Search found 5326 matches
- Sat Feb 17, 2024 8:22 am
- Forum: Insectoids
- Topic: Heavy Cannons READY
- Replies: 1
- Views: 125
Re: Heavy Cannons READY
Nice, should probably be locked behind the tech that increase attack of laser abilities.
- Sat Feb 17, 2024 8:21 am
- Forum: Insectoids
- Topic: Marine biology
- Replies: 3
- Views: 131
Re: Marine biology
Thats a powerful effect, Im not sure about this.
Its also a first tech for a subrace. They probably should have techs but Im not sure.
Its also a first tech for a subrace. They probably should have techs but Im not sure.
- Sat Feb 17, 2024 8:19 am
- Forum: Insectoids
- Topic: Metallic nature READY
- Replies: 5
- Views: 264
Re: Metallic nature
This was posted here before: https://www.ageofstrategy.net/viewtopic.php?t=13579
I kinda prefer the name of that one. The image might not work for that name unfortunetely.
I kinda prefer the name of that one. The image might not work for that name unfortunetely.
- Sat Feb 17, 2024 8:17 am
- Forum: Insectoids
- Topic: Reinforced power cells READY
- Replies: 2
- Views: 131
Re: Reinforced power cells
Seems fine, I think it can cost 4 since its for very limited amount of units.
- Sat Feb 17, 2024 8:15 am
- Forum: Insectoids
- Topic: Bio fortifications READY
- Replies: 1
- Views: 155
Re: Bio fortifications
Seems good, dodge increments at way smaller values than armor so it can be balanced for stacking like that.
- Sat Feb 17, 2024 8:14 am
- Forum: Insectoids
- Topic: Overload
- Replies: 4
- Views: 335
Re: Overload
What were we considering for the drawback again? I can think of some options: 1) Suffering damage as % of hp 2) Lowered attack for a turn or two after the end of the effect 3) Lowered armor for a turn or two after the end of the effect 4) Lowered armor during the effect 5) Self emp for a turn after ...
- Sat Feb 17, 2024 8:06 am
- Forum: Insectoids
- Topic: Cluster bombs READY
- Replies: 5
- Views: 152
Re: Cluster bombs
Seems good. Maybe the effect should only be -1 sight so the sight isn't lower than speed, I feel like that's annoying. Can be -3 attack. The artillery ability and the bombing one should probably be aoe while the grenade is single target.
I feel like the ability sprites could have some more shading.
I feel like the ability sprites could have some more shading.
- Sat Feb 17, 2024 8:01 am
- Forum: Insectoids
- Topic: Chitin plating
- Replies: 4
- Views: 188
Re: Chitin plating
Im not sure what the image is meant to portray to be honestly.
- Sat Feb 17, 2024 7:59 am
- Forum: Reptilians
- Topic: Anti psychic machinery
- Replies: 5
- Views: 154
Re: Anti psychic machinery
I was probably saying the same thing on Discord, I feel like this tech would be more useful for, like humans, since it's mainly reptilians that have psionic abilities.
- Sat Feb 17, 2024 7:57 am
- Forum: Humans
- Topic: Sophisticated aerial missiles
- Replies: 4
- Views: 150
Re: Sophisticated aerial missiles
Maybe this should be part of the tech that increase the attack of rocket stuff? I thought I couldnt make that work but I believe I was wrong. It's definetely wierd how it works right now.
- Tue Dec 19, 2023 9:28 pm
- Forum: Planetary
- Topic: Digester READY+STATS
- Replies: 23
- Views: 3702
Re: Digester READY+STATS
updated stats
- Tue Dec 19, 2023 9:25 pm
- Forum: Planetary
- Topic: Plague bringer READY+STATS
- Replies: 3
- Views: 387
Re: Plague bringer READY+STATS
Updated stats - use image Plaguebringer3.png
- Tue Dec 19, 2023 9:20 pm
- Forum: Archive
- Topic: Russula IMPLEMENTED
- Replies: 4
- Views: 512
Re: Russula READY+STATS
Finalised stats - its very tank but only in a building and their damage is kinda lower since they dont have poison.
I think the second image is better - with hidden heads.
I think the second image is better - with hidden heads.
- Sat Oct 28, 2023 5:13 pm
- Forum: Myconids
- Topic: Fungal reforestation
- Replies: 4
- Views: 213
Re: Fungal reforestation
In fact, the technology would only block these two buildings for the myconids 2 cost infantry, they would already have the option to build these two structures but you would have to research these this technology to allow the infantry to build it, just as a blockade. That could work I guess, althou...
- Sat Oct 28, 2023 11:07 am
- Forum: Myconids
- Topic: Fungal reforestation
- Replies: 4
- Views: 213
Re: Fungal reforestation
We already have ideas for a barrier and mines in the Units section. I dont think I could mod in a tech that gives units the ability to build stuff, unless you know of such a tech in some other ao game. Summoning ability instead would be possible.
- Tue Oct 24, 2023 8:06 pm
- Forum: Archive
- Topic: Shromite needler IMPLEMENTED
- Replies: 11
- Views: 1924
Re: Shromite needler WAITING IMAGE
? Stats for the Shromite needler: Cost: 3 Hp: 24 Power: 6 (energy) Range: 1 Actions: 2 Armor 1/1 Speed 5, Bonus: 50% infantry Psychic resistance 10% Categories: Energy, large creatures, anti infantry ? Stats for Shromite cannon Cost: 3 Hp: 24 Power: 10 (energy) Range: 1 Actions: 1 Armor 1/1 Speed 5...
- Sun Oct 22, 2023 2:25 pm
- Forum: Myconids
- Topic: Collective mind
- Replies: 3
- Views: 187
Re: Collective mind
I dont think it's a bad idea but rn it will only be worth making against reptilians or other myconids. The image could be better.
- Fri Oct 13, 2023 11:21 am
- Forum: Others
- Topic: AOG Image requests
- Replies: 197
- Views: 20405
Re: AOG Image requests
The only difference between the slow effects is the source, the effect is exactly the same except for the larvae one and maybe one other. But I can make different effects.
What abilities dont have images?
What abilities dont have images?
- Thu Oct 12, 2023 4:41 pm
- Forum: Others
- Topic: AOG Image requests
- Replies: 197
- Views: 20405
Re: AOG Image requests
That seems nice. Although most of those slowing effects are one thing right now.
- Thu Oct 12, 2023 1:42 pm
- Forum: Myconids
- Topic: Fungal resilience
- Replies: 4
- Views: 190
- Wed Oct 11, 2023 7:11 pm
- Forum: Myconids
- Topic: Spore cloud
- Replies: 7
- Views: 454
Re: Spore cloud
Seems ok. I dont think it should only decrease vison cause then it is useless on revealed maps. Id say -1 speed and vision. The tech images could use some impruvements.
- Wed Oct 11, 2023 7:08 pm
- Forum: Myconids
- Topic: Fungal resilience
- Replies: 4
- Views: 190
Re: Fungal resilience
I think we discussed something on Discord, although I think it was going to be regen for units on mycelium, including buildings.
- Mon Sep 25, 2023 9:12 pm
- Forum: Planetary
- Topic: Giant sporulate WAITING IMAGE
- Replies: 8
- Views: 1881
Re: Giant sporulate WAITING IMAGE
Aog has 64×64 images, see must read topics in introduction subforum
- Mon Sep 25, 2023 2:08 pm
- Forum: Planetary
- Topic: Giant sporulate WAITING IMAGE
- Replies: 8
- Views: 1881
Re: Giant sporulate WAITING IMAGE
Aren't these too small?
- Fri Sep 15, 2023 12:35 pm
- Forum: Insectoids
- Topic: Metallic nature READY
- Replies: 5
- Views: 264
High impact weapons
+2 damage to physical damage melee vehicles. Idea by escapingperil on Discord
- Fri Sep 15, 2023 12:34 pm
- Forum: Insectoids
- Topic: Focused beams
- Replies: 0
- Views: 223
Focused beams
+2 attack to energy weapons vehicles. Idea by escapingperil on Discord
- Fri Sep 15, 2023 12:30 pm
- Forum: Insectoids
- Topic: Chitin plating
- Replies: 4
- Views: 188
Chitin plating
An increase in armor for insectoid vehicles. They use bioengineered chiting to create a light yet tough material that they can use to cover their vehicles in without hindering the speed. Maybe it can be locked by one of their techs for infantry physical armor. Could be cheaper or give more armor. Su...
- Thu Sep 07, 2023 3:12 pm
- Forum: Archive
- Topic: Myconid regenerator IMPLEMENTED
- Replies: 8
- Views: 1779
Re: Myconid regenerator
I remembered how fire vs trolls works in aof, the fire effect has bonus damage against trolls.
- Thu Sep 07, 2023 12:48 pm
- Forum: Modders lounge
- Topic: Running a Python Script: Mobile & PC
- Replies: 5
- Views: 2846
Re: Running a Python Script: Mobile & PC
I think what Harche describded is about running python scripts on Android in general, while I talk about how to install Pillow on Android.
- Wed Aug 23, 2023 3:40 pm
- Forum: Map & campaign designs ideas
- Topic: Editor units.
- Replies: 15
- Views: 1186
Re: Editor units.
Quite freaky