How about we add a fun unit- Prince of Persia?
Search found 91 matches
- Mon Oct 07, 2019 3:48 pm
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3108
- Mon Oct 07, 2019 3:47 pm
- Forum: Unit - melee infantry
- Topic: Adding Indian sub-continental races
- Replies: 11
- Views: 2227
Re: Adding Indian sub-continental races
Age of Strategy doesn't have races (empires) or any other distinction. In this game every player can build every unit (assuming he has upgrade item). There is only idea of adding races. If by adding empire You mean adding some specific historical character as unit for map editor - I'd rather not - ...
- Mon Oct 07, 2019 3:44 pm
- Forum: Others
- Topic: AA for ships IMPLEMENTED
- Replies: 3
- Views: 1287
Re: AA for ships
maybe as ability AA fireing? (so basic attack will be the big guns and extra ability the AA attack?) Yep. Could you add that missile animation, which you used on some Russian transportable AA. But, their range should be less. Maybe 3-4. They usually had AA guns down their. I doubt at that time that...
- Mon Oct 07, 2019 3:18 pm
- Forum: Implemented/Closed
- Topic: Facebook announcement background CLOSED
- Replies: 3
- Views: 1636
Re: Facebook announcement background
Okay, will start working immediately!Stratego (dev) wrote: ↑Mon Oct 07, 2019 5:16 am i made this since then for AOS/AOF so i only need one similar in AOW like 9x9 tile sized
- Sun Oct 06, 2019 11:02 pm
- Forum: Implemented/Closed
- Topic: Facebook announcement background CLOSED
- Replies: 3
- Views: 1636
Re: Facebook announcement background
Will work on it, what should be the size of the map 32x32? I'll try making it on map-editor, I'll just give it a try, maybe it would work. Well here's the list I'll add: Trees, water, beach (that sand and normal water one), pond, river. Add or reduce what you like, I'll start working on it then! How...
- Sun Oct 06, 2019 10:51 pm
- Forum: Others
- Topic: Tournament in Aoww and discord for multiplayer
- Replies: 2
- Views: 911
Re: Tournament in Aoww and discord for multiplayer
Here is the discord server invite link join here-
https://discord.gg/9rv7Yq2
https://discord.gg/9rv7Yq2
- Sun Oct 06, 2019 10:46 pm
- Forum: Unit - melee infantry
- Topic: Adding Indian sub-continental races
- Replies: 11
- Views: 2227
Adding Indian sub-continental races
How about we add, Indian empires like Maurya dynasty, Marathas,etc. They were great warriors (especially Marathas). Note: they are not fantasy character but rather are real historical characters, so please be careful while depicting them. We can add the great Shivaji Maharaj. He was a great warrior ...
- Sun Oct 06, 2019 10:41 pm
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3108
Re: Hashashins(Order of Assassin's)
how about we add persians?
- Sun Oct 06, 2019 10:36 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 94890
Re: Translations
hey can I translate Aoww to hindi? Maybe then I'll go for Aos and Aof. I personally like the world war theme a lot!
- Sun Oct 06, 2019 10:29 pm
- Forum: Map & campaign designs
- Topic: Tutorial: Redesign
- Replies: 1
- Views: 1100
Re: Tutorial: Redesign
Well an incomplete version of this was by mistake launched by the dev. The game crashes as soon as you open it. We know the problem, please do not send a crash report, he's mail is fully loaded with it. The issue has been solved, few minor changes in the level and it'll be published soon!
- Sun Oct 06, 2019 10:11 pm
- Forum: Others
- Topic: Tournament in Aoww and discord for multiplayer
- Replies: 2
- Views: 911
Tournament in Aoww and discord for multiplayer
I was thinking we should start planning on how to conduct tournaments. We need to create maps for tournaments in advance. We also need to focus on balancing. Eg: German fighters really are very strong compared to other countries, we need to work on that. But I've got another idea. Let's give this a ...
- Sun Oct 06, 2019 9:27 pm
- Forum: Others
- Topic: AA for ships IMPLEMENTED
- Replies: 3
- Views: 1287
Re: AA for ships
Well I think at least the aircraft carrier should have an AA gun. Maybe with battleship too.
- Sun Oct 06, 2019 9:26 pm
- Forum: Others
- Topic: Mapeditor - Object Locking options
- Replies: 2
- Views: 1078
Re: Mapeditor - Object Locking options
Well I'm sorry I misunderstood the question, I'm really sorry. It really is an issue, can stratego really make some trigger for this? I faced tge same problem in that infantry-production tutorial lvl, though I solved it, the process was tremendously lenghty. Maybe my situation could accept the chang...
- Sat Oct 05, 2019 6:48 am
- Forum: Issues
- Topic: Mines detection bug - builder hammer shows
- Replies: 6
- Views: 1368
Re: Mines detection bug
Can you send a screenshot, did it happen only once or it happened numerous times, if so can you recreate that situation?
- Fri Oct 04, 2019 4:17 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
Let all units enemy and ally have the ability to use it, after all it works like that in real life too. Also it would spice up battles if your attack failed and you're being pushed back on the very own road you build. It could spark some new interesting ideas too like trapped roads for instance. I ...
- Fri Oct 04, 2019 4:16 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
There is a problem - either roads will be buildable, but kinda tricky (boosts only units standing on them no matter whre they go later - kinda like ground bridge with bonus speed) or percentage bonus movement on road terrain tiles. Engine doesn't allow for terrain tiles change, so the latter one al...
- Fri Oct 04, 2019 2:26 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
If it was all units - it's not that hard. Let all units enemy and ally have the ability to use it, after all it works like that in real life too. Also it would spice up battles if your attack failed and you're being pushed back on the very own road you build. It could spark some new interesting ide...
- Fri Oct 04, 2019 1:56 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
Well it doesn't add movement it does, check infantry. also i had to remove big attachemnts - please use external link. K. Sorry I'll link em from now. Well I personally think that it wouldn't be that useful for infantry, it doesn't make that great sense too. Infantry were trained for such terrains,...
- Fri Oct 04, 2019 11:34 am
- Forum: New game types in the game (like capture the flag)
- Topic: Alternative unit armor
- Replies: 28
- Views: 3031
Re: Alternative unit armor
Well does it change stats?
- Fri Oct 04, 2019 9:37 am
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
Well, in AOS, we have troops on foot, means they have to walk and earlier they were trained for that so adding it in AOS wouldn't make sense.
- Fri Oct 04, 2019 8:14 am
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
Well it doesn't add movement rather it decreases movement in forests and mountains, but what about plain ground. It doesn't work the same on plain ground. Well do not add movement for tanks on plain ground (they are meant for that) but add 1 movement to vehicles like jimmy transport, half truck, jee...
- Fri Oct 04, 2019 8:07 am
- Forum: Technologies
- Topic: Drugs
- Replies: 11
- Views: 3260
Re: Drugs
Well this will give the game a 18+ age rating. Or at least 16+
- Fri Oct 04, 2019 7:58 am
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3594
Re: Road's
Nice Idea, well I think this will yearn better results in Age of world war. Let's see what the dev has to say
- Fri Oct 04, 2019 12:28 am
- Forum: Others
- Topic: Starwars version: Question - will this continue?
- Replies: 31
- Views: 5473
Re: Question - will this continue?
Hey can you send some introduction/theme idea of SWS, eg: your ideas about how you want the game to be. I've started to draft a mail for it. I'll send you what I've written (we can then modify it too) and then you send them with the your official "dev" mail id. (usually personal emails are...
- Thu Oct 03, 2019 5:24 pm
- Forum: Other discussions about the game
- Topic: Lan WiFi to Lan Hotspot
- Replies: 2
- Views: 2009
Re: Lan WiFi to Lan Hotspot
Seems like a great idea, let's here what the dev has to say.
- Thu Oct 03, 2019 5:20 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10260
Re: Age of Modern Warfare
Well here's my idea. We can aim to include most armed units of today's nation. But including all of them would be very time consuming, we'll start with the top 10 strongest nations (top priority-top 5 nations). We'll add all of their army, naval and air assets. Well we'll attract a lot of people, si...
- Thu Oct 03, 2019 5:05 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10260
Re: Age of Modern Warfare
Well I thought about this and was going to create a topic with same name and same concept.
- Thu Oct 03, 2019 10:03 am
- Forum: Main menu
- Topic: Upgrade to menu
- Replies: 10
- Views: 1654
Re: Upgrade to menu
who knows, I'm not a designer yet but developers should have a team member who draws well, hope my idea is implemented, the game is going through a new phase. I mean, just some pic from google which kinda looks similar to your ideas. Well it's a great idea but we'll need artists and unfortunately I...
- Thu Oct 03, 2019 9:53 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Different skin for your favourite unit (skin shop)
- Replies: 28
- Views: 4779
Re: Different skin for your favourite unit
what units would said pack reskin? Would the player need to buy unit per unit or just the entire pack? Well they will be unit per unit. While you can buy pack (if any available) at a bit cheaper price. Eg: there are to 10 uncommon skins. Each cost is 10 diamonds (well it may fluctuate, this is just...
- Wed Oct 02, 2019 10:33 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Different skin for your favourite unit (skin shop)
- Replies: 28
- Views: 4779
Re: Different skin for your favourite unit
All campaigns in AoS reward gems. The same with scenarios, historical battles and history of Hungary separate campaign. Only maps from fans and tutorials are excluded among single player pre-made maps. Going back to opinion about first question. I don't know if it's 2 or 3 option, but I believe alt...