Search found 342 matches

by HokanPL
Thu Nov 24, 2016 8:07 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

I need one texture assistant RIGHT NOW. I can make textures, but I can't rework it then to damaged version (when unit/building is damaged during the battle). Always when I try it looks innatural and unrealistic. Can somebody help?
by HokanPL
Thu Nov 24, 2016 7:58 pm
Forum: OFF Topics
Topic: C&C as comedy?
Replies: 0
Views: 1327

C&C as comedy?

by HokanPL
Fri Nov 18, 2016 7:34 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

That's the idea: Age of Arca could be new AoS edition, as prequel of story in my mod for C&C 3 :)
by HokanPL
Fri Nov 18, 2016 7:16 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

About what are you asking, MightyGuy?
by HokanPL
Thu Nov 17, 2016 11:45 pm
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Daniel, I hope you DIDN'T delete this email, because I've started thinking about OUR answer, a bit malignant answer :twisted:
by HokanPL
Wed Nov 16, 2016 10:46 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

But I will need your help and support, I can't do everything alone, and I'm sure most of you are very intelligent and creative people who together can conquer the world :) Age of Arca could be kind of prequel for my mod story: starting with revolution in Europe started by mysterious Hegemons dynasty...
by HokanPL
Wed Nov 16, 2016 5:44 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

I have mad idea :D
If not Age of Alerts, maybe... Age of Arca? Based on universe of my mod, war between Corporation, F.A.R. and A.S.U.T. in far future? :P
by HokanPL
Wed Nov 16, 2016 5:16 pm
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Yeah, perhaps I can make some campaigns for AOW inspired with Red Alert history
by HokanPL
Wed Nov 16, 2016 6:48 am
Forum: Introduction (AOA design leader: HokanPL)
Topic: Big Picture
Replies: 27
Views: 26476

Re: Big Picture

moddb.com/mods/command-conquer-mystery-of-arca Logo is ready, not published. 1 in-game model is ready, not published screenshot from game engine, only 1 thing to repair in xml code 1 model almost ready, soon in game engine. 1 new mechanism in the game (limited ammunition for some stronger land units...
by HokanPL
Tue Nov 15, 2016 11:05 pm
Forum: OFF Topics
Topic: Forum Roles - ANSWERED
Replies: 8
Views: 1743

Re: Forum Roles - ANSWERED

Are you talking about automatic forum ranks, based on number of posts? On our old Polish C&C forum (dead one) we had military ranks, like
-Recruit <50 posts
-Older Recruit 50-100 posts
-Sergeant 100-250 posts
-Leutant 250-500
etc.
by HokanPL
Tue Nov 15, 2016 9:26 pm
Forum: Introduction (AOA design leader: HokanPL)
Topic: Big Picture
Replies: 27
Views: 26476

Re: Big Picture

Because of THEM http://vignette1.wikia.nocookie.net/logopedia/images/d/dd/EA_Games_logo.jpg the whole project has to be CLOSED. THIS IS WAR! Support my mod project, comment on moddb.com, track, send suggestions, make it more popular, search for people who could be interested in cooperation. Now I ha...
by HokanPL
Tue Nov 15, 2016 8:50 pm
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Eh... stupid EA. Like always. Age of Alerts and Age of Tiberium - goodbye ;-;
by HokanPL
Mon Nov 14, 2016 11:07 pm
Forum: DEVELOPER version changes
Topic: version v1.040 still
Replies: 27
Views: 14829

Re: version v1.040 still

I have updated Dev version, tomorrow I will download it one more time and check.

Triggers: So must I use trigger add all units first, and then add/remove?
by HokanPL
Mon Nov 14, 2016 2:40 pm
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

I've used this website to edit this pdf.

http://www.pdfescape.com/

I've sent it to you, Daniel. Please, fill in:
Name:
Company:
Address:
Phone:
Email:
And let's go with this! :)
by HokanPL
Mon Nov 14, 2016 1:03 pm
Forum: DEVELOPER version changes
Topic: version v1.040 still
Replies: 27
Views: 14829

Re: version v1.040 still

I dont have this old map. I will type it manually tomorrow. Triarii error still not solved, he is like a wall. Error with trigger Remove object from buildables for player X (something like this) I've removed Centurion and 've added Triarii, Hastati and Principes. I can't recruit anything nor invent ...
by HokanPL
Fri Nov 04, 2016 2:04 pm
Forum: Gameplay & UI
Topic: Ranged not avablie to counterattack
Replies: 14
Views: 2988

Re: Ranged not avablie to counterattack

Panie, co z pana za Polak że "tesz" piszesz przez sz xD Spokojnie, teŻ żartuję :D

*to the rest*

Nothing important, comrades :lol:
by HokanPL
Fri Nov 04, 2016 1:58 pm
Forum: DEVELOPER version changes
Topic: version v1.040 still
Replies: 27
Views: 14829

Re: version v1.040 still

I will type it manually, because copying descriptions of maps on my mobile is impossible. Next week (near Thursday) I'm going to send it, and last map should be ready this time
by HokanPL
Fri Nov 04, 2016 1:54 pm
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

And it will be in game, in act 2 ;) I can't say more :P
by HokanPL
Fri Nov 04, 2016 7:02 am
Forum: DEVELOPER version changes
Topic: version v1.040 still
Replies: 27
Views: 14829

Re: version v1.040 still

1. Triarii unit blocks still everybody like a wall, even allies.
2. My map is replaced, but with no description. Have I to type it manually or you can copy&paste text from old map?
by HokanPL
Fri Nov 04, 2016 6:53 am
Forum: OFF Topics
Topic: Announcement! (my mod)
Replies: 27
Views: 7024

Re: Announcement! (my mod)

http://www.moddb.com/mods/command-conqu ... n#imagebox

New model almost ready, I have to:
-export model & uv layers& animations
-create nrm, spm abd House Color textures
-create "damaged" versions of the textures above
by HokanPL
Wed Nov 02, 2016 4:24 pm
Forum: Gameplay & UI
Topic: Ranged not avablie to counterattack
Replies: 14
Views: 2988

Re: Ranged not avablie to counterattack

WORKER1212 wrote:Its true with the polish families :lol:
Do you want to be crushed with our national army?
Do you want to know how furious white eagle attacks?

Image
by HokanPL
Mon Oct 31, 2016 8:48 pm
Forum: DEVELOPER version changes
Topic: version v1.040 still
Replies: 27
Views: 14829

Re: version v1.040 still

http://www.androidutils.com/forum/viewtopic.php?f=5&p=30985#p30985 Last post. Daniel, can you repair it? Last map of Paths of Rome Campaign is almost ready but I don't send it until new "Demolition" will be added (or old one replaced with new one - make sure new map'll have description...
by HokanPL
Fri Oct 28, 2016 12:14 pm
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Ok, I will do that and send this form to you, in three hours I suppose EDIT: Sorry, I can't. In my mobile phone I have very ugly Internet (good only for posting on forums), and for few days I don't have access to public computers with stable connection because of All Saints' Day and about week long ...
by HokanPL
Thu Oct 27, 2016 9:15 pm
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Or maybe just write here what should be written where and what should I correct :) BTW. Paint has text option too, if you don't remember :P and when there's something wrong, you can: 1. change image size for a while 2. write text one more time 3. delete old one and move new text to right place 4. re...
by HokanPL
Thu Oct 27, 2016 9:34 am
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Can't you just download from here? It is A4 size, downloadable and editable in Paint ;)
by HokanPL
Thu Oct 27, 2016 9:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Allies-WarFactory
Replies: 1
Views: 2997

Allies-WarFactory

The mainstay of any Red alert force, this allows production of and and all vehicles when the necessary prerequisite buildings are available. Have at least two of these around the base for faster production. Cost: 4 HP: 1000 Attack Power: 0 Range: 0 Armor: Light (2) Speed: 0 Sight: 2 Action/turn: 1/...
by HokanPL
Thu Oct 27, 2016 8:29 am
Forum: List of permissions for copyrighted content
Topic: Concept Arts / Bigger Graphics
Replies: 48
Views: 24049

Re: Concept Arts / Bigger Graphics

Please check what I've written because I could make some mistakes ;)
Original it was PDF, but I don't have software to edit PDF. So I've pasted it to... Paint :D

Use Calibri size 11 :)
by HokanPL
Thu Oct 27, 2016 5:40 am
Forum: Gameplay & UI
Topic: Ranged not avablie to counterattack
Replies: 14
Views: 2988

Re: Ranged not avablie to counterattack

When enemy is close, attacked archer can be angry and just beat you with his bow, or with unarmed arms :P like angry woman when her husband returns to home drunked xD
by HokanPL
Thu Oct 27, 2016 5:35 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peacekeeper
Replies: 18
Views: 7785

Re: Peacekeeper

Somewhere we've written better is 64x64 tile size, the same like used in AOW, as I remember. Source of images and stats (website) I gave. If not this, it can be Wikia. Stats are similar to these in AOS, the only differences: - 1 type of armour (not armour & pierce armour) -> none (0), wood (1-2)...

Go to advanced search