Search found 3293 matches
- Sun Dec 11, 2022 10:04 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: New culture group and Units based in the Three Kingdoms
- Replies: 1
- Views: 279
Re: New culture group and Units based in the Three Kingdoms
U can suggest ideas on this topic too, its a general framework for china dynasty but still incomplete http://ageofstrategy.net/viewtopic.php?f=76&t=12740&sid=68f2c9c81c2a76dbd73d29f0bb4a786b Also rather than dev, its more us players who r putting stuff in the game lol, u can join us too, may...
- Sun Dec 11, 2022 10:02 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10478
Re: Han Dynasty Pack
We already have cho-ku-nu in game i think
- Sun Dec 04, 2022 7:48 pm
- Forum: Others
- Topic: Sieges vs Defense inquiry
- Replies: 18
- Views: 1279
Re: Sieges vs Defense inquiry
Btw, what if a tech gives roman centurion an aura that increases damage of ballista and catapult (not trebuchet) this tech could require other roman tech like maritime reform and missile tactic so b unique to rome play only, may b it can also give extra armor to siege tower
- Sun Dec 04, 2022 7:21 pm
- Forum: Unit - water (ships)
- Topic: Karakoa
- Replies: 1
- Views: 439
Re: Karakoa
Wat if a 4 turn unit with 1 carry capacity that can also b sacrificed to give 2 turns of production or 4 turns of merc lasting time
- Sun Dec 04, 2022 8:31 am
- Forum: Others
- Topic: Sieges vs Defense inquiry
- Replies: 18
- Views: 1279
Re: Sieges vs Defense inquiry
one thing i do believe is that after wagon nerf, poison archers will become meta again if exiting wagons cost action
- Thu Dec 01, 2022 1:32 am
- Forum: Unit balancing
- Topic: A few more crusaders produced in the city center IMPLEMENTADA
- Replies: 15
- Views: 815
Re: A few more crusaders produced in the city center
If grouped together, how about letting them also b made in church?
- Thu Nov 17, 2022 2:52 pm
- Forum: Unit - supportive (buff, heal, repair etc.)
- Topic: Lord PARTIALLY_IMPLEMENTED
- Replies: 31
- Views: 2193
Re: Lord
so every 3 turn u would have like 1 of each?
- Wed Nov 16, 2022 6:04 pm
- Forum: Unit - supportive (buff, heal, repair etc.)
- Topic: Lord PARTIALLY_IMPLEMENTED
- Replies: 31
- Views: 2193
Re: Lord
something related to the role i guess, foot knight may b pure armor, knight dmg, shield knight armor/max hp
- Wed Nov 16, 2022 2:40 pm
- Forum: Unit - supportive (buff, heal, repair etc.)
- Topic: Lord PARTIALLY_IMPLEMENTED
- Replies: 31
- Views: 2193
Re: Lord
Wait if i can make late game royal guard without upgrade tech then i wouldnt need to upgrade the unit...
- Mon Nov 14, 2022 2:03 pm
- Forum: Unit balancing
- Topic: Build ability of Roman legionaries ANSWERED
- Replies: 15
- Views: 649
Re: Build ability of Roman legionaries
And definitely no guard tower, he can literally place wagons with legion inside a town and build guard tower next to it, even palisades around town makes it hard to recapture
- Sun Nov 13, 2022 10:56 am
- Forum: Unit balancing
- Topic: Thought about Leaders on TC
- Replies: 37
- Views: 1850
Re: Thought about Leaders on TC
The problem is anti armored siege infantry with double action buff can almost one shot most armored siege units
- Sun Nov 13, 2022 10:52 am
- Forum: Unit balancing
- Topic: Build ability of Roman legionaries ANSWERED
- Replies: 15
- Views: 649
Re: Build ability of Roman legionaries
I dont remember current build list but i think, palisade palisade gate roads and frisian horse is good enough,
- Sun Nov 13, 2022 10:49 am
- Forum: Unit - ranged (like archers)
- Topic: Mangudai: upgrade of mongolian horseman
- Replies: 17
- Views: 1258
Re: Mangudai: upgrade of mongolian horseman
On one hand wagon is good on the otherhand i might b sacrificing workers spam and early factories so mid game i would have lower troops than enemy if i dont keep border tcs, not to mention they get to make forts and other defenses faster than me
- Sat Nov 12, 2022 3:55 am
- Forum: Unit - ranged (like archers)
- Topic: Mangudai: upgrade of mongolian horseman
- Replies: 17
- Views: 1258
Re: Mangudai: upgrade of mongolian horseman
not to mention the tech itself cost 6 turn so by the time u have upgraded mangudai enemy would also set up defense towers or only advance with armored siege units so mangudai speed wouldnt b much factor in overall performance then... even a single upgraded skirmisher with archer behind makes mongol ...
- Fri Nov 11, 2022 9:38 am
- Forum: Orc
- Topic: Cthulu Cultist
- Replies: 10
- Views: 1341
Re: Cthulu Cultist
Use resize canvas, select 32, 32 px or create new with 32,32 px
- Fri Nov 11, 2022 5:52 am
- Forum: Unit - ranged (like archers)
- Topic: Mangudai: upgrade of mongolian horseman
- Replies: 17
- Views: 1258
Re: Mangudai: upgrade of mongolian horseman
@Endru1241 did u check this post?
- Fri Nov 11, 2022 5:51 am
- Forum: Unit balancing
- Topic: Build ability of Roman legionaries ANSWERED
- Replies: 15
- Views: 649
Re: Build ability of Roman legionaries
A player literally spammed palisades around me and blocked me in then rained arrows on me and massacred me... so no
- Sat Nov 05, 2022 5:38 am
- Forum: Graphics
- Topic: Greek skins IMPLEMENTED
- Replies: 11
- Views: 809
Re: Greek skins
May b add a cloak on leader, same with centurion too, we dont need hundred percent realistic but there should b a prominent difference between strong leader and army soldier, and although head feather is good its not enough cuz the image is too small and not enough space to make it detailed enough ...
- Fri Nov 04, 2022 9:20 am
- Forum: Gameplay & UI
- Topic: Animated terrains
- Replies: 7
- Views: 560
Re: Animated terrains
Yes units that can climb mountains should b able to climb waterfall
- Fri Nov 04, 2022 9:00 am
- Forum: Graphics
- Topic: Greek skins IMPLEMENTED
- Replies: 11
- Views: 809
Re: Greek skins
Oh wow, what do u know, centurions do wear a red cloak
- Fri Nov 04, 2022 8:49 am
- Forum: Graphics
- Topic: Greek skins IMPLEMENTED
- Replies: 11
- Views: 809
Re: Greek skins
May b add a cloak on leader, same with centurion too, we dont need hundred percent realistic but there should b a prominent difference between strong leader and army soldier, and although head feather is good its not enough cuz the image is too small and not enough space to make it detailed enough
- Fri Nov 04, 2022 8:48 am
- Forum: Graphics
- Topic: Greek skins IMPLEMENTED
- Replies: 11
- Views: 809
Re: Greek skins
It is confusing when u got 10 to 20 infantry all looking similar (aux spearman, swordsman, legionary, praetorian etc.)
Anyways roman although confusing i m used to it now, but spartan and leader needs to look more different i think
Anyways roman although confusing i m used to it now, but spartan and leader needs to look more different i think
- Thu Nov 03, 2022 6:45 pm
- Forum: Graphics
- Topic: Greek skins IMPLEMENTED
- Replies: 11
- Views: 809
Re: Greek skins
Is the feather and shield pattern the only defining difference between leader and soldier?
Ofc u wont find it since u r the owner, but ur opponents definitely feel misled by a weak equites like design
Ofc u wont find it since u r the owner, but ur opponents definitely feel misled by a weak equites like design
- Thu Nov 03, 2022 1:23 pm
- Forum: Graphics
- Topic: Greek skins IMPLEMENTED
- Replies: 11
- Views: 809
Re: Greek skins
Taxiachros and spartan looks too similar and confusing, similar to that equites/ centurion skin
- Thu Nov 03, 2022 2:05 am
- Forum: Unit balancing
- Topic: Thought about Leaders on TC
- Replies: 37
- Views: 1850
Re: Thought about Leaders on TC
I didnt notice the addition of high morale aura on daimyo, that does change some things and make it more 7 turn worthy, although it is still a question of whether max boosted centurion with physician, other centurion and even drummer buff is weaker than daimyo or not...
- Wed Nov 02, 2022 8:39 pm
- Forum: Unit balancing
- Topic: Thought about Leaders on TC
- Replies: 37
- Views: 1850
Re: Thought about Leaders on TC
Wat about castle destroyer zerk and gallowglass then?
- Wed Nov 02, 2022 5:46 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 127
- Views: 19405
Re: Game definition jsons - Effect definition json
I can already see first case for winged hussar
- Wed Nov 02, 2022 5:43 pm
- Forum: Unit balancing
- Topic: Thought about Leaders on TC
- Replies: 37
- Views: 1850
Re: Thought about Leaders on TC
What is exact stat now?
Would daimyo turn cost b 6 turn too?
And would nodachi get bonus against buildings or only stay anti light infantry? The problem is light infantry/cav categories can also b killed with archers and not necessarily need a melee, although they might b useful against rome
Would daimyo turn cost b 6 turn too?
And would nodachi get bonus against buildings or only stay anti light infantry? The problem is light infantry/cav categories can also b killed with archers and not necessarily need a melee, although they might b useful against rome
- Wed Nov 02, 2022 5:36 pm
- Forum: Unit balancing
- Topic: Conversion rework/rebalance ideas (also a bit about demoralise)
- Replies: 20
- Views: 1347
Re: Conversion rework/rebalance ideas (also a bit about demoralise)
Also i have noticed even with a lot of senators and inquisitor, it is not necessarily successful against many kinds of harrassing strat and nobody actually sends these units forward without a large meat shield army infront to protect them from possible ambushes, so if played properly their threats c...
- Wed Nov 02, 2022 5:26 pm
- Forum: Unit - supportive (buff, heal, repair etc.)
- Topic: Siege Engineers
- Replies: 6
- Views: 502
Re: Siege Engineers
Yes after the tournament i come to conclusion that roman is too powerful and doesnt need an extra siege spams to destroy fortifications But may b something else like different faction engineers will b same as worker but may b can make some unique faction siege/building that normal worker cant, while...