Search found 342 matches
- Thu Nov 24, 2016 8:07 pm
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
I need one texture assistant RIGHT NOW. I can make textures, but I can't rework it then to damaged version (when unit/building is damaged during the battle). Always when I try it looks innatural and unrealistic. Can somebody help?
- Thu Nov 24, 2016 7:58 pm
- Forum: OFF Topics
- Topic: C&C as comedy?
- Replies: 0
- Views: 1327
C&C as comedy?
Tiberium Catastrophe:
https://m.youtube.com/watch?v=5T1EInkLpvM
Tiberium Extasy
https://m.youtube.com/watch?v=AGtd0KkOvG4
https://m.youtube.com/watch?v=QC3PDflsuQA
Have fun! Especially with second one
https://m.youtube.com/watch?v=5T1EInkLpvM
Tiberium Extasy
https://m.youtube.com/watch?v=AGtd0KkOvG4
https://m.youtube.com/watch?v=QC3PDflsuQA
Have fun! Especially with second one
- Fri Nov 18, 2016 7:34 pm
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
That's the idea: Age of Arca could be new AoS edition, as prequel of story in my mod for C&C 3
- Fri Nov 18, 2016 7:16 pm
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
About what are you asking, MightyGuy?
- Thu Nov 17, 2016 11:45 pm
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Daniel, I hope you DIDN'T delete this email, because I've started thinking about OUR answer, a bit malignant answer
- Wed Nov 16, 2016 10:46 pm
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
But I will need your help and support, I can't do everything alone, and I'm sure most of you are very intelligent and creative people who together can conquer the world :) Age of Arca could be kind of prequel for my mod story: starting with revolution in Europe started by mysterious Hegemons dynasty...
- Wed Nov 16, 2016 5:44 pm
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
I have mad idea
If not Age of Alerts, maybe... Age of Arca? Based on universe of my mod, war between Corporation, F.A.R. and A.S.U.T. in far future?
If not Age of Alerts, maybe... Age of Arca? Based on universe of my mod, war between Corporation, F.A.R. and A.S.U.T. in far future?
- Wed Nov 16, 2016 5:16 pm
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Yeah, perhaps I can make some campaigns for AOW inspired with Red Alert history
- Wed Nov 16, 2016 6:48 am
- Forum: Introduction (AOA design leader: HokanPL)
- Topic: Big Picture
- Replies: 27
- Views: 26476
Re: Big Picture
moddb.com/mods/command-conquer-mystery-of-arca Logo is ready, not published. 1 in-game model is ready, not published screenshot from game engine, only 1 thing to repair in xml code 1 model almost ready, soon in game engine. 1 new mechanism in the game (limited ammunition for some stronger land units...
- Tue Nov 15, 2016 11:05 pm
- Forum: OFF Topics
- Topic: Forum Roles - ANSWERED
- Replies: 8
- Views: 1743
Re: Forum Roles - ANSWERED
Are you talking about automatic forum ranks, based on number of posts? On our old Polish C&C forum (dead one) we had military ranks, like
-Recruit <50 posts
-Older Recruit 50-100 posts
-Sergeant 100-250 posts
-Leutant 250-500
etc.
-Recruit <50 posts
-Older Recruit 50-100 posts
-Sergeant 100-250 posts
-Leutant 250-500
etc.
- Tue Nov 15, 2016 9:26 pm
- Forum: Introduction (AOA design leader: HokanPL)
- Topic: Big Picture
- Replies: 27
- Views: 26476
Re: Big Picture
Because of THEM http://vignette1.wikia.nocookie.net/logopedia/images/d/dd/EA_Games_logo.jpg the whole project has to be CLOSED. THIS IS WAR! Support my mod project, comment on moddb.com, track, send suggestions, make it more popular, search for people who could be interested in cooperation. Now I ha...
- Tue Nov 15, 2016 8:50 pm
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Eh... stupid EA. Like always. Age of Alerts and Age of Tiberium - goodbye ;-;
- Mon Nov 14, 2016 11:07 pm
- Forum: DEVELOPER version changes
- Topic: version v1.040 still
- Replies: 27
- Views: 14829
Re: version v1.040 still
I have updated Dev version, tomorrow I will download it one more time and check.
Triggers: So must I use trigger add all units first, and then add/remove?
Triggers: So must I use trigger add all units first, and then add/remove?
- Mon Nov 14, 2016 2:40 pm
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
I've used this website to edit this pdf.
http://www.pdfescape.com/
I've sent it to you, Daniel. Please, fill in:
http://www.pdfescape.com/
I've sent it to you, Daniel. Please, fill in:
And let's go with this!Name:
Company:
Address:
Phone:
Email:
- Mon Nov 14, 2016 1:03 pm
- Forum: DEVELOPER version changes
- Topic: version v1.040 still
- Replies: 27
- Views: 14829
Re: version v1.040 still
I dont have this old map. I will type it manually tomorrow. Triarii error still not solved, he is like a wall. Error with trigger Remove object from buildables for player X (something like this) I've removed Centurion and 've added Triarii, Hastati and Principes. I can't recruit anything nor invent ...
- Fri Nov 04, 2016 2:04 pm
- Forum: Gameplay & UI
- Topic: Ranged not avablie to counterattack
- Replies: 14
- Views: 2988
Re: Ranged not avablie to counterattack
Panie, co z pana za Polak że "tesz" piszesz przez sz xD Spokojnie, teŻ żartuję
*to the rest*
Nothing important, comrades
*to the rest*
Nothing important, comrades
- Fri Nov 04, 2016 1:58 pm
- Forum: DEVELOPER version changes
- Topic: version v1.040 still
- Replies: 27
- Views: 14829
Re: version v1.040 still
I will type it manually, because copying descriptions of maps on my mobile is impossible. Next week (near Thursday) I'm going to send it, and last map should be ready this time
- Fri Nov 04, 2016 1:54 pm
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
And it will be in game, in act 2 I can't say more
- Fri Nov 04, 2016 7:02 am
- Forum: DEVELOPER version changes
- Topic: version v1.040 still
- Replies: 27
- Views: 14829
Re: version v1.040 still
1. Triarii unit blocks still everybody like a wall, even allies.
2. My map is replaced, but with no description. Have I to type it manually or you can copy&paste text from old map?
2. My map is replaced, but with no description. Have I to type it manually or you can copy&paste text from old map?
- Fri Nov 04, 2016 6:53 am
- Forum: OFF Topics
- Topic: Announcement! (my mod)
- Replies: 27
- Views: 7024
Re: Announcement! (my mod)
http://www.moddb.com/mods/command-conqu ... n#imagebox
New model almost ready, I have to:
-export model & uv layers& animations
-create nrm, spm abd House Color textures
-create "damaged" versions of the textures above
New model almost ready, I have to:
-export model & uv layers& animations
-create nrm, spm abd House Color textures
-create "damaged" versions of the textures above
- Wed Nov 02, 2016 4:24 pm
- Forum: Gameplay & UI
- Topic: Ranged not avablie to counterattack
- Replies: 14
- Views: 2988
Re: Ranged not avablie to counterattack
Do you want to be crushed with our national army?WORKER1212 wrote:Its true with the polish families
Do you want to know how furious white eagle attacks?
- Mon Oct 31, 2016 8:48 pm
- Forum: DEVELOPER version changes
- Topic: version v1.040 still
- Replies: 27
- Views: 14829
Re: version v1.040 still
http://www.androidutils.com/forum/viewtopic.php?f=5&p=30985#p30985 Last post. Daniel, can you repair it? Last map of Paths of Rome Campaign is almost ready but I don't send it until new "Demolition" will be added (or old one replaced with new one - make sure new map'll have description...
- Fri Oct 28, 2016 12:14 pm
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Ok, I will do that and send this form to you, in three hours I suppose EDIT: Sorry, I can't. In my mobile phone I have very ugly Internet (good only for posting on forums), and for few days I don't have access to public computers with stable connection because of All Saints' Day and about week long ...
- Fri Oct 28, 2016 5:29 am
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
- Thu Oct 27, 2016 9:15 pm
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Or maybe just write here what should be written where and what should I correct :) BTW. Paint has text option too, if you don't remember :P and when there's something wrong, you can: 1. change image size for a while 2. write text one more time 3. delete old one and move new text to right place 4. re...
- Thu Oct 27, 2016 9:34 am
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Can't you just download from here? It is A4 size, downloadable and editable in Paint
- Thu Oct 27, 2016 9:32 am
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Allies-WarFactory
- Replies: 1
- Views: 2997
Allies-WarFactory
The mainstay of any Red alert force, this allows production of and and all vehicles when the necessary prerequisite buildings are available. Have at least two of these around the base for faster production. Cost: 4 HP: 1000 Attack Power: 0 Range: 0 Armor: Light (2) Speed: 0 Sight: 2 Action/turn: 1/...
- Thu Oct 27, 2016 8:29 am
- Forum: List of permissions for copyrighted content
- Topic: Concept Arts / Bigger Graphics
- Replies: 48
- Views: 24049
Re: Concept Arts / Bigger Graphics
Please check what I've written because I could make some mistakes
Original it was PDF, but I don't have software to edit PDF. So I've pasted it to... Paint
Use Calibri size 11
Original it was PDF, but I don't have software to edit PDF. So I've pasted it to... Paint
Use Calibri size 11
- Thu Oct 27, 2016 5:40 am
- Forum: Gameplay & UI
- Topic: Ranged not avablie to counterattack
- Replies: 14
- Views: 2988
Re: Ranged not avablie to counterattack
When enemy is close, attacked archer can be angry and just beat you with his bow, or with unarmed arms like angry woman when her husband returns to home drunked xD
- Thu Oct 27, 2016 5:35 am
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Peacekeeper
- Replies: 18
- Views: 7785
Re: Peacekeeper
Somewhere we've written better is 64x64 tile size, the same like used in AOW, as I remember. Source of images and stats (website) I gave. If not this, it can be Wikia. Stats are similar to these in AOS, the only differences: - 1 type of armour (not armour & pierce armour) -> none (0), wood (1-2)...