Search found 3293 matches

by godOfKings
Sun Dec 11, 2022 10:04 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: New culture group and Units based in the Three Kingdoms
Replies: 1
Views: 279

Re: New culture group and Units based in the Three Kingdoms

U can suggest ideas on this topic too, its a general framework for china dynasty but still incomplete http://ageofstrategy.net/viewtopic.php?f=76&t=12740&sid=68f2c9c81c2a76dbd73d29f0bb4a786b Also rather than dev, its more us players who r putting stuff in the game lol, u can join us too, may...
by godOfKings
Sun Dec 11, 2022 10:02 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10478

Re: Han Dynasty Pack

We already have cho-ku-nu in game i think
by godOfKings
Sun Dec 04, 2022 7:48 pm
Forum: Others
Topic: Sieges vs Defense inquiry
Replies: 18
Views: 1279

Re: Sieges vs Defense inquiry

Btw, what if a tech gives roman centurion an aura that increases damage of ballista and catapult (not trebuchet) this tech could require other roman tech like maritime reform and missile tactic so b unique to rome play only, may b it can also give extra armor to siege tower
by godOfKings
Sun Dec 04, 2022 7:21 pm
Forum: Unit - water (ships)
Topic: Karakoa
Replies: 1
Views: 439

Re: Karakoa

Wat if a 4 turn unit with 1 carry capacity that can also b sacrificed to give 2 turns of production or 4 turns of merc lasting time
by godOfKings
Sun Dec 04, 2022 8:31 am
Forum: Others
Topic: Sieges vs Defense inquiry
Replies: 18
Views: 1279

Re: Sieges vs Defense inquiry

one thing i do believe is that after wagon nerf, poison archers will become meta again if exiting wagons cost action
by godOfKings
Thu Dec 01, 2022 1:32 am
Forum: Unit balancing
Topic: A few more crusaders produced in the city center IMPLEMENTADA
Replies: 15
Views: 815

Re: A few more crusaders produced in the city center

If grouped together, how about letting them also b made in church?
by godOfKings
Thu Nov 17, 2022 2:52 pm
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Lord PARTIALLY_IMPLEMENTED
Replies: 31
Views: 2193

Re: Lord

so every 3 turn u would have like 1 of each?
by godOfKings
Wed Nov 16, 2022 6:04 pm
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Lord PARTIALLY_IMPLEMENTED
Replies: 31
Views: 2193

Re: Lord

something related to the role i guess, foot knight may b pure armor, knight dmg, shield knight armor/max hp
by godOfKings
Wed Nov 16, 2022 2:40 pm
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Lord PARTIALLY_IMPLEMENTED
Replies: 31
Views: 2193

Re: Lord

Wait if i can make late game royal guard without upgrade tech then i wouldnt need to upgrade the unit...
by godOfKings
Mon Nov 14, 2022 2:03 pm
Forum: Unit balancing
Topic: Build ability of Roman legionaries ANSWERED
Replies: 15
Views: 649

Re: Build ability of Roman legionaries

And definitely no guard tower, he can literally place wagons with legion inside a town and build guard tower next to it, even palisades around town makes it hard to recapture
by godOfKings
Sun Nov 13, 2022 10:56 am
Forum: Unit balancing
Topic: Thought about Leaders on TC
Replies: 37
Views: 1850

Re: Thought about Leaders on TC

The problem is anti armored siege infantry with double action buff can almost one shot most armored siege units
by godOfKings
Sun Nov 13, 2022 10:52 am
Forum: Unit balancing
Topic: Build ability of Roman legionaries ANSWERED
Replies: 15
Views: 649

Re: Build ability of Roman legionaries

I dont remember current build list but i think, palisade palisade gate roads and frisian horse is good enough,
by godOfKings
Sun Nov 13, 2022 10:49 am
Forum: Unit - ranged (like archers)
Topic: Mangudai: upgrade of mongolian horseman
Replies: 17
Views: 1258

Re: Mangudai: upgrade of mongolian horseman

On one hand wagon is good on the otherhand i might b sacrificing workers spam and early factories so mid game i would have lower troops than enemy if i dont keep border tcs, not to mention they get to make forts and other defenses faster than me
by godOfKings
Sat Nov 12, 2022 3:55 am
Forum: Unit - ranged (like archers)
Topic: Mangudai: upgrade of mongolian horseman
Replies: 17
Views: 1258

Re: Mangudai: upgrade of mongolian horseman

not to mention the tech itself cost 6 turn so by the time u have upgraded mangudai enemy would also set up defense towers or only advance with armored siege units so mangudai speed wouldnt b much factor in overall performance then... even a single upgraded skirmisher with archer behind makes mongol ...
by godOfKings
Fri Nov 11, 2022 9:38 am
Forum: Orc
Topic: Cthulu Cultist
Replies: 10
Views: 1341

Re: Cthulu Cultist

Use resize canvas, select 32, 32 px or create new with 32,32 px
by godOfKings
Fri Nov 11, 2022 5:52 am
Forum: Unit - ranged (like archers)
Topic: Mangudai: upgrade of mongolian horseman
Replies: 17
Views: 1258

Re: Mangudai: upgrade of mongolian horseman

@Endru1241 did u check this post?
by godOfKings
Fri Nov 11, 2022 5:51 am
Forum: Unit balancing
Topic: Build ability of Roman legionaries ANSWERED
Replies: 15
Views: 649

Re: Build ability of Roman legionaries

A player literally spammed palisades around me and blocked me in then rained arrows on me and massacred me... so no
by godOfKings
Sat Nov 05, 2022 5:38 am
Forum: Graphics
Topic: Greek skins IMPLEMENTED
Replies: 11
Views: 809

Re: Greek skins

May b add a cloak on leader, same with centurion too, we dont need hundred percent realistic but there should b a prominent difference between strong leader and army soldier, and although head feather is good its not enough cuz the image is too small and not enough space to make it detailed enough ...
by godOfKings
Fri Nov 04, 2022 9:20 am
Forum: Gameplay & UI
Topic: Animated terrains
Replies: 7
Views: 560

Re: Animated terrains

Yes units that can climb mountains should b able to climb waterfall
by godOfKings
Fri Nov 04, 2022 9:00 am
Forum: Graphics
Topic: Greek skins IMPLEMENTED
Replies: 11
Views: 809

Re: Greek skins

Oh wow, what do u know, centurions do wear a red cloak :roll:

Image
by godOfKings
Fri Nov 04, 2022 8:49 am
Forum: Graphics
Topic: Greek skins IMPLEMENTED
Replies: 11
Views: 809

Re: Greek skins

May b add a cloak on leader, same with centurion too, we dont need hundred percent realistic but there should b a prominent difference between strong leader and army soldier, and although head feather is good its not enough cuz the image is too small and not enough space to make it detailed enough
by godOfKings
Fri Nov 04, 2022 8:48 am
Forum: Graphics
Topic: Greek skins IMPLEMENTED
Replies: 11
Views: 809

Re: Greek skins

It is confusing when u got 10 to 20 infantry all looking similar (aux spearman, swordsman, legionary, praetorian etc.)

Anyways roman although confusing i m used to it now, but spartan and leader needs to look more different i think
by godOfKings
Thu Nov 03, 2022 6:45 pm
Forum: Graphics
Topic: Greek skins IMPLEMENTED
Replies: 11
Views: 809

Re: Greek skins

Is the feather and shield pattern the only defining difference between leader and soldier?


Ofc u wont find it since u r the owner, but ur opponents definitely feel misled by a weak equites like design
by godOfKings
Thu Nov 03, 2022 1:23 pm
Forum: Graphics
Topic: Greek skins IMPLEMENTED
Replies: 11
Views: 809

Re: Greek skins

Taxiachros and spartan looks too similar and confusing, similar to that equites/ centurion skin
by godOfKings
Thu Nov 03, 2022 2:05 am
Forum: Unit balancing
Topic: Thought about Leaders on TC
Replies: 37
Views: 1850

Re: Thought about Leaders on TC

I didnt notice the addition of high morale aura on daimyo, that does change some things and make it more 7 turn worthy, although it is still a question of whether max boosted centurion with physician, other centurion and even drummer buff is weaker than daimyo or not...
by godOfKings
Wed Nov 02, 2022 8:39 pm
Forum: Unit balancing
Topic: Thought about Leaders on TC
Replies: 37
Views: 1850

Re: Thought about Leaders on TC

Wat about castle destroyer zerk and gallowglass then?
by godOfKings
Wed Nov 02, 2022 5:46 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 127
Views: 19405

Re: Game definition jsons - Effect definition json

I can already see first case for winged hussar
by godOfKings
Wed Nov 02, 2022 5:43 pm
Forum: Unit balancing
Topic: Thought about Leaders on TC
Replies: 37
Views: 1850

Re: Thought about Leaders on TC

What is exact stat now?
Would daimyo turn cost b 6 turn too?

And would nodachi get bonus against buildings or only stay anti light infantry? The problem is light infantry/cav categories can also b killed with archers and not necessarily need a melee, although they might b useful against rome
by godOfKings
Wed Nov 02, 2022 5:36 pm
Forum: Unit balancing
Topic: Conversion rework/rebalance ideas (also a bit about demoralise)
Replies: 20
Views: 1347

Re: Conversion rework/rebalance ideas (also a bit about demoralise)

Also i have noticed even with a lot of senators and inquisitor, it is not necessarily successful against many kinds of harrassing strat and nobody actually sends these units forward without a large meat shield army infront to protect them from possible ambushes, so if played properly their threats c...
by godOfKings
Wed Nov 02, 2022 5:26 pm
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Siege Engineers
Replies: 6
Views: 502

Re: Siege Engineers

Yes after the tournament i come to conclusion that roman is too powerful and doesnt need an extra siege spams to destroy fortifications But may b something else like different faction engineers will b same as worker but may b can make some unique faction siege/building that normal worker cant, while...

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