Search found 7963 matches
- Tue Oct 27, 2020 5:50 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Undead Money courier: Soul holder/collector — IMPLEMENTED
- Replies: 43
- Views: 6276
- Tue Oct 27, 2020 5:50 pm
- Forum: Archived - FAQ
- Topic: Question about elf tech - ANSWERED
- Replies: 2
- Views: 898
Re: Question about elf tech
I think we can consider that answered
- Sat Oct 24, 2020 2:11 pm
- Forum: Archived - Human Units, Buildings
- Topic: Human d'assaut
- Replies: 4
- Views: 828
Re: Human d'assaut
When making new designs i suggest you to start from an existing units until you master the right style used in game.
- Sat Oct 24, 2020 2:08 pm
- Forum: Map & campaign ideas/issues
- Topic: Heroica
- Replies: 1
- Views: 757
Re: Heroica
I think it might be a cool concept. I wish you can do it.
- Sat Oct 24, 2020 2:07 pm
- Forum: Human Technologies
- Topic: Death Ward - mtg DISCUSSING
- Replies: 25
- Views: 7665
Re: Death Ward - mtg DISCUSSING
Yes, this is the main point.
- Thu Oct 22, 2020 7:59 pm
- Forum: Introduction (AOF design leaders: Savra, Makazuwr32)
- Topic: Introduction: The graphical collection we have
- Replies: 21
- Views: 26415
Re: Introduction: The graphical collection we have
Age of warcraft have been removed as warcraft materials are copyrighted.
- Thu Oct 22, 2020 7:57 pm
- Forum: Human Technologies
- Topic: Death Ward - mtg DISCUSSING
- Replies: 25
- Views: 7665
Re: Death Ward - mtg DISCUSSING
It would be cool (high level casters might trigger higher %).
Here we need @Stratego (dev) to tell us what he thinks.
Here we need @Stratego (dev) to tell us what he thinks.
- Thu Oct 22, 2020 5:27 am
- Forum: Human Technologies
- Topic: Death Ward - mtg DISCUSSING
- Replies: 25
- Views: 7665
Re: Death Ward - mtg DISCUSSING
It is not possible to increase a spell duration through upgrades. We can only make multiple versions of the spell that have a different duration (and give them for base/elite/master tier).
- Tue Oct 20, 2020 5:51 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven fortifications remodel — IMPLEMENTED
- Replies: 26
- Views: 2624
Re: Dwarven fortifications remodel
Fine for me
- Tue Oct 20, 2020 5:51 pm
- Forum: Map units request
- Topic: Fountain and Teddy bear
- Replies: 7
- Views: 1764
Re: Fountain and Teddy bear
Both are fine for map editor.
- Tue Oct 20, 2020 5:50 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Boomerang thrower — IMPLEMENTED
- Replies: 5
- Views: 846
Re: Boomerang thrower
I don't know if that one is on the board but I'm pretty sure I've discussed that with someon (at least on discord). It could have a pretty low range and damage but an increasing AoE, this way it would give the best coupled with buffs and as a way to wipe the field from dying enemies.
- Tue Oct 20, 2020 5:47 pm
- Forum: Human Technologies
- Topic: Death Ward - mtg DISCUSSING
- Replies: 25
- Views: 7665
Re: Death Ward - mtg DISCUSSING
My starting idea was for the spell to be expended on use. I think it is not possible.
The spell itself would just give DIE_HARD to the target.
It might actually become too underpowered to be useful though.
The spell itself would just give DIE_HARD to the target.
It might actually become too underpowered to be useful though.
- Thu Oct 15, 2020 8:15 am
- Forum: Orc Technologies
- Topic: Autolooting ang discipline for orcs - ANSWERED
- Replies: 2
- Views: 842
Re: Autolooting ang discipline for orcs
Yes, it is impossible to do it, also that ability "looting" needs research and thus can't be a downside over the basic unit, so in that case looting should be given at base (which would end up giving a huge production boost early on).
- Thu Oct 15, 2020 8:13 am
- Forum: Subraces and Subfactions
- Topic: (Neutrals) Cult of Light.
- Replies: 52
- Views: 4997
Re: (Neutrals) Cult of Light.
The problem is not the color but thr shading. I remember that @patroid showed you that in the gargoyles topic.
- Thu Oct 15, 2020 8:10 am
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Spell images
- Replies: 54
- Views: 8418
Re: Spell images
I think that thr whirling chain can be added and minotaur icons can be replaced as well. I won't add glades icons for now cause the units will undergo some changes once we update them with their mounted variants.
- Wed Oct 14, 2020 1:51 pm
- Forum: Subraces and Subfactions
- Topic: (Neutrals) Cult of Light.
- Replies: 52
- Views: 4997
Re: (Neutrals) Cult of Light.
For now I will focus more on the images:
The designs are pretty good bud the shading is next to no existant. Try making them look less plain with the use of shading.
The designs are pretty good bud the shading is next to no existant. Try making them look less plain with the use of shading.
- Wed Oct 14, 2020 1:50 pm
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20710
Re: AOF skins
Your image
- Sun Oct 11, 2020 11:40 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Lords of all races (map editor only)
- Replies: 26
- Views: 1824
Re: Lords of all races (map editor only)
I suggest you to use map editor units ids
- Sun Oct 11, 2020 11:39 pm
- Forum: Archived - Reporting Issues
- Topic: Ent demolishers can carry ent demolishers - Implemented
- Replies: 18
- Views: 2031
Re: Ent demolishers can carry ent demolishers
Ent demolishers shouldn't have a carry capacity in the first place. I will fix it in next version.
- Sun Oct 11, 2020 10:07 pm
- Forum: Archived - Human Units, Buildings
- Topic: chastener — ARCHIVED
- Replies: 6
- Views: 976
Re: chastener
I wouldn't adde more holy units at base as we already have an entire sub based on holy units. Also it looks a bit too different from existing human units (it actually seems more like a warhammer unit).
- Sun Oct 11, 2020 10:04 pm
- Forum: DEVELOPER version changes
- Topic: version 1.131
- Replies: 78
- Views: 5538
Re: version 1.131
only grenade launcher? (btw what is granade launcher a unit or an ability on a unit? (which unit?)) i tested with the "blow me up" is that working? This is ability of fodder cannon (all 3 tiers). It deals 1 damage to targets instead of 10 and it also costs 1 hp of caster. It should not re...
- Sun Oct 11, 2020 10:03 pm
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20710
- Sun Oct 11, 2020 10:01 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Lords of all races (map editor only)
- Replies: 26
- Views: 1824
Re: Lords of all races (map editor only)
start from one of the latest units
- Fri Oct 09, 2020 5:49 pm
- Forum: Archived - Reporting Issues
- Topic: Mummies buffing enemy - IMPLEMENTED
- Replies: 10
- Views: 1169
- Fri Oct 09, 2020 5:48 pm
- Forum: DEVELOPER version changes
- Topic: version 1.131
- Replies: 78
- Views: 5538
Re: version 1.131
These are 2 different categories:
Divine: people that cast spells (miracles) granted from their gods.
Arcane: people that cast spells cause they study magic (how to alter the fabric of reality to make cool stuff).
Divine: people that cast spells (miracles) granted from their gods.
Arcane: people that cast spells cause they study magic (how to alter the fabric of reality to make cool stuff).
- Fri Oct 09, 2020 5:32 pm
- Forum: Archived - Reporting Issues
- Topic: Mummies buffing enemy - IMPLEMENTED
- Replies: 10
- Views: 1169
Re: Mummies buffing enemy
Make it just inflict 2+abilitypower damage. I will make the rest in next version.
- Fri Oct 09, 2020 5:27 pm
- Forum: DEVELOPER version changes
- Topic: version 1.131
- Replies: 78
- Views: 5538
Re: version 1.131
i have bad news: all existing environmental spells can have this wrong setting if they ment to affect allies - can u chekc all? For now we only 1 have such aoe ability that should not affect allies: Poison breath of skeleton dragon. Other abilities should affect allies as well but not all of them s...
- Fri Oct 09, 2020 5:25 pm
- Forum: DEVELOPER version changes
- Topic: version 1.131
- Replies: 78
- Views: 5538
Re: version 1.131
preaching: i see it never worked, at least in json there is not set that preaching should affect priests as "UNIT_PRIEST" has no "TECH_PREACHING_1" seet as modifier (actually nothing apart from armors) current: "trnModifiers":{"unitTypes":["TECH_HUMAN_AR...
- Fri Oct 09, 2020 1:42 pm
- Forum: Archived - Reporting Issues
- Topic: Mummies buffing enemy - IMPLEMENTED
- Replies: 10
- Views: 1169
Re: Mummies buffing enemy
It should deal 2+abilitypower on hit plus rotten status effect that deal 0.5*abilitypower for 3 turns and is stackable with itself.
- Fri Oct 09, 2020 1:40 pm
- Forum: DEVELOPER version changes
- Topic: version 1.131
- Replies: 78
- Views: 5538
Re: version 1.131
It's true that the bugs are bigger and the goblins are cheating a Grenade that has the power of a dragon's fireball (the power must be the lowest possible (10 =5) It should just work as intended. It must damage the caster as well (it is a last resort move). Well it didnt. It doesnt damage the caste...