Search found 5326 matches

by Midonik
Sat Feb 17, 2024 8:22 am
Forum: Insectoids
Topic: Heavy Cannons READY
Replies: 1
Views: 125

Re: Heavy Cannons READY

Nice, should probably be locked behind the tech that increase attack of laser abilities.
by Midonik
Sat Feb 17, 2024 8:21 am
Forum: Insectoids
Topic: Marine biology
Replies: 3
Views: 131

Re: Marine biology

Thats a powerful effect, Im not sure about this.

Its also a first tech for a subrace. They probably should have techs but Im not sure.
by Midonik
Sat Feb 17, 2024 8:19 am
Forum: Insectoids
Topic: Metallic nature READY
Replies: 5
Views: 264

Re: Metallic nature

This was posted here before: https://www.ageofstrategy.net/viewtopic.php?t=13579
I kinda prefer the name of that one. The image might not work for that name unfortunetely.
by Midonik
Sat Feb 17, 2024 8:17 am
Forum: Insectoids
Topic: Reinforced power cells READY
Replies: 2
Views: 131

Re: Reinforced power cells

Seems fine, I think it can cost 4 since its for very limited amount of units.
by Midonik
Sat Feb 17, 2024 8:15 am
Forum: Insectoids
Topic: Bio fortifications READY
Replies: 1
Views: 155

Re: Bio fortifications

Seems good, dodge increments at way smaller values than armor so it can be balanced for stacking like that.
by Midonik
Sat Feb 17, 2024 8:14 am
Forum: Insectoids
Topic: Overload
Replies: 4
Views: 335

Re: Overload

What were we considering for the drawback again? I can think of some options: 1) Suffering damage as % of hp 2) Lowered attack for a turn or two after the end of the effect 3) Lowered armor for a turn or two after the end of the effect 4) Lowered armor during the effect 5) Self emp for a turn after ...
by Midonik
Sat Feb 17, 2024 8:06 am
Forum: Insectoids
Topic: Cluster bombs READY
Replies: 5
Views: 152

Re: Cluster bombs

Seems good. Maybe the effect should only be -1 sight so the sight isn't lower than speed, I feel like that's annoying. Can be -3 attack. The artillery ability and the bombing one should probably be aoe while the grenade is single target.

I feel like the ability sprites could have some more shading.
by Midonik
Sat Feb 17, 2024 8:01 am
Forum: Insectoids
Topic: Chitin plating
Replies: 4
Views: 188

Re: Chitin plating

Im not sure what the image is meant to portray to be honestly.
by Midonik
Sat Feb 17, 2024 7:59 am
Forum: Reptilians
Topic: Anti psychic machinery
Replies: 5
Views: 154

Re: Anti psychic machinery

I was probably saying the same thing on Discord, I feel like this tech would be more useful for, like humans, since it's mainly reptilians that have psionic abilities.
by Midonik
Sat Feb 17, 2024 7:57 am
Forum: Humans
Topic: Sophisticated aerial missiles
Replies: 4
Views: 150

Re: Sophisticated aerial missiles

Maybe this should be part of the tech that increase the attack of rocket stuff? I thought I couldnt make that work but I believe I was wrong. It's definetely wierd how it works right now.
by Midonik
Tue Dec 19, 2023 9:28 pm
Forum: Planetary
Topic: Digester READY+STATS
Replies: 23
Views: 3702

Re: Digester READY+STATS

updated stats
by Midonik
Tue Dec 19, 2023 9:25 pm
Forum: Planetary
Topic: Plague bringer READY+STATS
Replies: 3
Views: 387

Re: Plague bringer READY+STATS

Updated stats - use image Plaguebringer3.png
by Midonik
Tue Dec 19, 2023 9:20 pm
Forum: Archive
Topic: Russula IMPLEMENTED
Replies: 4
Views: 512

Re: Russula READY+STATS

Finalised stats - its very tank but only in a building and their damage is kinda lower since they dont have poison.
I think the second image is better - with hidden heads.
by Midonik
Sat Oct 28, 2023 5:13 pm
Forum: Myconids
Topic: Fungal reforestation
Replies: 4
Views: 213

Re: Fungal reforestation

In fact, the technology would only block these two buildings for the myconids 2 cost infantry, they would already have the option to build these two structures but you would have to research these this technology to allow the infantry to build it, just as a blockade. That could work I guess, althou...
by Midonik
Sat Oct 28, 2023 11:07 am
Forum: Myconids
Topic: Fungal reforestation
Replies: 4
Views: 213

Re: Fungal reforestation

We already have ideas for a barrier and mines in the Units section. I dont think I could mod in a tech that gives units the ability to build stuff, unless you know of such a tech in some other ao game. Summoning ability instead would be possible.
by Midonik
Tue Oct 24, 2023 8:06 pm
Forum: Archive
Topic: Shromite needler IMPLEMENTED
Replies: 11
Views: 1924

Re: Shromite needler WAITING IMAGE

? Stats for the Shromite needler: Cost: 3 Hp: 24 Power: 6 (energy) Range: 1 Actions: 2 Armor 1/1 Speed 5, Bonus: 50% infantry Psychic resistance 10% Categories: Energy, large creatures, anti infantry ? Stats for Shromite cannon Cost: 3 Hp: 24 Power: 10 (energy) Range: 1 Actions: 1 Armor 1/1 Speed 5...
by Midonik
Sun Oct 22, 2023 2:25 pm
Forum: Myconids
Topic: Collective mind
Replies: 3
Views: 187

Re: Collective mind

I dont think it's a bad idea but rn it will only be worth making against reptilians or other myconids. The image could be better.
by Midonik
Fri Oct 13, 2023 11:21 am
Forum: Others
Topic: AOG Image requests
Replies: 197
Views: 20405

Re: AOG Image requests

The only difference between the slow effects is the source, the effect is exactly the same except for the larvae one and maybe one other. But I can make different effects.
What abilities dont have images?
by Midonik
Thu Oct 12, 2023 4:41 pm
Forum: Others
Topic: AOG Image requests
Replies: 197
Views: 20405

Re: AOG Image requests

That seems nice. Although most of those slowing effects are one thing right now.
by Midonik
Thu Oct 12, 2023 1:42 pm
Forum: Myconids
Topic: Fungal resilience
Replies: 4
Views: 190

Re: Fungal resilience

Yes
by Midonik
Wed Oct 11, 2023 7:11 pm
Forum: Myconids
Topic: Spore cloud
Replies: 7
Views: 454

Re: Spore cloud

Seems ok. I dont think it should only decrease vison cause then it is useless on revealed maps. Id say -1 speed and vision. The tech images could use some impruvements.
by Midonik
Wed Oct 11, 2023 7:08 pm
Forum: Myconids
Topic: Fungal resilience
Replies: 4
Views: 190

Re: Fungal resilience

I think we discussed something on Discord, although I think it was going to be regen for units on mycelium, including buildings.
by Midonik
Mon Sep 25, 2023 9:12 pm
Forum: Planetary
Topic: Giant sporulate WAITING IMAGE
Replies: 8
Views: 1881

Re: Giant sporulate WAITING IMAGE

Aog has 64×64 images, see must read topics in introduction subforum
by Midonik
Mon Sep 25, 2023 2:08 pm
Forum: Planetary
Topic: Giant sporulate WAITING IMAGE
Replies: 8
Views: 1881

Re: Giant sporulate WAITING IMAGE

Aren't these too small?
by Midonik
Fri Sep 15, 2023 12:35 pm
Forum: Insectoids
Topic: Metallic nature READY
Replies: 5
Views: 264

High impact weapons

+2 damage to physical damage melee vehicles. Idea by escapingperil on Discord
by Midonik
Fri Sep 15, 2023 12:34 pm
Forum: Insectoids
Topic: Focused beams
Replies: 0
Views: 223

Focused beams

+2 attack to energy weapons vehicles. Idea by escapingperil on Discord
by Midonik
Fri Sep 15, 2023 12:30 pm
Forum: Insectoids
Topic: Chitin plating
Replies: 4
Views: 188

Chitin plating

An increase in armor for insectoid vehicles. They use bioengineered chiting to create a light yet tough material that they can use to cover their vehicles in without hindering the speed. Maybe it can be locked by one of their techs for infantry physical armor. Could be cheaper or give more armor. Su...
by Midonik
Thu Sep 07, 2023 3:12 pm
Forum: Archive
Topic: Myconid regenerator IMPLEMENTED
Replies: 8
Views: 1779

Re: Myconid regenerator

I remembered how fire vs trolls works in aof, the fire effect has bonus damage against trolls.
by Midonik
Thu Sep 07, 2023 12:48 pm
Forum: Modders lounge
Topic: Running a Python Script: Mobile & PC
Replies: 5
Views: 2846

Re: Running a Python Script: Mobile & PC

I think what Harche describded is about running python scripts on Android in general, while I talk about how to install Pillow on Android.
by Midonik
Wed Aug 23, 2023 3:40 pm
Forum: Map & campaign designs ideas
Topic: Editor units.
Replies: 15
Views: 1186

Re: Editor units.

Quite freaky

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