Search found 15742 matches
- Sun Oct 07, 2018 7:32 am
- Forum: Archived - FAQ
- Topic: Game options and design
- Replies: 41
- Views: 8641
Re: Game options and design
Thanks! i tried to write my opinions, but never forget i am total layman in sounds/musics. :) Alright here's the choices pick which ones you want for which race so we can have it ready 11 to 12 sound tracks, we need 5-6. Here's some new ones: AVERAGE: is must be in low volume not to be itching, need...
- Sat Oct 06, 2018 7:42 am
- Forum: Archived - FAQ
- Topic: Weather and Night Time
- Replies: 70
- Views: 9067
Re: Weather and Night Time
everything is possible :) i am not sure that is good to have a new "complicating" thing of ranges, power and so on. so a) if it is NOT modifying unit stats: than is can surely come in as a "skin" or "falvour" of the game b) if it is modifying unit stats: this way can al...
- Thu Oct 04, 2018 5:43 am
- Forum: Unit Design
- Topic: Unit Design - unit property sheet
- Replies: 165
- Views: 41055
Re: Unit Design - unit property sheet
read tru all topics under modders lounge (also the "under the hood studies" topics) - first: that are about unit property sheets and ask for a few "under the hood studies" in email (zerotouch)
- Thu Oct 04, 2018 5:32 am
- Forum: Other discussions about the game
- Topic: In game Chat moderators
- Replies: 20
- Views: 6992
Re: In game Chat moderators
"SunriseSamurai" is enabled.
you have a new button (magnifier with plus sign) press it and you can click on rows (first character) to edit.
you have a new button (magnifier with plus sign) press it and you can click on rows (first character) to edit.
- Wed Oct 03, 2018 6:19 pm
- Forum: DEVELOPER version changes
- Topic: version 0.010
- Replies: 39
- Views: 6907
Re: version 0.010
infantry greandes
2 new campaigns
thanks!
2 new campaigns
thanks!
- Wed Oct 03, 2018 5:15 am
- Forum: OFF Topics
- Topic: Forums as a App ANSWERED
- Replies: 2
- Views: 2178
Re: Forums as a App
you need to find an app that can handle phpbb and then you can use it.
(phpbb is an opensource webpage, not my implementation)
(phpbb is an opensource webpage, not my implementation)
- Mon Oct 01, 2018 8:17 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
Re: Player Custom Avatar unit idea
i believe you mean you like this better than chaning only the color.Gral.Sturnn wrote: ↑Mon Oct 01, 2018 8:12 pmThis
OR changing the parts (adding cape, or changing to longer cape, or changing to other kind of helmet and so on)
- Mon Oct 01, 2018 8:04 pm
- Forum: Archived - Reporting Issues
- Topic: Visible enemy's targets.
- Replies: 2
- Views: 1098
Re: Visible enemy's targets.
unit should have sight minimum of their range- please fix their jsons.
also the corpse problem i fdont understand and also feel different problem.
also the corpse problem i fdont understand and also feel different problem.
- Mon Oct 01, 2018 7:54 pm
- Forum: Unit - melee infantry
- Topic: Spanish conquistadors unit pack-implemented
- Replies: 25
- Views: 5687
Re: Spanish conquistadors unit pack
ok bonus fixed will be in in next update.
- Mon Oct 01, 2018 7:52 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
- Mon Oct 01, 2018 4:49 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
Re: Player Custom Avatar unit idea
i thought of a crazy idea: what if i use a 3d engine just for rendering any unit image, and the rendered image would be the avatar "sprite" in the 2d engine. so you start with a simple 3d model simple textures and weapons, we can make the "animations" too in 3d. and later some pa...
- Sun Sep 30, 2018 5:41 pm
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
- Sun Sep 30, 2018 5:17 pm
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
Re: version v1.066
but these are not buildable units, only mapeditor units.
- Sun Sep 30, 2018 5:13 pm
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
Re: version v1.066
pleae ask someone put into json, so i can update it. thanks!
- Sun Sep 30, 2018 4:12 pm
- Forum: Archived - Reporting Issues
- Topic: Regarding -1 heal rate. CLOSED
- Replies: 2
- Views: 897
Re: Regarding -1 heal rate.
i dont see any bugs, please
- make screenshot showing how it looks,
- also the stat sheet of the given dragon
- also what to do to make it being buggy.
- make screenshot showing how it looks,
- also the stat sheet of the given dragon
- also what to do to make it being buggy.
- Sun Sep 30, 2018 4:06 pm
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
Re: version v1.066
O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
- Sun Sep 30, 2018 10:50 am
- Forum: Archived - Reporting Issues
- Topic: Unit issues
- Replies: 24
- Views: 4271
Re: Unit issues
sorry i can not manage this topic this way - we need to make separate topics for all problems - please do so so i can fix the different problems and report back on each thread. thanks ------------- the above is ment to the problem needs to be fixed in code by me - if there are some that can be fixed...
- Sun Sep 30, 2018 10:49 am
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
Re: version v1.066
you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
- Sun Sep 30, 2018 5:20 am
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
Re: version v1.066
which do u mean?
remote?
remote?
- Sat Sep 29, 2018 11:17 pm
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
Re: version v1.066
they are in - if u mean the conquistadores
- Sat Sep 29, 2018 8:50 pm
- Forum: DEVELOPER version changes
- Topic: version v1.066
- Replies: 22
- Views: 7223
version v1.066
version v1.065 is published
- Thu Sep 27, 2018 12:00 pm
- Forum: Other
- Topic: Inroducing myself and Russian AOS cup
- Replies: 109
- Views: 36771
Re: Inroducing myself and Russian AOS cup
No i dont think gaps should be solved by new game modes, we would have 50 game settibg ib the end
So there must be an universal solution to this worker problem. Maybe to remove all hand made units, so u can train only in factory buildings, or limit it somehow to a not op solution.
So there must be an universal solution to this worker problem. Maybe to remove all hand made units, so u can train only in factory buildings, or limit it somehow to a not op solution.
- Thu Sep 27, 2018 5:33 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
Re: Player Custom Avatar unit idea
We can make an ui like in rpg games were we select our characters race and form there we should be able to customize somewhat like this. < HEAD > o <TORSO> /( )\ <ARMS> l l <LEGS> To keep it as simple as possible. I think this are good basics maybe we could make each arm customizable by its own par...
- Thu Sep 27, 2018 5:32 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
Re: Player Custom Avatar unit idea
1. We can changing unanimated parts only. 2. Great, because i want to be an elven archer (exactly :D ) 3. We will figure this out. 4. I mean that can i set specific team color for avatar that won't change from my own team color? And last thing: i think it must be restricted to upcoming "fun mo...
- Wed Sep 26, 2018 9:02 pm
- Forum: Other
- Topic: Inroducing myself and Russian AOS cup
- Replies: 109
- Views: 36771
Re: Inroducing myself and Russian AOS cup
no bug! I have resigned - i given you the match! since - i had many turns having almost double amount of TC - and having 8-10 more castles and still being unable to break your h.catapult swarming massacre :) -> i can say you are good enough with this catapult-building-with-workers tactic you do, and...
- Wed Sep 26, 2018 6:40 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
Re: Player Custom Avatar unit idea
helmet: would be awesome - but that case it can not be "animated" OR at least i can not imagine any animation that has "irreplacable" parts - tell me if it can be done tough. AOF: sure, there could be an elven archer, a human archer and so on. updgrades: i think yes the avatar a...
- Wed Sep 26, 2018 5:15 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Player Custom in-game Avatar unit idea
- Replies: 18
- Views: 4426
Player Custom in-game Avatar unit idea
I see games where players want an avatar and want to customise them and so on Look at Forum-Heroes they are very similar to this approach (playing using an "avatar" of yours) so i thought here (this is big picture only, not a detailed plan) - we could have a few kind of unit classes (stats...
- Tue Sep 25, 2018 5:05 pm
- Forum: Unit - melee infantry
- Topic: Spanish conquistadors unit pack-implemented
- Replies: 25
- Views: 5687
Re: Spanish conquistadors unit pack
they are in!
in next update they will be in!
in next update they will be in!
- Mon Sep 24, 2018 9:35 pm
- Forum: DEVELOPER version changes
- Topic: version v1.065
- Replies: 34
- Views: 10352
Re: version v1.066
I made a quick and clumsy way of "forgot password" option in account section.
please try it and tell me if it is too clumsy
uos 20 in all versions.
please try it and tell me if it is too clumsy
uos 20 in all versions.
- Sun Sep 23, 2018 9:01 pm
- Forum: Implementeds
- Topic: Crash - all maps on random after turn 50 VANISHED
- Replies: 8
- Views: 6183
Re: Crash - all maps on random after turn 50 VANISHED
ok than the problem is classified: VANISHED
thanks!
thanks!