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by makazuwr32
Sat Jan 14, 2023 8:30 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1033

Re: New bug report Jan 12, 2023

Hm?
Until some time ago it was fine though.
At very least in may of 2022 it was.
by makazuwr32
Sat Jan 14, 2023 8:25 am
Forum: Reporting Issues
Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
Replies: 14
Views: 1016

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

1st: You start construction of bone tower. 1 hp it has. After it you use raise dead ability either from cemetery reaper or from lich/necromancer/spectral rider. And you get instantly bone golem without need to finish construction of tower. Not sure about other problems with transformation. 2nd: Lich...
by makazuwr32
Sat Jan 14, 2023 8:20 am
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20685

Re: AOF skins

Probably separate skinpack for skins outside of groups will be better.
by makazuwr32
Sat Jan 14, 2023 8:17 am
Forum: Gameplay & UI
Topic: Showing Waypoint target location
Replies: 16
Views: 1152

Re: Showing Waypoint target location

b2198 wrote: Sun Jan 08, 2023 3:38 am Well... I don't use waypoints at all :sweat_smile:...
Same here. I do not use waypoints and instead i prefer to manually move every unit.
by makazuwr32
Sat Jan 14, 2023 8:07 am
Forum: Reporting Issues
Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
Replies: 14
Views: 1016

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Bone towers — this bug became only worse... I hope stratego will work on fixing it. As for summoning dragons — thanks for abuse info. Stratego (dev) can you add for possible targets of sacrifice for all 3 dragon summoning abilities (they are presented on goblin witch) — green drake summon, green dra...
by makazuwr32
Sat Jan 14, 2023 8:00 am
Forum: Orc
Topic: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))
Replies: 4
Views: 771

Re: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))

We will not separate goblins and trolls from main part of horde race. Human assassin is exclusive to humans. Other races are not allowed to get such powerful units. Thus there will be no goblin/hobbit/fairy/gnome/kobold/[insert your race here] assassins. Zeppelins: Flying transports are exclusive to...
by makazuwr32
Sat Jan 14, 2023 7:41 am
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20685

Re: AOF skins

Not a full skinpack but a separate single skins for units.
by makazuwr32
Sat Jan 14, 2023 7:40 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1033

Re: New bug report Jan 12, 2023

3. Raise the dead spell - not a unit, but a peculiar interaction of when the raise the dead spell is activated within proximity to bone tower, bone tower suddenly transforms when the raise the dead is triggered, also it affects other units as well, such as vampires and strzyga. Stratego (dev) This ...
by makazuwr32
Sat Jan 14, 2023 7:39 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1033

Re: New bug report Jan 12, 2023

1st: Stratego (dev) 2nd: whiplash ability (for attack one) must not affect movement speed in any way for units. IF IT AFFECTS than it is a bug. 4th: storm shield castable onto enemies is a planned feature, not a bug. Since every unit regardless off ally or enemy will receive damage from storm shield...
by makazuwr32
Thu Dec 29, 2022 4:40 pm
Forum: Unit balancing
Topic: Additional Defenders should also affect Forts?
Replies: 5
Views: 472

Re: Additional Defenders should also affect Forts?

(...btw I think it might be better in the future to separate construction aff. from the multiplier of damage to a building while they're being built, as that would allow for much easier control over the balancing of buildings, but I think that's besides the point) I support this. Honestly i would r...
by makazuwr32
Fri Nov 11, 2022 5:27 am
Forum: Orc
Topic: Cthulu Cultist
Replies: 10
Views: 1337

Re: Cthulu Cultist

Will check stats later but no need to rush for sure.
by makazuwr32
Sat Nov 05, 2022 8:59 pm
Forum: DEVELOPER version changes
Topic: version 1.163
Replies: 27
Views: 2069

Re: version 1.163

Stratego (dev) wrote: Fri Nov 04, 2022 8:14 am i also think it is some constant - eg. double or triple heal rate (of building) or something.
not related to the healer power as i remember.
but i can be wrong.
In aof it works this way.
Ettin with 1/400 hp and with maxed human healer who has 80 heal rate is healed for 96 hp.
by makazuwr32
Fri Nov 04, 2022 7:42 am
Forum: DEVELOPER version changes
Topic: version 1.163
Replies: 27
Views: 2069

Re: version 1.163

Is Noyan supposed to have a heal? (he doesn't) Nope. Just unlcleared remaining of copying json. It doesn't change anything, but thanks for noticing - I'll set it to 0 to not be displayed. actually it does - all heal rates in carrier with even 1 heal rate are combined for giving even higher heal rat...
by makazuwr32
Fri Nov 04, 2022 7:40 am
Forum: Others
Topic: Adding economy and new units
Replies: 6
Views: 561

Re: Adding economy and new units

As i know tiles can grant some effects only for units who are standing directly on that tile. Not to units who are on near tiles in range x.
by makazuwr32
Tue Nov 01, 2022 6:37 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 127
Views: 19323

Re: Game definition jsons - Effect definition json

new option: NO_AI_CAST, // this effect must not be casted by AI (maybe makes harm as not properly implemented the usage) May i ask several extra options similar to this one for ai? 1. AI_CAST_FIRST — this effect must be casted before ai moves unit or attacks if possible, can try to cast this effect...
by makazuwr32
Tue Nov 01, 2022 6:21 pm
Forum: Others
Topic: Adding economy and new units
Replies: 6
Views: 561

Re: Adding economy and new units

Side note: I am planning to expand neutral functional objects you can place on maps in aof. For now i have next list: 1. Volcanic canyon, can't be captured, immune to damage — damages everything around it every turn via aura and burns it. 2. Healing spring, can't be captured, immune to damage— has p...
by makazuwr32
Tue Nov 01, 2022 4:21 am
Forum: Others
Topic: Adding economy and new units
Replies: 6
Views: 561

Re: Adding economy and new units

Economy and taxes: See previous post about resources. Will not be added since will require whole remake of the game that will need several years for proper balance. Also does not fit idea of ao-games in general. Ensign (military rank) — it is too modern for aos specifically. Aos timeline is chosen t...
by makazuwr32
Wed Oct 26, 2022 3:27 pm
Forum: Others
Topic: innovations in the game
Replies: 3
Views: 419

Re: innovations in the game

Ao games probably will not get any resources as normal games have — gold, iron, wood, stone, coal, gems, crystals, sulphur, mercury and so on. Adding resources into ao games in classical way will make it less unique, much slower and will require several years of work for such meaningless for ao game...
by makazuwr32
Tue Oct 25, 2022 3:49 pm
Forum: Gameplay & UI
Topic: Animated terrains
Replies: 7
Views: 558

Re: Animated terrains

waterfall: though we can make that already using "units" like the statues or that big animating fire we have already Units variant will not the one i want — you won't be able to build over it bridges, move units (flying ones — if you place somewhere unit waterfall it will prevent from sto...
by makazuwr32
Mon Oct 24, 2022 12:10 pm
Forum: Gameplay & UI
Topic: Animated terrains
Replies: 7
Views: 558

Re: Animated terrains

Would be good addition. Count my vote in. Constant animation for water and shoreline would be awesome. Timed animation for forests — wavering leaves and/or branches/twigs. Maybe not 1 minute but at very least 15-20 seconds delay between each loop. I also urge to get a proper waterfalls for at very l...
by makazuwr32
Sat Oct 22, 2022 6:48 am
Forum: Balancing discussions
Topic: Elven slow spell
Replies: 11
Views: 1268

Re: Elven slow spell

the key importance here to me if this is a a) code problem (i made a bug accidentally, if so question in which update it came first) b) or You and Savra changed something on these effects in jsons any of you know which can be? however if we have at least ONE such effect working properly than it is ...
by makazuwr32
Fri Oct 21, 2022 7:11 pm
Forum: Balancing discussions
Topic: Elven slow spell
Replies: 11
Views: 1268

Re: Elven slow spell

I am in the middle of checking conditions.
by makazuwr32
Fri Oct 21, 2022 3:36 am
Forum: Balancing discussions
Topic: Elven slow spell
Replies: 11
Views: 1268

Re: Elven slow spell

Not sure what exactly has happened there but that is not how it should work for sure. There is also some other similar effects which have been broken recently and i am trying to figure out all problems right now. If i correct we wanted to try effect behavior REPETITIVE_VANISHING_ENCHANTMENT. Might b...
by makazuwr32
Mon Oct 17, 2022 7:03 pm
Forum: Reporting Issues
Topic: Crash: Infinite bonus healing onsome units IMPLEMENTED
Replies: 2
Views: 641

Re: Crash: Infinite bonus healing onsome units

there are indeed few ways to increase bonus heal rate: 1. Totem of healing from orcs - gives +1 (+100%) heal rate to units in range of its aura (range 1 if i remember correctly). 2. Hydra has increased heal rate - 200%. 3. Venomwyrm Dragolia has ability Draconic rage that also affects heal rate (by ...
by makazuwr32
Sat Oct 08, 2022 4:37 am
Forum: Reporting Issues
Topic: Targeting change for towns issue
Replies: 4
Views: 726

Re: Targeting change for towns issue

Huh.
Noted.
by makazuwr32
Tue Oct 04, 2022 5:57 pm
Forum: FAQ
Topic: How does Troll shaman drake summoning work?
Replies: 3
Views: 1408

Re: How does Troll shaman drake summoning work?

because summoning is moved to goblin witch now.
by makazuwr32
Mon Oct 03, 2022 7:42 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 43
Views: 3715

Re: version 1.175

Stratego (dev) wrote: Tue Sep 27, 2022 5:25 am a new fix is uos already: the bastion production.
tell me if it is ok and i can publish - thanks!

also u see any other things to quick fix?
You can release this version.
Everything else to fix requires some extra time to plan and than to fix.
by makazuwr32
Tue Sep 27, 2022 2:04 pm
Forum: Others
Topic: Units in walls
Replies: 6
Views: 723

Re: Units in walls

It uses spec unit action: IS_INFINITE_TALL, // (use only with DEV approval!) units that should not be shot over, "spell" over, fly over - so anything behind is protected (like a wall in a room) http://ageofstrategy.net/viewtopic.php?f=216&t=7627&sid=9ec7333e7a66942245bc2a6be06b4147...
by makazuwr32
Sun Sep 25, 2022 8:02 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 43
Views: 3715

Re: version 1.175

also the new targeting system i good here too? (about planes in TC in AOW, so if a unit has restricted targets so was not able to attack a plane unit in a TC - but after the change normal attack sign will only show if first unit is tartgetable in TC, so eg. you can not attack a TC with a plane in i...
by makazuwr32
Sun Sep 25, 2022 3:51 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 43
Views: 3715

Re: version 1.175

yes, please.

I was hoping to add some other fixes fast enough but was too busy in real life.

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