Search found 3211 matches
- Sun Feb 04, 2024 7:46 am
- Forum: Russian Guns
- Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
- Replies: 63
- Views: 11890
Re: Russian 57mm anti tank gun ZiS-2 +IMG
I don't see anything wrong with the last image, pointed just a few degrees off a perfect horizontal angle it's kinda hard to mistake it for long distance artillery. The cannon was last discussed to have range, a slight angle conveys that well. What I'm most worried about is if the image follows the ...
- Sun Feb 04, 2024 2:49 am
- Forum: Planetary
- Topic: Decomposer READY
- Replies: 4
- Views: 178
Re: Chemical Digester
A money courier that uses corpses and allies to increase the amount of production turns it reduces is an amazing concept
- Sun Feb 04, 2024 2:00 am
- Forum: Others
- Topic: Daily gift refresh timer
- Replies: 1
- Views: 102
Re: Daily gift refresh timer
This information would be useful to display
- Thu Dec 23, 2021 1:35 pm
- Forum: Gameplay & UI
- Topic: Show remaining turns for effect on bottom-left panel
- Replies: 33
- Views: 1870
Re: Show remaining turns for effect on bottom-left panel
Why not reuse assets and use the same numbers that countdown production countdown spell durations as well?
- Wed Dec 22, 2021 1:40 am
- Forum: Gameplay & UI
- Topic: Show remaining turns for effect on bottom-left panel
- Replies: 33
- Views: 1870
Re: Show remaining turns for effect on bottom-left panel
Indicator bars
- Wed Dec 22, 2021 1:30 am
- Forum: Dev Asks for Help
- Topic: AOW Unit implementer WANTED
- Replies: 20
- Views: 3252
Re: AOW Unit implementer WANTED
Oh yeah forgot to mention my return. I have a lot more time on my hands, I got stuck with com.zts.ageofworldwars not appearing in my Android/data directory for a little bit, but I resolved by adding the folder manually. If you send me unit bases i might take some time to make other units, i should b...
- Mon Dec 20, 2021 11:20 pm
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 18914
Re: Tournament
Map is medium forest,
Pass is Eeyore
Will be up soon
Pass is Eeyore
Will be up soon
- Sun Dec 19, 2021 2:25 pm
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 18914
Re: Tournament
My orcish opponent is defeated by my undead army.
- Thu Dec 16, 2021 10:31 pm
- Forum: Others
- Topic: Day/Night Timecycle
- Replies: 1
- Views: 478
Re: Day/Night Timecycle
I think it looks more Noir than night time.
- Thu Dec 16, 2021 10:19 pm
- Forum: Others
- Topic: New Terrain needed - hill elevations IMPLEMENTED
- Replies: 11
- Views: 1064
Re: New Terrain needed - hill elevations IMPLEMENTED
Version 3 still needs some work, 1 is my favorite(but it looks like a depression instead of a hill), but 2 looks too much like steep cliff. My specific critique for version 3 is: The darkened tiles are opposite to the directions of the unit's shadows. They should be facing south. The lightened sides...
- Tue Dec 14, 2021 9:40 pm
- Forum: Balancing discussions
- Topic: Ud balancing discussions
- Replies: 101
- Views: 6945
Re: Ud balancing discussions
What does dismemberment tech do?
Also skeleton dragon, drake and wyrm's bonewhirl moves do not work.
Also skeleton dragon, drake and wyrm's bonewhirl moves do not work.
- Fri Dec 10, 2021 2:33 am
- Forum: Map & campaign ideas/issues
- Topic: Scenarios - battle no AI enemies
- Replies: 1
- Views: 656
Re: Scenarios - battle no AI enemies
Just resign enemy sides till you win
- Thu Dec 09, 2021 1:38 pm
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 18914
Re: Tournament
It started
- Wed Dec 08, 2021 11:03 pm
- Forum: Others
- Topic: Net Thrower Enhance
- Replies: 13
- Views: 1011
Re: Net Thrower Enhance
But having neither is even better.
- Wed Dec 08, 2021 12:05 am
- Forum: Others
- Topic: Net Thrower Enhance
- Replies: 13
- Views: 1011
Re: Net Thrower Enhance
I think removing chance altogether would be much better.
- Tue Dec 07, 2021 1:15 am
- Forum: Dev asks for Help
- Topic: AOF Unit, tech flavour texts
- Replies: 148
- Views: 23075
Re: AOF Unit, tech flavour texts
Wait, I thought hydras were the most powerful right next to fel knight.
I like the new texts, they are much more sophisticated than mine.
I like the new texts, they are much more sophisticated than mine.
- Tue Dec 07, 2021 1:07 am
- Forum: DEVELOPER version changes
- Topic: version 1.161
- Replies: 32
- Views: 2545
Re: version 1.161
Sacrificial range is: (x-1,y-1), (x,y-1), (x+1,y-1) (x-1,y), (x,y), (x+1, y) (x-1,y+1),(x,y+1),(x+1,y+1) x,y being the tile the unit is on. I've never been able to sacrifice units outside of that range. Let's say if a corpse is diagonally 1 tile away I can use consume corpse, but if it is 2 tiles aw...
- Mon Dec 06, 2021 2:18 am
- Forum: Balancing discussions
- Topic: Ud balancing discussions
- Replies: 101
- Views: 6945
Re: Ud balancing discussions
1. Most ud casters are affected by arcane range and arcane power, though arcane range is more useful and affects more abilities. Arcane power I believe increases damage of magic attacks. Mummies are the only caster affected by not arcane, but divine tree. They only have debuffs so divine power is a ...
- Mon Dec 06, 2021 1:57 am
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 18914
Re: Tournament
Correct me if I'm wrong, but I think the raptor riders were supposed to have 5 speed for the first 2 tiers, and cost 4 turns to disable early scout abilities. Also I like this idea for masonry tech: I can agree on masonry giving at most +15% construction and mend rate without any bonus health IF it ...
- Mon Dec 06, 2021 1:40 am
- Forum: DEVELOPER version changes
- Topic: version 1.161
- Replies: 32
- Views: 2545
Re: version 1.161
Wait this is the AoF dev version!
I tested golden raptor and monitor lancer with human knights.
They did more than half of their base damage after I reinstalled dev version yesterday.
I tested golden raptor and monitor lancer with human knights.
They did more than half of their base damage after I reinstalled dev version yesterday.
- Mon Dec 06, 2021 1:37 am
- Forum: DEVELOPER version changes
- Topic: version 1.161
- Replies: 32
- Views: 2545
Re: version 1.161
Oh my bad, I thought this was the AoF dev version. Sorry.
- Sun Dec 05, 2021 4:43 am
- Forum: Others
- Topic: Offer Mines for Ally
- Replies: 8
- Views: 777
Re: Offer Mines for Ally
Oh yeah that makes sense.
- Sat Dec 04, 2021 11:09 pm
- Forum: Others
- Topic: Offer Mines for Ally
- Replies: 8
- Views: 777
Re: Offer Mines for Ally
It just hit me. You could go the other way around and offer all your TCs and then the team as a whole would have double the factories when construction is complete.
- Sat Dec 04, 2021 8:06 pm
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Thrall Part 2: Transport Issue
- Replies: 11
- Views: 1155
Re: Warcraft Thrall Part 2: Transport Issue
Also I think the intended 3 stars was for 25 turns because the map setup says <30 turns = 3 stars, < 25 turns = 2 stars, and >25 turns = 1 star.
- Sat Dec 04, 2021 8:03 pm
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Thrall Part 2: Transport Issue
- Replies: 11
- Views: 1155
Re: Warcraft Thrall Part 2: Transport Issue
I think that map was always that easy.
11 turns in a big map with many units could take some time, but if you think the player needs to be weaker, you can reduce the amount of woodshapers to just a handful.
11 turns in a big map with many units could take some time, but if you think the player needs to be weaker, you can reduce the amount of woodshapers to just a handful.
- Sat Dec 04, 2021 7:59 pm
- Forum: Others
- Topic: Offer Mines for Ally
- Replies: 8
- Views: 777
Re: Offer Mines for Ally
If they have the technologies necessary to win, than absolutely let them live. But I'm not carrying dead weight for the rest of the game.
- Sat Dec 04, 2021 6:01 pm
- Forum: Others
- Topic: Offer Mines for Ally
- Replies: 8
- Views: 777
Re: Offer Mines for Ally
In the case of evacuation:
At that point why not just let the ally die?
At that point why not just let the ally die?
- Sat Dec 04, 2021 4:53 pm
- Forum: DEVELOPER version changes
- Topic: version 1.161
- Replies: 32
- Views: 2545
Re: version 1.161
What was the fix? I don't think it worked.
Lancers still counter with bonus.
I tested in map editor.
Lancers still counter with bonus.
I tested in map editor.
- Sat Dec 04, 2021 4:28 pm
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Thrall Part 2: Transport Issue
- Replies: 11
- Views: 1155
Re: Warcraft Thrall Part 2: Transport Issue
Well, I guess to substitute ent rock thrower, fire archers are the closest thing.
You could also use glade shielder as an ent replacement.
You could also use glade shielder as an ent replacement.
- Sat Dec 04, 2021 3:45 am
- Forum: Others
- Topic: Introduction
- Replies: 4
- Views: 648
Re: Introduction
So WW1?