Search found 4005 matches

by COOLguy
Thu Jul 31, 2014 9:06 pm
Forum: Planes (last cleanup: 20240130)
Topic: planes OLD_TOPIC
Replies: 14
Views: 5137

Re: planes

huh???
by COOLguy
Mon Jul 28, 2014 6:23 pm
Forum: Implemeteds
Topic: new unit: flamethrower IMPLEMENTED
Replies: 5
Views: 3387

Re: new unit: flamethrower

OK, no problemo! How about it has splash/area damage?
by COOLguy
Sat Jul 26, 2014 10:38 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 19278

Re: Multiplayer Scenarios

Oh and here is the picture of the map. I thought I had attached a file, but I'm still new at this so please forgive me.
by COOLguy
Sat Jul 26, 2014 9:02 pm
Forum: Planes (last cleanup: 20240130)
Topic: planes OLD_TOPIC
Replies: 14
Views: 5137

Re: planes

Can we add other planes too? Stukas were a hybrid wwii plane; jets were being developed; and of course wwi saw biplanes.
by COOLguy
Sat Jul 26, 2014 1:35 pm
Forum: Implemeteds
Topic: new unit: flamethrower IMPLEMENTED
Replies: 5
Views: 3387

Re: new unit: flamethrower

Correction:Nazi Germany had an alliance (Tokyo/Rome/Berlin Axis) with the Japanese Empire.
by COOLguy
Sat Jul 26, 2014 1:33 pm
Forum: Implemented/Closed ones
Topic: Tanks, planes and so on
Replies: 5
Views: 2560

Re: Tanks, planes and so on

Yes, and Britain had advanced artillery.
by COOLguy
Sat Jul 26, 2014 1:30 pm
Forum: Nations
Topic: Nations
Replies: 42
Views: 11009

Re: Nations

Oh, and don't forget to have the various smaller nations within factions such as Bulgaria, the Ottomans, Vichy France, Brazil, and so on.
by COOLguy
Sat Jul 26, 2014 1:28 pm
Forum: Nations
Topic: Nations
Replies: 42
Views: 11009

Re: Nations

How about three factions: Allies, Axis, and the Soviet bloc.
by COOLguy
Thu Jul 17, 2014 4:13 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 43735

Re: What are the best units for you?

Definitely a large worker force. But then I prefer to attempt to gain a small advantage and then let attrition take effect. I really enjoy using catapults/trebuchets with wagons for a devastating effect.
by COOLguy
Thu Jul 17, 2014 3:57 pm
Forum: Unit - siege engines / machines
Topic: greek fire launcher
Replies: 26
Views: 10575

Re: greek fire launcher

Cool! What would the stats be?
by COOLguy
Thu Jul 17, 2014 3:56 pm
Forum: ARCHIVED - Answered suggestions
Topic: new unit: cannibal - ANSWERED
Replies: 2
Views: 2387

Re: new unit: cannibal

Maybe in fantasy but please not here.
by COOLguy
Mon Jul 14, 2014 6:42 pm
Forum: Structures
Topic: Structure - Villages
Replies: 6
Views: 2825

Structure - Villages

What if we incorporated villages? They could be built by workers (or maybe even new unit settlers) and you could build five of them for every town center you own. You could then build one factory building for every village you possess. I don't know exactly what the properties would be, perhaps hp wo...
by COOLguy
Mon Jul 14, 2014 6:32 pm
Forum: Gameplay & UI
Topic: advance an age
Replies: 2
Views: 1965

Re: advance an age

IMHO, I would like to see more of an in game 'technology tree' using the upgrades already purchased.
by COOLguy
Sun Jul 13, 2014 12:09 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 19278

Multiplayer Scenarios IMPLEMENTED

I think this a new idea, but forgive me if I just missed it. What if instead of just random game maps for multiplayer games there were also scenario maps? I'll attach a sample map I made (King of the Mountain) as an example. As you can see there are four players required but their type is unspecifie...
by COOLguy
Sat Jul 12, 2014 3:02 am
Forum: Maps, campaigns
Topic: Do you want to build a map?
Replies: 32
Views: 39839

Re: Do you want to build a map?

Hello Daniel (the dev) ;) I have created a new campaign. Shall I email it to the address listed in the game?

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