Search found 455 matches
- Sun Nov 15, 2015 10:25 pm
- Forum: Solved/Answered
- Topic: Turtle ship problem IMPLEMENTED
- Replies: 16
- Views: 5846
Re: Turtle ship problem
Same here but I am one space from water? I think now your castle must be adjacent to water?
- Sat Nov 14, 2015 9:14 pm
- Forum: IMPLEMENTED - Infantry
- Topic: (Defender) Upgrade for the shielder - IMPLEMENTED
- Replies: 53
- Views: 15175
Re: Upgrade for the shielder - Tower Shield Shielder
Awesome units guys )
- Sun Nov 08, 2015 3:06 pm
- Forum: Others
- Topic: AOS Desing Leader elected!
- Replies: 19
- Views: 5921
Re: Desing Leader elected!
Thank you COOLguy for your time and work, the imagery is awesome I like the fire movement on the archer )
- Fri Nov 06, 2015 2:52 pm
- Forum: IMPLEMENTED - Technologies
- Topic: New tech: Reach IMPLEMENTED
- Replies: 31
- Views: 17731
Re: New tech: Reach
Totally Agree, Great Idea!
- Wed Nov 04, 2015 2:59 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Haven't had any stops since last post Dan...possibly perpetrator deleted unit...lol )
- Wed Nov 04, 2015 2:48 pm
- Forum: Unit - melee infantry
- Topic: Greek Fire Siphon
- Replies: 103
- Views: 34064
Re: flamethrower
I see this as a clean up unit not a front line Rambo as mentioned earlier the technology, as I can tell wasn't used as much on land as on water. And if it was used on land there was a fire on one end of a long pipe and a Bellow on the other connected to a portable delivery system that took more than...
- Wed Nov 04, 2015 2:09 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Banner bearer - IMPLEMENTED
- Replies: 64
- Views: 20599
Re: Banner bearer
I love the idea but image in my opinion looks like a road worker holding a/stop or go/ sign COOLguy could you make one with him walking carrying the flag at a 45° angle ) or better yet have flag shimmer like you did with the Fire Archer?
- Mon Nov 02, 2015 8:58 pm
- Forum: IMPLEMENTED - Water
- Topic: turtle ship - IMPLEMENTED
- Replies: 26
- Views: 6926
Re: turtle ship - IMPLEMENTED
Wow I just saw this on the History Channel used by the Chinese could even lay down smoke screen for deception out of the dragon head then come out ramming had the option to shoot cannon or fire from dragon mouth had 10 cannon on each side but they only shot bolts( large arrows) at such a high veloci...
- Mon Nov 02, 2015 5:47 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Will do thanks Dan
- Mon Nov 02, 2015 5:24 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
No there are no new units being used in games mentioned since the .018 update it is like the ones that have the .019 update that is not yet published interferes with people with just a stock version game?
- Mon Nov 02, 2015 2:23 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Dan there is some kind of interference going on between people with Dev version and stock version.Each time you implement a change to the Dev version just for testing between you guys before sending to Google. It sends stopped reports to people who has stock version while playing with those who has ...
- Sun Nov 01, 2015 1:12 pm
- Forum: Implemented/Closed
- Topic: UGLY BLACK DOTS - random and campaign maps IMPLEMENTED
- Replies: 21
- Views: 7755
Re: UGLY BLACK DOTS - random and campaign maps
35x35 Random Hill has dots as well
- Sat Oct 31, 2015 1:53 pm
- Forum: Implementeds
- Topic: Multiplayer:filtering unresponsive players badge IMPLEMENTED
- Replies: 63
- Views: 21722
Re: Multiplayer: filtering non responsive players
This is a problem in every game alright, but at upgrade time this could penalize a active player. Who doesn't have Dev. version this is sadly as big of problem. People don't know who has what?
- Sat Oct 31, 2015 1:25 pm
- Forum: Techs
- Topic: Tech: Exploding cannonballs
- Replies: 31
- Views: 8222
Re: Tech: Exploding cannonballs
I realize exploding ball is more powerful than a rock but what is the time line of aos anyway I believe the upgrades is getting carried away with GP my opinion. Just a suggestion but why not use a timeline on screen to tell us this tech is available after X amount of turns( years) and as the years g...
- Sat Oct 31, 2015 12:54 pm
- Forum: New variant ideas
- Topic: American Civil War, Blue n Gray Game
- Replies: 35
- Views: 14740
Re: American Civil War, Blue n Gray Game
Wow this could get complex, I suggest both armies being equal in strength and industry for game sake ) although the north won, the south was more suited for the occasion. I mean we are basically talking about shoe salesman( north) fighting natural born hunters( south) the north had the brawn south h...
- Fri Oct 30, 2015 9:30 pm
- Forum: New variant ideas
- Topic: American Civil War, Blue n Gray Game
- Replies: 35
- Views: 14740
Re: American Civil War, Blue n Gray Game
No doubt looking forward to playing WWII it is worth the wait I'm sure! And for reasons I know not it is hard to find a Civil War game. Excited that Dan would consider it one day. This way it gives me time to get the info to him ...Thanks Guys )
- Fri Oct 30, 2015 1:22 pm
- Forum: New variant ideas
- Topic: American Civil War, Blue n Gray Game
- Replies: 35
- Views: 14740
American Civil War, Blue n Gray Game
Dan have you ever considered creating a North vs South War game from the American Civil War. If it is not to controversial this would be a hit here in the states anyway? The format you have in place would work great! ? )
- Sat Oct 24, 2015 5:06 pm
- Forum: Techs
- Topic: Tech: Exploding cannonballs
- Replies: 31
- Views: 8222
Re: Tech: Exploding cannonballs
I believe as is the catapult was balanced with the one kill cannon shot. Would the exploding ball be the same damage as catapult frags? keeping somewhat of a balance
- Fri Oct 23, 2015 2:25 am
- Forum: Solved/Answered
- Topic: Archers Can't Leave Trasport - IMPLEMENTED
- Replies: 4
- Views: 3645
Re: Archers Can't Leave Trasport
Spifkeen has 2 games I have one with fire archer problems also, mine froze on bridge.HHArcher seems fine
- Wed Oct 21, 2015 9:06 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Reloaded game DarkXplr turn is now, will ask at my turn. Did you see my question asked in edited post 2 entries back?
- Wed Oct 21, 2015 8:32 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
I do not know Darkexplorer, first time playing him. Sorry Dan deleted game yesterday. You mentioned where the Castle will get off the map I will have to go back and check but I believe I have a top of a Castle past the border in one of my games is this what you mean?
- Wed Oct 21, 2015 1:14 pm
- Forum: Closed ones
- Topic: protection ANSWERED
- Replies: 12
- Views: 7823
Re: protection
How do u figure? )
- Tue Oct 20, 2015 11:06 am
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Have sent the info. Dan Thanks
- Mon Oct 19, 2015 11:46 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
But I am NOT playing game when it happens, I will have my multyplayer game list on just sitting idle and then when the refresh circles start going up the list to tell me if its my turn or not this is when it happens, or if I refresh manually... it will happen!
- Mon Oct 19, 2015 11:27 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Not playing game it does it regardless, no matter what I'm doing on my tablet. A box will come up and say Unfortunately AOS has stopped, it just did it while writing this post
- Mon Oct 19, 2015 11:04 pm
- Forum: Championship
- Topic: Season 2?
- Replies: 9
- Views: 9747
Re: Season 2?
Whats going on with the first tournament! is yet to be finished haven't played in months?
- Mon Oct 19, 2015 10:54 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Oh, ddtodd is what was on the report
- Mon Oct 19, 2015 10:44 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Either one is fine )
- Mon Oct 19, 2015 10:42 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Re: Unfortunately AOS has stopped
Have sent 4or 5 last one a few minutes ago?
- Mon Oct 19, 2015 10:37 pm
- Forum: Implementeds
- Topic: Unfortunately AOS has stopped IMPLEMENTED
- Replies: 25
- Views: 9510
Unfortunately AOS has stopped IMPLEMENTED
Game will crash each time refresh starts its cycle, manually or auto. Haven't timed it but every few minutes!