Search found 1681 matches
- Fri Jan 18, 2019 6:22 pm
- Forum: Unit - ranged (like archers)
- Topic: Spartan skirmisher
- Replies: 4
- Views: 2238
Re: Spartan skirmisher
Agreed. Many of the roman units were adaptions of Greek units. And I do know that there were units that accompanied the Spartans that threw javelins, however I do not know their names.
- Thu Jan 17, 2019 5:11 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Unit Suggestion - Giant
- Replies: 4
- Views: 1929
Re: Unit Suggestion - Giant
Try adding this to AOF unless it has it already.
- Thu Jan 17, 2019 5:09 pm
- Forum: Unit - melee infantry
- Topic: Slave
- Replies: 3
- Views: 1458
Re: Slave
In what way is this different then a laborer?
- Thu Jan 17, 2019 5:07 pm
- Forum: Unit - ranged (like archers)
- Topic: New Unit - boomerang thrower
- Replies: 5
- Views: 3094
Re: New Unit - boomerang thrower
What if he had 2 actions like a slinger but could retreat farther because he has no armor? Personally I like the sound of this, below I have posted some stats.
Cost: 2
Attack: ??
Speed: 4
Armor: 0
HP: 10
Pierce armor: 0
Cost: 2
Attack: ??
Speed: 4
Armor: 0
HP: 10
Pierce armor: 0
- Thu Jan 17, 2019 5:03 pm
- Forum: Unit - ranged (like archers)
- Topic: Spartan skirmisher
- Replies: 4
- Views: 2238
Re: Spartan skirmisher
Do you mean an Athenian skirmisher? Or basically a armored skirmisher in other words?
- Thu Jan 17, 2019 5:01 pm
- Forum: Unit - ranged (like archers)
- Topic: New Unit - High Priest IMPLEMENTED
- Replies: 16
- Views: 4045
Re: New Unit - High Priest
When you say "High priest" are you talking about an Isreail High priest? If so it would be a hard to implement him in game because he would be more of a special unit like a "Pope" since there is only one Pope in the world. However if you are talking about the ranks of the Catholi...
- Thu Jan 17, 2019 4:52 pm
- Forum: Unit balancing
- Topic: Samurai to elite samurai
- Replies: 9
- Views: 3682
Re: Samurai to elite samurai
Plus the hatamoto has some crazy bonuses on buildings and defenses. So I really don't think we need another upgrade.
- Thu Jan 17, 2019 4:47 pm
- Forum: Unit - water (ships)
- Topic: Caravel IMPLEMENTED
- Replies: 21
- Views: 4769
Re: Caravel ACCEPTED
From my studies, I have become somewhat of an enthusiast about naval warfare and ships. So I hope that my knowledge will help move this post forward to the votes. The Caravel was one of the earliest ships of the "Age of sail" time period. The Caravel was used by the Portuguese as an explor...
- Thu Jan 17, 2019 2:18 am
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35221
Re: Tasks before publishing AOW
Here is some other images that needs some more tuning.
- Thu Jan 17, 2019 1:53 am
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35221
Re: Tasks before publishing AOW
It is said that we need decorations...
- Thu Jan 17, 2019 1:29 am
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11013
Re: me 262
Agreed, I have never done major study's on the ME-262 however I never came across a Bomb carring version so I will need to look more into that. Yet I think we will stay with fighter version so it can couter the P-51.
- Mon Jan 14, 2019 5:09 pm
- Forum: OFF Topics
- Topic: Discord server?
- Replies: 63
- Views: 19171
Re: Discord server?
Just click the link.
- Mon Jan 14, 2019 5:08 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11013
Re: me 262
I like the attention this topic is receiving and nice to see you again Hachintho! First lets start with the image. The image is a bit stubby in my opinion but I do agree that it is better than my first and second try (Image below for an idea). The nose and tail are tapered and the winges are swept b...
- Thu Jan 10, 2019 8:18 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11013
Re: me 262
I still think the second try is better but we need a second opinion on this.
- Wed Jan 09, 2019 6:45 pm
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8614
Re: Ballista is OP?
I see your concern but I do not agree. We must consider the wagon because most players use wagons to transport their artillery anyway. A Heavy balista and wagon is a very op combo because it can shoot and run (and the wagon is fast). Also the balista is the same cost as the wagon so players can load...
Re: Weather
We need more image and less ideas.
- Wed Jan 09, 2019 6:34 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11013
Re: me 262
Here is another try.
- Mon Jan 07, 2019 10:50 pm
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8614
Re: Ballista is OP?
I understand more now then I did awhile ago when I didn't know how to play aos. The balista I think needs to either be cost 5 or speed 1 because the balista can destroy almost any unit (shield night, and shielder as exceptions)of it's cost as it stands right now. Its speed is also very strange becau...
- Sun Jan 06, 2019 7:28 pm
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8614
Re: Ballista is OP?
Sorry maka I thought it had 3 speed. However I still think it should require ballistic tech.
- Sun Jan 06, 2019 7:26 pm
- Forum: Implemented/Closed ones
- Topic: kamikaze! (japan) IMPLEMENTED
- Replies: 56
- Views: 11010
Re: kamikaze! (japan)
We need a disappear json then it will be complete.
- Sun Jan 06, 2019 7:26 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11013
Re: me 262
Na it's to high and not well propotioned. I will try again.
- Fri Jan 04, 2019 3:04 am
- Forum: OFF Topics
- Topic: Grrrrrr....Time to give this thing a justice!
- Replies: 205
- Views: 33777
Re: Grrrrrr....Time to give this thing a justice!
The Me-262 topic needs an image and stats.
- Fri Jan 04, 2019 3:03 am
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11013
Re: me 262
Ah here is a starting image.
- Fri Jan 04, 2019 1:01 am
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8614
Re: Ballista is OP?
Hello! I personally think the ballista is OP because it dose not require the Ballistics tech and its speed is WAY to fast. There is no reason it should have 3 speed at most 2. The fire archer is Op too in that it does to much damage in attack and as proved by many sources a fire arrow is very week. ...
- Thu Dec 27, 2018 3:57 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35221
Re: Tasks before publishing AOW
I have the help file completed and I will send it to you.
- Mon Dec 03, 2018 4:36 pm
- Forum: Gameplay & UI
- Topic: Attack/fight/move animation ideas
- Replies: 212
- Views: 17326
Re: Attack/fight animation ideas
Animations for fighting (such as barrel smoke for cannons) are very cool but impossible with the current art style we have. Yes we can upgrade the sprites (arrows, axe .Etc) for ranged units and even add attack sprites for mele units. Which I totally support. However animations like a sword man over...
- Sun Nov 25, 2018 4:19 pm
- Forum: OFF Topics
- Topic: Member Activity
- Replies: 106
- Views: 25233
Re: Member Activity
I will be absent from the community indefinitely. All my projects I have put on hold except the infantry redesign on AoWW, which I hope to make more progress on in the coming months. (And to think I once thought I could do it in 4 days. That clearly didn't work out.) Aside from that, my presence he...
- Mon Oct 29, 2018 10:21 pm
- Forum: Recruiting
- Topic: The Hounds of justice wants you!
- Replies: 8
- Views: 7951
Re: The Hounds of justice wants you!
Okay thanks! Join the discord for tutorials on images and Json.
- Mon Oct 29, 2018 10:19 pm
- Forum: Structures
- Topic: Keep. (A castle keep) IMPLEMENTED
- Replies: 9
- Views: 2755
Re: Keep. (A castle keep)
Sorry gok I have not seen the new fort; but I think this topic is over.
- Sun Oct 28, 2018 6:41 pm
- Forum: Structures
- Topic: Keep. (A castle keep) IMPLEMENTED
- Replies: 9
- Views: 2755
Re: Keep. (A castle keep)
i made a fort unit already 2x2 size. is this what this topic ment? Well do remember this was [ I think older ] that the fort topic otherwise they are they are pretty much same thing. The only difference is that the keep is a mini castle with all sorts of defenses, a fort can be made out of mud, log...