Search found 7809 matches

by makazuwr32
Tue Jan 31, 2023 10:50 am
Forum: Reporting Issues
Topic: Goblin batrider not flying properly ANSWERED
Replies: 1
Views: 447

Re: Goblin batrider not flying properly

That is normal.
Not a bug.
by makazuwr32
Tue Jan 24, 2023 12:49 pm
Forum: Other ideas
Topic: Engine: Spectating Matches
Replies: 9
Views: 863

Re: Spectating Matches

Stratego (dev) wrote: Tue Jan 24, 2023 7:18 am i feel this can be a new way to cheat too, to spectate enemy positions and plans while on other account he plays.
What about this option being available only for open maps?
Not for explored/fog.
by makazuwr32
Tue Jan 24, 2023 12:36 pm
Forum: Reporting Issues
Topic: Veteran stacks with helmsmasher and uruk berserker
Replies: 4
Views: 611

Re: Veteran stacks with helmsmasher and uruk berserker

that is not so good atm. we can not "reproduce" the veteranity... we can remove level up of that unit - so that is a standalone. or we can give him the veteran effect only on last level? it is not easy to code, actually i have no idea how that would be good... I will think about this. But...
by makazuwr32
Tue Jan 24, 2023 5:50 am
Forum: Other ideas
Topic: Engine: Spectating Matches
Replies: 9
Views: 863

Re: Spectating Matches

This would be awesome. Alas i would suggest to further think on this idea in next way: 1. Give similar option to choose for spectrators as for «match open for joining» setting — open for anyone, password protected (will share password with joining for playing), friends only or no spectrators. 2. Sep...
by makazuwr32
Tue Jan 24, 2023 5:38 am
Forum: Reporting Issues
Topic: Veteran stacks with helmsmasher and uruk berserker
Replies: 4
Views: 611

Re: Veteran stacks with helmsmasher and uruk berserker

I understand that from a coding point, when units get upgraded, they must transform into a fresh new unit, but then they lose all veteran stacks they gathered before. For this reason, helmsmasher and uruk berserker aren't worth buying before all orc/warrior upgrades. Since helmsmasher is weak pick ...
by makazuwr32
Sat Jan 21, 2023 8:51 am
Forum: Gameplay & UI
Topic: Showing Waypoint target location
Replies: 16
Views: 1142

Re: Showing Waypoint target location

I remember one match in which i was loosing badly and my opponent began using waypoints and that is exactly what i used for comeback and to win the match in the end. Since waypointed enemies move on their own, use abilities randomly, shopt randomly then if i perfectly calculate their possible moveme...
by makazuwr32
Sat Jan 21, 2023 8:46 am
Forum: Reporting Issues
Topic: Possible problem with the ability of the Monster Skeleton Denezin ANSWERED
Replies: 4
Views: 594

Re: Possible problem with the ability of the Monster Skeleton Denezin

The problem here is that this skill stops enemy unit. If we will allow for it to be used multiple times by same 1 turn cost unit it will result in completely immobilized enemy army for eternity as long as you will rotate those units. If this unit had cost higher than 1 turn it might get some reasona...
by makazuwr32
Fri Jan 20, 2023 5:48 pm
Forum: Others
Topic: Question about Monster Harbinger's "Monster Animation" ANSWERED
Replies: 2
Views: 512

Re: Question about Monster Harbinger's "Monster Animation"

nothing else.

Generic raise dead that has no action cost thus you can both attack and after killing enemies raise them right away.
by makazuwr32
Fri Jan 20, 2023 5:35 am
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

Not sure.
Can you put them in and show how will they look like in the game?

I am just afraid that they will be too bright.
by makazuwr32
Thu Jan 19, 2023 4:59 pm
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

if they are fine for you you can put them in but as a white-green rarity at most.
by makazuwr32
Thu Jan 19, 2023 4:57 pm
Forum: Orc
Topic: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))
Replies: 4
Views: 754

Re: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))

Eh? The wight can switch from melee to range! Not applicable from troll axe throwers? Wight has much worse stats for that and also has only 1 action. For 4 actions melee unit for orc race who can get additionally up to +90 extra attack - +18 via orc strength, +45 via bloodlust, +18 via orc leader a...
by makazuwr32
Wed Jan 18, 2023 4:09 am
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

Why only one assassin skin though?
We may have as much as we want.
by makazuwr32
Sun Jan 15, 2023 10:19 pm
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

Stratego (dev) wrote: Sun Jan 15, 2023 9:28 pm or <race> ronins :)
Fine as well.
Just get them in.
by makazuwr32
Sun Jan 15, 2023 8:29 pm
Forum: Reporting Issues
Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
Replies: 14
Views: 1012

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

Hm? Only on that unit, huh. Noted. Now to «how to fix that». Is it currently possible to make another variant of «raise dead» spell but with different result of summoned from corpses units? Instead of classic skeletons to raise zombies/mutated plants/hunting ghosts/whatever else will come to our ide...
by makazuwr32
Sun Jan 15, 2023 8:21 pm
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

Well «random [race name]» sounds not so bad either.
by makazuwr32
Sun Jan 15, 2023 1:44 pm
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

Maybe «outcasts», «hermits» or something similar?

Something that means that they are combined from too different groups.
Something like «[race name] motley crowd/throng/drove».

Do not like generic names — «bunch» and «group».
Better to same those for something more common.
by makazuwr32
Sun Jan 15, 2023 12:49 am
Forum: Reporting Issues
Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
Replies: 14
Views: 1012

Re: Double unintended interaction abuse? Cemetery reaper/troll chaman

We have that category on crocodile spirit summon and on banshee.
by makazuwr32
Sun Jan 15, 2023 12:48 am
Forum: Skins for AoF
Topic: Slavic skin. IMPLEMENTED
Replies: 45
Views: 5552

Re: Slavic skin.

Will do a bit later on weekends.
by makazuwr32
Sun Jan 15, 2023 12:48 am
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

Stratego (dev) wrote: Sat Jan 14, 2023 9:11 pm separate skins: i think i hould make a skinpack that is like a "mixed" pack or something.
eg. one for each race.
how should i call it?
What about [«Race name» rogues]?
by makazuwr32
Sat Jan 14, 2023 9:10 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

Perfect score.
by makazuwr32
Sat Jan 14, 2023 9:04 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

Yes that one.
by makazuwr32
Sat Jan 14, 2023 9:00 am
Forum: Skins for AoF
Topic: Slavic skin. IMPLEMENTED
Replies: 45
Views: 5552

Re: Slavic skin.

@Stratego (dev)
This one also needs to be implemented.

Name this skinpack «Orthodox Empire».
by makazuwr32
Sat Jan 14, 2023 8:56 am
Forum: Skins for AoF
Topic: AOF skins
Replies: 151
Views: 20613

Re: AOF skins

1st: http://ageofstrategy.net/viewtopic.php?f=353&t=7908&sid=c52f83bd7f92d9f0865564cc3e50a3fc&start=60#p113486 Here we implemented only skins up to elven captain. Better to add rest of them to the same skinpack. _______________________________________________________ 2nd, for separate un...
by makazuwr32
Sat Jan 14, 2023 8:55 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

I meant part with raise dead affecting bone towers.
Prior to may of 2022 for sure there was no such problem.
by makazuwr32
Sat Jan 14, 2023 8:49 am
Forum: Gameplay & UI
Topic: Showing Waypoint target location
Replies: 16
Views: 1142

Re: Showing Waypoint target location

Stratego (dev) wrote: Sat Jan 14, 2023 8:21 am not using waypoints sounds unbelieveably painful to me, especially in end game - but ok :)
(i literally use on every factory when i need to transfer produced units from a far TC to a warzone)
I just move factories closer to warzone.
by makazuwr32
Sat Jan 14, 2023 8:49 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

gryphon: - i changed to arrow type attack (what visual should be? the default arrow?) - existing categories seems good: "trnCategories":["U_MOUNTED", "U_SHOOTER", "U_ALIVE", "U_FLYING", "U_IMPERIAL", "DOC_FLYING", "U_ANTI_IN...
by makazuwr32
Sat Jan 14, 2023 8:43 am
Forum: Archive — Skins for AoF
Topic: Imperial Skin — IMPLEMENTED
Replies: 16
Views: 2543

Re: Imperial Skin — IMPLEMENTED

@Stratego (dev) imperials skin pack needs this
Anchar wrote: Thu Sep 15, 2022 8:11 pm+
To be added to the pack.
by makazuwr32
Sat Jan 14, 2023 8:40 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

here is should set: 1. Imperial Gryphon archers should shoot arrows (and dealing pierce damage) 2. the unlockable part is not clear, should i set "writing tech + imperial defense" as requirement? the requirements are not there now? or they not work only in castle? 1. Yes + check categorie...
by makazuwr32
Sat Jan 14, 2023 8:40 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

Hm? Until some time ago it was fine though. At very least in may of 2022 it was. actually it is not really possible. if we talk here about the forced transformation effect (instead of using the "raise dead" special function) than it was never working (properly). as only the "raise de...
by makazuwr32
Sat Jan 14, 2023 8:34 am
Forum: Reporting Issues
Topic: New bug report Jan 12, 2023
Replies: 19
Views: 1016

Re: New bug report Jan 12, 2023

1st: Stratego (dev) here is should set: 1. Imperial Gryphon archers should shoot arrows (and dealing pierce damage) 2. the unlockable part is not clear, should i set "writing tech + imperial defense" as requirement? the requirements are not there now? or they not work only in castle? 1. Y...

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