Search found 1268 matches

by balint
Sun Nov 29, 2015 10:44 am
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Sorry for my absence. I've been really busy the past 2 weeks. I am going to try and continue making maps for the LOTR storyline.

Balint
by balint
Sun Nov 22, 2015 9:56 pm
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 19
Views: 5924

Re: Desing Leader elected!

Congratulations! You chose the right person for it ;)
by balint
Sun Nov 22, 2015 9:53 pm
Forum: OFF Topics
Topic: The modders group needs 3D artists IMMEDIATELY
Replies: 22
Views: 5617

Re: The modders group needs 3D artists IMMEDIATELY

Excuse me for my lack of knowledge in this matter, but wouldn't blender be an acceptable decision as well?
That is a rather nice 3D modelling program as far as I am aware.
by balint
Mon Oct 26, 2015 8:13 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Allies-Rifleman
Replies: 12
Views: 7304

Re: Allies-Rifleman

It is pretty nice :)
by balint
Mon Oct 26, 2015 6:25 am
Forum: Archived - Units and Buildings - General Forum
Topic: Random animals/creature
Replies: 5
Views: 5023

Re: Random animals/creature

Orc Looter: Moves around, mainly targeting producing buildings. Hostlie to all race, except orcs you mean Ghouls are already present. I meant with this that the ghoul is a unit seeking creature. I thought it would be nice that there would be a creature which attack any unit except the units of a sp...
by balint
Sun Oct 25, 2015 9:25 pm
Forum: OFF Topics
Topic: Skyrim
Replies: 3
Views: 1505

Re: Skyrim

Thank you. I didn't know this site.
by balint
Sun Oct 25, 2015 8:54 pm
Forum: Implemented/Closed
Topic: Mapediting - Triggering video -IMPLEMENTED
Replies: 3
Views: 3339

Re: Mapediting - Triggering video

I made an ,, if hero dies'' video. Gonna send it to COOLguy to upload it to the official AoS channel :)
by balint
Sun Oct 25, 2015 8:17 pm
Forum: Implemented/Closed
Topic: Mapediting - Triggering video -IMPLEMENTED
Replies: 3
Views: 3339

Re: Mapediting - Triggering video

COOLguy already made a small video which shows how to put like a couple units.
Place of link: https://youtu.be/yoNreukGEX0
by balint
Sun Oct 25, 2015 8:12 pm
Forum: Archived - Units and Buildings - General Forum
Topic: Random animals/creature
Replies: 5
Views: 5023

Random animals/creature

Do we want to have something similar like in AoS, So randomly generated creatures wander the lands? I've gathered a few of my ideas if Daniel would like to implement something like this. Rogue: Spawns in groups, light armor, low health, medium attack. Waits until a unit gets into its sight then atta...
by balint
Sun Oct 25, 2015 7:57 pm
Forum: OFF Topics
Topic: Skyrim
Replies: 3
Views: 1505

Skyrim

Hi!

Im going to buy the legendary edition of Skyrim sooner or later. I'd luke to ask if any of you has olayed it and has some starting tips or knows any mods which makes the game more realistic (E.g. need to eat, drink, sleep...)
Thank yyou
by balint
Sun Oct 25, 2015 7:44 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Anyobody want to design some new units for the campaign?
We would need:
Uruk pikeman
Rohir rider
Eldar warrior/spearmen/swordsman (goldish armour)
Eldar archer (goldish too)
Balrog
these are the ones i found out atm.
Hero units :
Glorfindel
Sauron
Elendil
Gil Galad
by balint
Sun Oct 25, 2015 5:11 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

I was thibking about 2.
Riders of Rohan, Fellowship vs. Uruks
Treebeard catch/hunt orcs
by balint
Mon Oct 19, 2015 6:58 pm
Forum: Members
Topic: tournament recruiting
Replies: 21
Views: 17719

Re: tournament recruiting

Tournament means, that we play multiplayer matches with given people like if it would be a tounrament. The winner gets a load of gems.
by balint
Mon Oct 19, 2015 4:37 am
Forum: Championship
Topic: Season 2?
Replies: 9
Views: 9760

Season 2?

What about starting a new season this autumn/ winter? Everyone has some spare time to participate?
by balint
Mon Oct 19, 2015 4:35 am
Forum: Unit Design
Topic: Unit design - image requirements
Replies: 31
Views: 17645

Re: Unit design - image requirements

What about an eternal full trial version? :D
Upload it somewhere if you finished, ot might raise my drawing skills from thw 6 year old category to the 10 year old category :S
by balint
Sun Oct 18, 2015 4:17 pm
Forum: Unit Design
Topic: Unit design - image requirements
Replies: 31
Views: 17645

Re: Unit design - image requirements

Does he uploads it somewhere or sends it to you via email?
by balint
Sun Oct 18, 2015 4:16 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 125
Views: 44582

Re: Map design - TRIGGERS (eg. if the hero dies)

That's true :) Thank you Patroid
by balint
Sun Oct 18, 2015 4:15 pm
Forum: Units & Structures
Topic: battleship
Replies: 17
Views: 7156

Re: battleship

Nothing, but I cant thin of any special ability for that :) And we have the imperial battleship as the advances one, so I think it would be nice to add one with a special ability as a different tier 2 type. Your first picture is more likely a good tier 1 battleship. But if you have any other idea, I...
by balint
Sun Oct 18, 2015 8:50 am
Forum: Unit Design
Topic: Unit design - image requirements
Replies: 31
Views: 17645

Re: Unit design - image requirements

What about making a gimp tutorial? To show off the process whic then could be done on phone.
For PC a good screen recorder (free), what many youtubers use is Fraps.
by balint
Sun Oct 18, 2015 8:42 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 125
Views: 44582

Re: Map design - TRIGGERS (eg. if the hero dies)

I can help you only with a guide, because I cant record on my phone (I have no root) What I can think of is there is a trigger which creates units at react area or something called like that. Woth that you select the 5*5 are you want to place the legionaries by adding the top left and bottom right t...
by balint
Sun Oct 18, 2015 8:23 am
Forum: Units & Structures
Topic: battleship
Replies: 17
Views: 7156

Re: battleship

I think it would be best to make 2 battleship tiers. First tier is the basic ones, for the good side, my picture 1 and for the evils the separatist1 ship. Tier 1 units will be similar, but have different strength (eg. The rwpublic ship is stronger attacker, but the separatist can take in more damage...
by balint
Sat Oct 17, 2015 3:31 pm
Forum: Units & Structures
Topic: battleship
Replies: 17
Views: 7156

Re: battleship

Yes. There was an image of the 2. Picture with a large ion cannon on its side, but I could not find it. Picture 1 could have a large cannon emerhing from the red area om top.
by balint
Sat Oct 17, 2015 7:15 am
Forum: Units & Structures
Topic: battleship
Replies: 17
Views: 7156

Re: battleship

I was thinking about something like these
by balint
Wed Oct 14, 2015 9:06 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

I never played it till end. Only the first few turn to see how it turned out.

And now Im getting a crash report on the Helm's deep map when I try to open the tile menu
by balint
Wed Oct 14, 2015 8:40 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Thank you :)

At the moment Im trying to figure out why can't I save the changes made to the Moria mao and why did it reset all my changes....
by balint
Wed Oct 14, 2015 2:02 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Id you can it would be best in HTML, but if you don't know how to do that just send me a plain text and I'll make it.
by balint
Wed Oct 14, 2015 4:54 am
Forum: OFF Topics
Topic: yeah,i am 1 month old now,so what!!
Replies: 46
Views: 10171

Re: yeah,i am 1 month old now,so what!!

Ty :) I am learning the 2 language at the moment, and I often forgot a word and only remember it in the other language :)
by balint
Tue Oct 13, 2015 7:42 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Thanks for your feedback. The second map's new update has been just sent to Daniel. Moria is truly a little confusing, I will try make it more user friendly. Helm's deep: This map's triggering are mainly those ones which I made ro pass time and make a long map/massive fight, so that's nit ready so f...
by balint
Tue Oct 13, 2015 7:04 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Of course. I sent you another map :) A little bit reworked the basics and made the triggers.
by balint
Tue Oct 13, 2015 6:14 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32800

Re: lotr campaign team

Daniel, is it possible to give many units to the Ai? Last time I tried Helms deep the Uruks just stood by the wall. And we would need to be able to use many enemy or add them in waves.

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