Thx!
Newest and latest batch
Unfortunately, this will be my last large batch for awhile...
But here they are!
Search found 1801 matches
- Thu Sep 03, 2020 9:04 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
- Sun Aug 30, 2020 5:10 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Uruk Hai Captain — IMPLEMENTED
- Replies: 59
- Views: 8853
Re: Uruk Hai Captain
Wow! This Uruk Hai captain is solo much better!
Beautiful work, @Savra
Beautiful work, @Savra
- Tue Aug 25, 2020 4:35 pm
- Forum: Unit balancing
- Topic: Roman units are kinda weak...
- Replies: 40
- Views: 4611
Roman units are kinda weak...
Erm Roman units don't get smithing upgrades... This kinda leaves them as an afterthought come late game... Their archers are worse than any other . . . Sagittarius costs more than arbalest yet only when standing next to a centurion does he even equal a non-smithed arbalest. The legionnaire comes to ...
- Tue Aug 25, 2020 4:22 pm
- Forum: Unit balancing
- Topic: Berserker is too strong.
- Replies: 9
- Views: 1602
Re: Berserker is too strong.
Erm Roman units don't get smithing upgrades...
This kinda leaves them as an afterthought come late game...
This kinda leaves them as an afterthought come late game...
- Tue Aug 25, 2020 3:46 pm
- Forum: Unit balancing
- Topic: Berserker is too strong.
- Replies: 9
- Views: 1602
Re: Berserker is too strong.
I'll have to disagree with you there...
Berserker is unable to Insta kill a skirmisher when caught out of rage... Which can be up to 3 turns at a time now...
Stats are weak and now he HAS to have rage to be effective...
Berserker is unable to Insta kill a skirmisher when caught out of rage... Which can be up to 3 turns at a time now...
Stats are weak and now he HAS to have rage to be effective...
- Mon Aug 24, 2020 1:59 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
Re: AOS Skinset for Basic Units
Yes, they are, both dev and google play...
- Mon Aug 24, 2020 1:45 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
Re: AOS Skinset for Basic Units
You mean Draxolan? @QuadrupoleStrat ?
- Mon Aug 24, 2020 1:43 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
Re: AOS Skinset for Basic Units
And more...
The dismounted knight is already in-game, this is a fix... Gold on shield rim looked out of place.
The dismounted knight is already in-game, this is a fix... Gold on shield rim looked out of place.
- Mon Aug 24, 2020 1:34 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
Re: AOS Skinset for Basic Units
And more...
- Mon Aug 24, 2020 1:31 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
Re: AOS Skinset for Basic Units
Excellent!
I have another set the at has been submitted... This is a preview to show you which ones I've got.
I have another set the at has been submitted... This is a preview to show you which ones I've got.
- Sat Aug 22, 2020 9:18 pm
- Forum: Unit - ranged (like archers)
- Topic: Norse archer IMPLEMENTED
- Replies: 10
- Views: 1566
Re: Norse archer
Sounds cool, he just lacks armor
Sorry for the lack of response... Did up a sprite for this.
Hope it's adequate.
Sorry for the lack of response... Did up a sprite for this.
Hope it's adequate.
- Sat Aug 22, 2020 10:26 am
- Forum: Unit balancing
- Topic: Norman lancer too weak ?
- Replies: 11
- Views: 1512
Re: Norman lancer too weak ?
Tbh... He does have Nordic in the description.
It confounds me that he isn't in the Nordic hall either...
According to history, the Normans were the most widespread conqurers of early Europe. They just decided to settle in the lands they conquered instead of returning to their previous homes.
It confounds me that he isn't in the Nordic hall either...
According to history, the Normans were the most widespread conqurers of early Europe. They just decided to settle in the lands they conquered instead of returning to their previous homes.
- Fri Aug 21, 2020 4:22 pm
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20107
Re: AOS Skinset for Basic Units
Because of implementation of new upgrades, many sets seem incomplete.
Would it be possible to add upon existing skins packs?
Would it be possible to add upon existing skins packs?
- Fri Aug 21, 2020 4:16 pm
- Forum: Units/techs/effects
- Topic: Armored Spearman bug IMPLEMENTED
- Replies: 4
- Views: 968
Armored Spearman bug IMPLEMENTED
I paid gems to obtain recruitment of armored Spearman. Unfortunately, they do not show up as a build option anywhere...
Can this be fixed?
Can this be fixed?
- Fri Aug 21, 2020 1:46 am
- Forum: Unit balancing
- Topic: Huscarl vs Spartan... ANSWERED
- Replies: 10
- Views: 1111
Re: Huscarl vs Spartan...
Did it update? As of RN, I researched infantry armor and sword mastery and the huskarl was affected by neither.
- Thu Aug 20, 2020 11:42 pm
- Forum: Unit balancing
- Topic: Huscarl vs Spartan... ANSWERED
- Replies: 10
- Views: 1111
Re: Huscarl vs Spartan...
No, he doesn't have armor break
Just checked... Huscarl does NOT recieve smithing upgrades at all.
Just checked... Huscarl does NOT recieve smithing upgrades at all.
- Thu Aug 20, 2020 3:49 pm
- Forum: Unit balancing
- Topic: Upgraded buildings balance
- Replies: 12
- Views: 1352
Re: Upgraded buildings balance
Erm... Cathedral and siege factory you cannot fight from...
And will the culture buildings get fortifications or at least the ability to fight from them? Or will they get no love?
And will the culture buildings get fortifications or at least the ability to fight from them? Or will they get no love?
- Thu Aug 20, 2020 3:45 pm
- Forum: Unit balancing
- Topic: Huscarl vs Spartan... ANSWERED
- Replies: 10
- Views: 1111
Huscarl vs Spartan... ANSWERED
Huscarl seems weak as opposed to his Hellenic counterpart, the Spartan hoplite • Both cost 6 turns • stats for spartan exceed huscarl even with smithing techs applied Huscarl has -3 att, -1armor, -2 p armor. • huscarl is only available in Nordic hall wheras Spartan can be recruited from both TC and ...
- Tue Aug 18, 2020 8:29 pm
- Forum: Unit - melee infantry
- Topic: Kanabo Samurai
- Replies: 10
- Views: 1067
Re: Kanabo Samurai
Maybe try a samurai with a tetsubo? A type of oriental warhammer
- Tue Aug 18, 2020 8:25 pm
- Forum: Unit balancing
- Topic: Gunpowder units
- Replies: 15
- Views: 1621
Re: Gunpowder units
Would it be better for the Reiter and the Strelet to have a change stance ability as well? So that they simply aren't so actively deterring for enemies... There isn't a lot of anti-spear units that have enough dmg to put down a strelet when each shot from his handgun does 10pts, without missing, out...
- Tue Aug 18, 2020 8:13 pm
- Forum: Unit - ranged (like archers)
- Topic: Norse archer IMPLEMENTED
- Replies: 10
- Views: 1566
Re: Norse archer
And maybe to keep bonuses similar, we can actually make the stats something like this... Norse Archer Train: Nordic Hall only Cost: 4 Hp: 22 Attack: 6 (Burning arrows) Rng: 5 Armor: 1/0 Spd: 3 Vision: 5 SR: Action/Turn: 1 Bonuses: Infantry: 50% Buildings: 100% Fortified Buildings: 200: Ships: 50% No...
- Tue Aug 18, 2020 8:02 pm
- Forum: Unit - ranged (like archers)
- Topic: Norse archer IMPLEMENTED
- Replies: 10
- Views: 1566
Re: Norse archer
I like this. It would also be appropriate to have it's associated upgrades as well. To Elite Norse Archer... Also, maybe it would be a good idea to have minor variation to the stats to reflect it's Nordic nature... And because it is versitile, I think that having cost 3 would be the BARE MINIMUM to ...
- Mon Aug 17, 2020 3:32 pm
- Forum: Unit balancing
- Topic: Gunpowder units
- Replies: 15
- Views: 1621
Gunpowder units
It seems as if there is a disparity between the newest gunpowder units and the the older ones. The musketeer and the tanegashima have miss chance with their guns... Yet as far as the reiter and the strelet is concerned, they do a flat 10 points of dmg, ignoring armor, and never missing... Need help ...
- Mon Aug 17, 2020 3:21 pm
- Forum: Unit - ranged (like archers)
- Topic: Gaelic head hurlers
- Replies: 18
- Views: 2725
Gaelic head hurlers
These were woadic warriors that actually threw severed heads at their enemies, and the heads were covered in lime (a corrosive substance) Hp: 14 Attack: 6 (deals poison dmg and affects normal armor, not Pierce) Rng: 4 Spd: 4 Armor: 0/0 (affected by warpaint) Vision: 6 SR: 0 Similar in stats to an ax...
- Mon Aug 17, 2020 3:14 pm
- Forum: Unit - melee infantry
- Topic: Woad Spearman IMPLEMENTED
- Replies: 8
- Views: 1129
Woad Spearman IMPLEMENTED
A Spearman for the Celts/Woads. . .
Cost: 2
Hp: 12
Attack: 3
Range: 1
Armor: 0/0 (affected by warpaint)
Spd: 4
Action/Turn: 2
SR: 0
Cost: 2
Hp: 12
Attack: 3
Range: 1
Armor: 0/0 (affected by warpaint)
Spd: 4
Action/Turn: 2
SR: 0
- Mon Aug 17, 2020 3:11 pm
- Forum: Unit - melee infantry
- Topic: Celtic longswordsman ABANDONED
- Replies: 9
- Views: 1122
Re: Celtic longswordsman
I like it, perhaps an IMG? And a neon, if anyone knows how?
- Mon Aug 17, 2020 3:06 pm
- Forum: Graphics
- Topic: Wardog redesign
- Replies: 12
- Views: 1319
Re: Wardog redesign
I actually like this new look.
- Thu Jul 09, 2020 11:48 pm
- Forum: Graphics
- Topic: Money courier reskin IMPLEMENTED
- Replies: 7
- Views: 1341
Re: Money courier reskin
Tis documents... Schematics for siege engines and receipts of payment... Very important.
- Sat Jul 04, 2020 3:58 pm
- Forum: Graphics
- Topic: Money courier reskin IMPLEMENTED
- Replies: 7
- Views: 1341
Re: Money courier reskin
Or perhaps this would be to your liking?
- Sat Jul 04, 2020 3:26 pm
- Forum: DEVELOPER version changes
- Topic: version 1.127
- Replies: 9
- Views: 2296
Re: version 1.127
Latest dev version doesn't install. Attempted multiple times.