Sorry for my absence. I've been really busy the past 2 weeks. I am going to try and continue making maps for the LOTR storyline.
Balint
Search found 1268 matches
- Sun Nov 29, 2015 10:44 am
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
- Sun Nov 22, 2015 9:56 pm
- Forum: Others
- Topic: AOS Desing Leader elected!
- Replies: 19
- Views: 5924
Re: Desing Leader elected!
Congratulations! You chose the right person for it
- Sun Nov 22, 2015 9:53 pm
- Forum: OFF Topics
- Topic: The modders group needs 3D artists IMMEDIATELY
- Replies: 22
- Views: 5617
Re: The modders group needs 3D artists IMMEDIATELY
Excuse me for my lack of knowledge in this matter, but wouldn't blender be an acceptable decision as well?
That is a rather nice 3D modelling program as far as I am aware.
That is a rather nice 3D modelling program as far as I am aware.
- Mon Oct 26, 2015 8:13 am
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Allies-Rifleman
- Replies: 12
- Views: 7304
Re: Allies-Rifleman
It is pretty nice
- Mon Oct 26, 2015 6:25 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Random animals/creature
- Replies: 5
- Views: 5023
Re: Random animals/creature
Orc Looter: Moves around, mainly targeting producing buildings. Hostlie to all race, except orcs you mean Ghouls are already present. I meant with this that the ghoul is a unit seeking creature. I thought it would be nice that there would be a creature which attack any unit except the units of a sp...
- Sun Oct 25, 2015 9:25 pm
- Forum: OFF Topics
- Topic: Skyrim
- Replies: 3
- Views: 1505
Re: Skyrim
Thank you. I didn't know this site.
- Sun Oct 25, 2015 8:54 pm
- Forum: Implemented/Closed
- Topic: Mapediting - Triggering video -IMPLEMENTED
- Replies: 3
- Views: 3339
Re: Mapediting - Triggering video
I made an ,, if hero dies'' video. Gonna send it to COOLguy to upload it to the official AoS channel
- Sun Oct 25, 2015 8:17 pm
- Forum: Implemented/Closed
- Topic: Mapediting - Triggering video -IMPLEMENTED
- Replies: 3
- Views: 3339
Re: Mapediting - Triggering video
COOLguy already made a small video which shows how to put like a couple units.
Place of link: https://youtu.be/yoNreukGEX0
Place of link: https://youtu.be/yoNreukGEX0
- Sun Oct 25, 2015 8:12 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Random animals/creature
- Replies: 5
- Views: 5023
Random animals/creature
Do we want to have something similar like in AoS, So randomly generated creatures wander the lands? I've gathered a few of my ideas if Daniel would like to implement something like this. Rogue: Spawns in groups, light armor, low health, medium attack. Waits until a unit gets into its sight then atta...
- Sun Oct 25, 2015 7:57 pm
- Forum: OFF Topics
- Topic: Skyrim
- Replies: 3
- Views: 1505
Skyrim
Hi!
Im going to buy the legendary edition of Skyrim sooner or later. I'd luke to ask if any of you has olayed it and has some starting tips or knows any mods which makes the game more realistic (E.g. need to eat, drink, sleep...)
Thank yyou
Im going to buy the legendary edition of Skyrim sooner or later. I'd luke to ask if any of you has olayed it and has some starting tips or knows any mods which makes the game more realistic (E.g. need to eat, drink, sleep...)
Thank yyou
- Sun Oct 25, 2015 7:44 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
Anyobody want to design some new units for the campaign?
We would need:
Uruk pikeman
Rohir rider
Eldar warrior/spearmen/swordsman (goldish armour)
Eldar archer (goldish too)
Balrog
these are the ones i found out atm.
Hero units :
Glorfindel
Sauron
Elendil
Gil Galad
We would need:
Uruk pikeman
Rohir rider
Eldar warrior/spearmen/swordsman (goldish armour)
Eldar archer (goldish too)
Balrog
these are the ones i found out atm.
Hero units :
Glorfindel
Sauron
Elendil
Gil Galad
- Sun Oct 25, 2015 5:11 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
I was thibking about 2.
Riders of Rohan, Fellowship vs. Uruks
Treebeard catch/hunt orcs
Riders of Rohan, Fellowship vs. Uruks
Treebeard catch/hunt orcs
- Mon Oct 19, 2015 6:58 pm
- Forum: Members
- Topic: tournament recruiting
- Replies: 21
- Views: 17719
Re: tournament recruiting
Tournament means, that we play multiplayer matches with given people like if it would be a tounrament. The winner gets a load of gems.
- Mon Oct 19, 2015 4:37 am
- Forum: Championship
- Topic: Season 2?
- Replies: 9
- Views: 9760
Season 2?
What about starting a new season this autumn/ winter? Everyone has some spare time to participate?
- Mon Oct 19, 2015 4:35 am
- Forum: Unit Design
- Topic: Unit design - image requirements
- Replies: 31
- Views: 17645
Re: Unit design - image requirements
What about an eternal full trial version?
Upload it somewhere if you finished, ot might raise my drawing skills from thw 6 year old category to the 10 year old category :S
Upload it somewhere if you finished, ot might raise my drawing skills from thw 6 year old category to the 10 year old category :S
- Sun Oct 18, 2015 4:17 pm
- Forum: Unit Design
- Topic: Unit design - image requirements
- Replies: 31
- Views: 17645
Re: Unit design - image requirements
Does he uploads it somewhere or sends it to you via email?
- Sun Oct 18, 2015 4:16 pm
- Forum: Map Design
- Topic: Map design - TRIGGERS (eg. if the hero dies)
- Replies: 125
- Views: 44582
Re: Map design - TRIGGERS (eg. if the hero dies)
That's true Thank you Patroid
- Sun Oct 18, 2015 4:15 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7156
Re: battleship
Nothing, but I cant thin of any special ability for that :) And we have the imperial battleship as the advances one, so I think it would be nice to add one with a special ability as a different tier 2 type. Your first picture is more likely a good tier 1 battleship. But if you have any other idea, I...
- Sun Oct 18, 2015 8:50 am
- Forum: Unit Design
- Topic: Unit design - image requirements
- Replies: 31
- Views: 17645
Re: Unit design - image requirements
What about making a gimp tutorial? To show off the process whic then could be done on phone.
For PC a good screen recorder (free), what many youtubers use is Fraps.
For PC a good screen recorder (free), what many youtubers use is Fraps.
- Sun Oct 18, 2015 8:42 am
- Forum: Map Design
- Topic: Map design - TRIGGERS (eg. if the hero dies)
- Replies: 125
- Views: 44582
Re: Map design - TRIGGERS (eg. if the hero dies)
I can help you only with a guide, because I cant record on my phone (I have no root) What I can think of is there is a trigger which creates units at react area or something called like that. Woth that you select the 5*5 are you want to place the legionaries by adding the top left and bottom right t...
- Sun Oct 18, 2015 8:23 am
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7156
Re: battleship
I think it would be best to make 2 battleship tiers. First tier is the basic ones, for the good side, my picture 1 and for the evils the separatist1 ship. Tier 1 units will be similar, but have different strength (eg. The rwpublic ship is stronger attacker, but the separatist can take in more damage...
- Sat Oct 17, 2015 3:31 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7156
Re: battleship
Yes. There was an image of the 2. Picture with a large ion cannon on its side, but I could not find it. Picture 1 could have a large cannon emerhing from the red area om top.
- Sat Oct 17, 2015 7:15 am
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7156
Re: battleship
I was thinking about something like these
- Wed Oct 14, 2015 9:06 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
I never played it till end. Only the first few turn to see how it turned out.
And now Im getting a crash report on the Helm's deep map when I try to open the tile menu
And now Im getting a crash report on the Helm's deep map when I try to open the tile menu
- Wed Oct 14, 2015 8:40 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
Thank you
At the moment Im trying to figure out why can't I save the changes made to the Moria mao and why did it reset all my changes....
At the moment Im trying to figure out why can't I save the changes made to the Moria mao and why did it reset all my changes....
- Wed Oct 14, 2015 2:02 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
Id you can it would be best in HTML, but if you don't know how to do that just send me a plain text and I'll make it.
- Wed Oct 14, 2015 4:54 am
- Forum: OFF Topics
- Topic: yeah,i am 1 month old now,so what!!
- Replies: 46
- Views: 10171
Re: yeah,i am 1 month old now,so what!!
Ty I am learning the 2 language at the moment, and I often forgot a word and only remember it in the other language
- Tue Oct 13, 2015 7:42 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
Thanks for your feedback. The second map's new update has been just sent to Daniel. Moria is truly a little confusing, I will try make it more user friendly. Helm's deep: This map's triggering are mainly those ones which I made ro pass time and make a long map/massive fight, so that's nit ready so f...
- Tue Oct 13, 2015 7:04 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
Of course. I sent you another map A little bit reworked the basics and made the triggers.
- Tue Oct 13, 2015 6:14 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32800
Re: lotr campaign team
Daniel, is it possible to give many units to the Ai? Last time I tried Helms deep the Uruks just stood by the wall. And we would need to be able to use many enemy or add them in waves.