)

We need a disappear json then it will be complete.
by Belfry777
Sun Jan 06, 2019 7:26 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11013

Re: me 262

Na it's to high and not well propotioned. I will try again.
by Belfry777
Fri Jan 04, 2019 3:04 am
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 33777

Re: Grrrrrr....Time to give this thing a justice!

The Me-262 topic needs an image and stats.
by Belfry777
Fri Jan 04, 2019 3:03 am
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11013

Re: me 262

Ah here is a starting image.
by Belfry777
Fri Jan 04, 2019 1:01 am
Forum: Unit balancing
Topic: Ballista is OP?
Replies: 48
Views: 8614

Re: Ballista is OP?

Hello! I personally think the ballista is OP because it dose not require the Ballistics tech and its speed is WAY to fast. There is no reason it should have 3 speed at most 2. The fire archer is Op too in that it does to much damage in attack and as proved by many sources a fire arrow is very week. ...
by Belfry777
Thu Dec 27, 2018 3:57 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 35221

Re: Tasks before publishing AOW

I have the help file completed and I will send it to you.
by Belfry777
Mon Dec 03, 2018 4:36 pm
Forum: Gameplay & UI
Topic: Attack/fight/move animation ideas
Replies: 212
Views: 17326

Re: Attack/fight animation ideas

Animations for fighting (such as barrel smoke for cannons) are very cool but impossible with the current art style we have. Yes we can upgrade the sprites (arrows, axe .Etc) for ranged units and even add attack sprites for mele units. Which I totally support. However animations like a sword man over...
by Belfry777
Sun Nov 25, 2018 4:19 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25233

Re: Member Activity

I will be absent from the community indefinitely. All my projects I have put on hold except the infantry redesign on AoWW, which I hope to make more progress on in the coming months. (And to think I once thought I could do it in 4 days. That clearly didn't work out.) Aside from that, my presence he...
by Belfry777
Mon Oct 29, 2018 10:21 pm
Forum: Recruiting
Topic: The Hounds of justice wants you!
Replies: 8
Views: 7951

Re: The Hounds of justice wants you!

Okay thanks! Join the discord for tutorials on images and Json.
by Belfry777
Mon Oct 29, 2018 10:19 pm
Forum: Structures
Topic: Keep. (A castle keep) IMPLEMENTED
Replies: 9
Views: 2755

Re: Keep. (A castle keep)

Sorry gok I have not seen the new fort; but I think this topic is over.
by Belfry777
Sun Oct 28, 2018 6:41 pm
Forum: Structures
Topic: Keep. (A castle keep) IMPLEMENTED
Replies: 9
Views: 2755

Re: Keep. (A castle keep)

i made a fort unit already 2x2 size. is this what this topic ment? Well do remember this was [ I think older ] that the fort topic otherwise they are they are pretty much same thing. The only difference is that the keep is a mini castle with all sorts of defenses, a fort can be made out of mud, log...

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