Search found 3211 matches

by Puss_in_Boots
Sun Feb 04, 2024 7:46 am
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11890

Re: Russian 57mm anti tank gun ZiS-2 +IMG

I don't see anything wrong with the last image, pointed just a few degrees off a perfect horizontal angle it's kinda hard to mistake it for long distance artillery. The cannon was last discussed to have range, a slight angle conveys that well. What I'm most worried about is if the image follows the ...
by Puss_in_Boots
Sun Feb 04, 2024 2:49 am
Forum: Planetary
Topic: Decomposer READY
Replies: 4
Views: 178

Re: Chemical Digester

A money courier that uses corpses and allies to increase the amount of production turns it reduces is an amazing concept
by Puss_in_Boots
Sun Feb 04, 2024 2:00 am
Forum: Others
Topic: Daily gift refresh timer
Replies: 1
Views: 102

Re: Daily gift refresh timer

This information would be useful to display
by Puss_in_Boots
Thu Dec 23, 2021 1:35 pm
Forum: Gameplay & UI
Topic: Show remaining turns for effect on bottom-left panel
Replies: 33
Views: 1870

Re: Show remaining turns for effect on bottom-left panel

Why not reuse assets and use the same numbers that countdown production countdown spell durations as well?
by Puss_in_Boots
Wed Dec 22, 2021 1:30 am
Forum: Dev Asks for Help
Topic: AOW Unit implementer WANTED
Replies: 20
Views: 3252

Re: AOW Unit implementer WANTED

Oh yeah forgot to mention my return. I have a lot more time on my hands, I got stuck with com.zts.ageofworldwars not appearing in my Android/data directory for a little bit, but I resolved by adding the folder manually. If you send me unit bases i might take some time to make other units, i should b...
by Puss_in_Boots
Mon Dec 20, 2021 11:20 pm
Forum: Multiplayer discussions
Topic: Tournament
Replies: 179
Views: 18914

Re: Tournament

Map is medium forest,

Pass is Eeyore

Will be up soon
by Puss_in_Boots
Sun Dec 19, 2021 2:25 pm
Forum: Multiplayer discussions
Topic: Tournament
Replies: 179
Views: 18914

Re: Tournament

My orcish opponent is defeated by my undead army.
by Puss_in_Boots
Thu Dec 16, 2021 10:31 pm
Forum: Others
Topic: Day/Night Timecycle
Replies: 1
Views: 478

Re: Day/Night Timecycle

I think it looks more Noir than night time.
by Puss_in_Boots
Thu Dec 16, 2021 10:19 pm
Forum: Others
Topic: New Terrain needed - hill elevations IMPLEMENTED
Replies: 11
Views: 1064

Re: New Terrain needed - hill elevations IMPLEMENTED

Version 3 still needs some work, 1 is my favorite(but it looks like a depression instead of a hill), but 2 looks too much like steep cliff. My specific critique for version 3 is: The darkened tiles are opposite to the directions of the unit's shadows. They should be facing south. The lightened sides...
by Puss_in_Boots
Tue Dec 14, 2021 9:40 pm
Forum: Balancing discussions
Topic: Ud balancing discussions
Replies: 101
Views: 6945

Re: Ud balancing discussions

What does dismemberment tech do?

Also skeleton dragon, drake and wyrm's bonewhirl moves do not work.
by Puss_in_Boots
Fri Dec 10, 2021 2:33 am
Forum: Map & campaign ideas/issues
Topic: Scenarios - battle no AI enemies
Replies: 1
Views: 656

Re: Scenarios - battle no AI enemies

Just resign enemy sides till you win
by Puss_in_Boots
Thu Dec 09, 2021 1:38 pm
Forum: Multiplayer discussions
Topic: Tournament
Replies: 179
Views: 18914

Re: Tournament

It started
by Puss_in_Boots
Wed Dec 08, 2021 11:03 pm
Forum: Others
Topic: Net Thrower Enhance
Replies: 13
Views: 1011

Re: Net Thrower Enhance

But having neither is even better.
by Puss_in_Boots
Wed Dec 08, 2021 12:05 am
Forum: Others
Topic: Net Thrower Enhance
Replies: 13
Views: 1011

Re: Net Thrower Enhance

I think removing chance altogether would be much better.
by Puss_in_Boots
Tue Dec 07, 2021 1:15 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 148
Views: 23075

Re: AOF Unit, tech flavour texts

Wait, I thought hydras were the most powerful right next to fel knight.

I like the new texts, they are much more sophisticated than mine.
by Puss_in_Boots
Tue Dec 07, 2021 1:07 am
Forum: DEVELOPER version changes
Topic: version 1.161
Replies: 32
Views: 2545

Re: version 1.161

Sacrificial range is: (x-1,y-1), (x,y-1), (x+1,y-1) (x-1,y), (x,y), (x+1, y) (x-1,y+1),(x,y+1),(x+1,y+1) x,y being the tile the unit is on. I've never been able to sacrifice units outside of that range. Let's say if a corpse is diagonally 1 tile away I can use consume corpse, but if it is 2 tiles aw...
by Puss_in_Boots
Mon Dec 06, 2021 2:18 am
Forum: Balancing discussions
Topic: Ud balancing discussions
Replies: 101
Views: 6945

Re: Ud balancing discussions

1. Most ud casters are affected by arcane range and arcane power, though arcane range is more useful and affects more abilities. Arcane power I believe increases damage of magic attacks. Mummies are the only caster affected by not arcane, but divine tree. They only have debuffs so divine power is a ...
by Puss_in_Boots
Mon Dec 06, 2021 1:57 am
Forum: Multiplayer discussions
Topic: Tournament
Replies: 179
Views: 18914

Re: Tournament

Correct me if I'm wrong, but I think the raptor riders were supposed to have 5 speed for the first 2 tiers, and cost 4 turns to disable early scout abilities. Also I like this idea for masonry tech: I can agree on masonry giving at most +15% construction and mend rate without any bonus health IF it ...
by Puss_in_Boots
Mon Dec 06, 2021 1:40 am
Forum: DEVELOPER version changes
Topic: version 1.161
Replies: 32
Views: 2545

Re: version 1.161

Wait this is the AoF dev version!

I tested golden raptor and monitor lancer with human knights.

They did more than half of their base damage after I reinstalled dev version yesterday.
by Puss_in_Boots
Mon Dec 06, 2021 1:37 am
Forum: DEVELOPER version changes
Topic: version 1.161
Replies: 32
Views: 2545

Re: version 1.161

Oh my bad, I thought this was the AoF dev version. Sorry.
by Puss_in_Boots
Sun Dec 05, 2021 4:43 am
Forum: Others
Topic: Offer Mines for Ally
Replies: 8
Views: 777

Re: Offer Mines for Ally

Oh yeah that makes sense.
by Puss_in_Boots
Sat Dec 04, 2021 11:09 pm
Forum: Others
Topic: Offer Mines for Ally
Replies: 8
Views: 777

Re: Offer Mines for Ally

It just hit me. You could go the other way around and offer all your TCs and then the team as a whole would have double the factories when construction is complete.
by Puss_in_Boots
Sat Dec 04, 2021 8:06 pm
Forum: Map & campaign ideas/issues
Topic: Warcraft Thrall Part 2: Transport Issue
Replies: 11
Views: 1155

Re: Warcraft Thrall Part 2: Transport Issue

Also I think the intended 3 stars was for 25 turns because the map setup says <30 turns = 3 stars, < 25 turns = 2 stars, and >25 turns = 1 star.
by Puss_in_Boots
Sat Dec 04, 2021 8:03 pm
Forum: Map & campaign ideas/issues
Topic: Warcraft Thrall Part 2: Transport Issue
Replies: 11
Views: 1155

Re: Warcraft Thrall Part 2: Transport Issue

I think that map was always that easy.

11 turns in a big map with many units could take some time, but if you think the player needs to be weaker, you can reduce the amount of woodshapers to just a handful.
by Puss_in_Boots
Sat Dec 04, 2021 7:59 pm
Forum: Others
Topic: Offer Mines for Ally
Replies: 8
Views: 777

Re: Offer Mines for Ally

If they have the technologies necessary to win, than absolutely let them live. But I'm not carrying dead weight for the rest of the game.
by Puss_in_Boots
Sat Dec 04, 2021 6:01 pm
Forum: Others
Topic: Offer Mines for Ally
Replies: 8
Views: 777

Re: Offer Mines for Ally

In the case of evacuation:

At that point why not just let the ally die?
by Puss_in_Boots
Sat Dec 04, 2021 4:53 pm
Forum: DEVELOPER version changes
Topic: version 1.161
Replies: 32
Views: 2545

Re: version 1.161

What was the fix? I don't think it worked.
Lancers still counter with bonus.

I tested in map editor.
by Puss_in_Boots
Sat Dec 04, 2021 4:28 pm
Forum: Map & campaign ideas/issues
Topic: Warcraft Thrall Part 2: Transport Issue
Replies: 11
Views: 1155

Re: Warcraft Thrall Part 2: Transport Issue

Well, I guess to substitute ent rock thrower, fire archers are the closest thing.

You could also use glade shielder as an ent replacement.
by Puss_in_Boots
Sat Dec 04, 2021 3:45 am
Forum: Others
Topic: Introduction
Replies: 4
Views: 648

Re: Introduction

So WW1?

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