Search found 1801 matches

by StormSaint373
Thu Sep 03, 2020 9:04 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

Thx!

Newest and latest batch :D

Unfortunately, this will be my last large batch for awhile... :cry:

But here they are!
by StormSaint373
Sun Aug 30, 2020 5:10 pm
Forum: Archived - Orcish Units, Buildings
Topic: Uruk Hai Captain — IMPLEMENTED
Replies: 59
Views: 8853

Re: Uruk Hai Captain

Wow! This Uruk Hai captain is solo much better!

Beautiful work, @Savra
by StormSaint373
Tue Aug 25, 2020 4:35 pm
Forum: Unit balancing
Topic: Roman units are kinda weak...
Replies: 40
Views: 4611

Roman units are kinda weak...

Erm Roman units don't get smithing upgrades... This kinda leaves them as an afterthought come late game... Their archers are worse than any other . . . Sagittarius costs more than arbalest yet only when standing next to a centurion does he even equal a non-smithed arbalest. The legionnaire comes to ...
by StormSaint373
Tue Aug 25, 2020 4:22 pm
Forum: Unit balancing
Topic: Berserker is too strong.
Replies: 9
Views: 1602

Re: Berserker is too strong.

Erm Roman units don't get smithing upgrades...

This kinda leaves them as an afterthought come late game...
by StormSaint373
Tue Aug 25, 2020 3:46 pm
Forum: Unit balancing
Topic: Berserker is too strong.
Replies: 9
Views: 1602

Re: Berserker is too strong.

I'll have to disagree with you there...

Berserker is unable to Insta kill a skirmisher when caught out of rage... Which can be up to 3 turns at a time now...

Stats are weak and now he HAS to have rage to be effective...
by StormSaint373
Mon Aug 24, 2020 1:59 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

Yes, they are, both dev and google play...
by StormSaint373
Mon Aug 24, 2020 1:45 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

You mean Draxolan? @QuadrupoleStrat ?
by StormSaint373
Mon Aug 24, 2020 1:43 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

And more...

The dismounted knight is already in-game, this is a fix... Gold on shield rim looked out of place.
by StormSaint373
Mon Aug 24, 2020 1:34 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

And more...
by StormSaint373
Mon Aug 24, 2020 1:31 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

Excellent!

I have another set the at has been submitted... This is a preview to show you which ones I've got.
by StormSaint373
Sat Aug 22, 2020 9:18 pm
Forum: Unit - ranged (like archers)
Topic: Norse archer IMPLEMENTED
Replies: 10
Views: 1566

Re: Norse archer

Sounds cool, he just lacks armor

Sorry for the lack of response... Did up a sprite for this.

Hope it's adequate.
by StormSaint373
Sat Aug 22, 2020 10:26 am
Forum: Unit balancing
Topic: Norman lancer too weak ?
Replies: 11
Views: 1512

Re: Norman lancer too weak ?

Tbh... He does have Nordic in the description.

It confounds me that he isn't in the Nordic hall either...

According to history, the Normans were the most widespread conqurers of early Europe. They just decided to settle in the lands they conquered instead of returning to their previous homes.
by StormSaint373
Fri Aug 21, 2020 4:22 pm
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20107

Re: AOS Skinset for Basic Units

Because of implementation of new upgrades, many sets seem incomplete.


Would it be possible to add upon existing skins packs?
by StormSaint373
Fri Aug 21, 2020 4:16 pm
Forum: Units/techs/effects
Topic: Armored Spearman bug IMPLEMENTED
Replies: 4
Views: 968

Armored Spearman bug IMPLEMENTED

I paid gems to obtain recruitment of armored Spearman. Unfortunately, they do not show up as a build option anywhere...

Can this be fixed?
by StormSaint373
Fri Aug 21, 2020 1:46 am
Forum: Unit balancing
Topic: Huscarl vs Spartan... ANSWERED
Replies: 10
Views: 1111

Re: Huscarl vs Spartan...

Did it update? As of RN, I researched infantry armor and sword mastery and the huskarl was affected by neither.
by StormSaint373
Thu Aug 20, 2020 11:42 pm
Forum: Unit balancing
Topic: Huscarl vs Spartan... ANSWERED
Replies: 10
Views: 1111

Re: Huscarl vs Spartan...

No, he doesn't have armor break

Just checked... Huscarl does NOT recieve smithing upgrades at all.
by StormSaint373
Thu Aug 20, 2020 3:49 pm
Forum: Unit balancing
Topic: Upgraded buildings balance
Replies: 12
Views: 1352

Re: Upgraded buildings balance

Erm... Cathedral and siege factory you cannot fight from...

And will the culture buildings get fortifications or at least the ability to fight from them? Or will they get no love?
by StormSaint373
Thu Aug 20, 2020 3:45 pm
Forum: Unit balancing
Topic: Huscarl vs Spartan... ANSWERED
Replies: 10
Views: 1111

Huscarl vs Spartan... ANSWERED

Huscarl seems weak as opposed to his Hellenic counterpart, the Spartan hoplite • Both cost 6 turns • stats for spartan exceed huscarl even with smithing techs applied Huscarl has -3 att, -1armor, -2 p armor. • huscarl is only available in Nordic hall wheras Spartan can be recruited from both TC and ...
by StormSaint373
Tue Aug 18, 2020 8:29 pm
Forum: Unit - melee infantry
Topic: Kanabo Samurai
Replies: 10
Views: 1067

Re: Kanabo Samurai

Maybe try a samurai with a tetsubo? A type of oriental warhammer
by StormSaint373
Tue Aug 18, 2020 8:25 pm
Forum: Unit balancing
Topic: Gunpowder units
Replies: 15
Views: 1621

Re: Gunpowder units

Would it be better for the Reiter and the Strelet to have a change stance ability as well? So that they simply aren't so actively deterring for enemies... There isn't a lot of anti-spear units that have enough dmg to put down a strelet when each shot from his handgun does 10pts, without missing, out...
by StormSaint373
Tue Aug 18, 2020 8:13 pm
Forum: Unit - ranged (like archers)
Topic: Norse archer IMPLEMENTED
Replies: 10
Views: 1566

Re: Norse archer

And maybe to keep bonuses similar, we can actually make the stats something like this... Norse Archer Train: Nordic Hall only Cost: 4 Hp: 22 Attack: 6 (Burning arrows) Rng: 5 Armor: 1/0 Spd: 3 Vision: 5 SR: Action/Turn: 1 Bonuses: Infantry: 50% Buildings: 100% Fortified Buildings: 200: Ships: 50% No...
by StormSaint373
Tue Aug 18, 2020 8:02 pm
Forum: Unit - ranged (like archers)
Topic: Norse archer IMPLEMENTED
Replies: 10
Views: 1566

Re: Norse archer

I like this. It would also be appropriate to have it's associated upgrades as well. To Elite Norse Archer... Also, maybe it would be a good idea to have minor variation to the stats to reflect it's Nordic nature... And because it is versitile, I think that having cost 3 would be the BARE MINIMUM to ...
by StormSaint373
Mon Aug 17, 2020 3:32 pm
Forum: Unit balancing
Topic: Gunpowder units
Replies: 15
Views: 1621

Gunpowder units

It seems as if there is a disparity between the newest gunpowder units and the the older ones. The musketeer and the tanegashima have miss chance with their guns... Yet as far as the reiter and the strelet is concerned, they do a flat 10 points of dmg, ignoring armor, and never missing... Need help ...
by StormSaint373
Mon Aug 17, 2020 3:21 pm
Forum: Unit - ranged (like archers)
Topic: Gaelic head hurlers
Replies: 18
Views: 2725

Gaelic head hurlers

These were woadic warriors that actually threw severed heads at their enemies, and the heads were covered in lime (a corrosive substance) Hp: 14 Attack: 6 (deals poison dmg and affects normal armor, not Pierce) Rng: 4 Spd: 4 Armor: 0/0 (affected by warpaint) Vision: 6 SR: 0 Similar in stats to an ax...
by StormSaint373
Mon Aug 17, 2020 3:14 pm
Forum: Unit - melee infantry
Topic: Woad Spearman IMPLEMENTED
Replies: 8
Views: 1129

Woad Spearman IMPLEMENTED

A Spearman for the Celts/Woads. . .

Cost: 2
Hp: 12
Attack: 3
Range: 1
Armor: 0/0 (affected by warpaint)
Spd: 4
Action/Turn: 2
SR: 0
by StormSaint373
Mon Aug 17, 2020 3:11 pm
Forum: Unit - melee infantry
Topic: Celtic longswordsman ABANDONED
Replies: 9
Views: 1122

Re: Celtic longswordsman

I like it, perhaps an IMG? And a neon, if anyone knows how?
by StormSaint373
Mon Aug 17, 2020 3:06 pm
Forum: Graphics
Topic: Wardog redesign
Replies: 12
Views: 1319

Re: Wardog redesign

I actually like this new look.
by StormSaint373
Thu Jul 09, 2020 11:48 pm
Forum: Graphics
Topic: Money courier reskin IMPLEMENTED
Replies: 7
Views: 1341

Re: Money courier reskin

Tis documents... Schematics for siege engines and receipts of payment... Very important.
by StormSaint373
Sat Jul 04, 2020 3:58 pm
Forum: Graphics
Topic: Money courier reskin IMPLEMENTED
Replies: 7
Views: 1341

Re: Money courier reskin

Or perhaps this would be to your liking?
by StormSaint373
Sat Jul 04, 2020 3:26 pm
Forum: DEVELOPER version changes
Topic: version 1.127
Replies: 9
Views: 2296

Re: version 1.127

Latest dev version doesn't install. Attempted multiple times.

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