Search found 1498 matches
- Wed Aug 19, 2015 4:04 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Unit: Diplomats - ANSWERED
- Replies: 18
- Views: 4182
Re: Unit: Diplomats
Good thought. I would suggest a minimum of turns depending on map size after which it can be implemented. Also there is no need of any option to set it off . those who donot approve of it may well reject the truce offering. I dont think there is requirement of any unit to implement it (eventhough it...
- Wed Aug 19, 2015 10:36 am
- Forum: Unit balancing
- Topic: spartan warrior
- Replies: 22
- Views: 5232
Re: spartan warrior
Ok . By the way dev what do u think?
- Wed Aug 19, 2015 10:32 am
- Forum: Units/techs/effects
- Topic: Bridge: unit select problem
- Replies: 5
- Views: 2846
Re: Bridge: unit select problem
Sorry...
- Tue Aug 18, 2015 9:09 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
Do u like it or not ??
- Tue Aug 18, 2015 9:08 pm
- Forum: Units/techs/effects
- Topic: Bridge: unit select problem
- Replies: 5
- Views: 2846
Re: Bridge: unit select problem
No i dont understand why transfering units is a problem on bridges
- Tue Aug 18, 2015 9:04 pm
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
My bad.. 10% for arrows and 25% for others .. how does this sound??
- Tue Aug 18, 2015 5:02 pm
- Forum: Units/techs/effects
- Topic: Bridge: unit select problem
- Replies: 5
- Views: 2846
Re: Bridge: unit select problem
Not only that on a bridge the wagons or transport ships cannot be filled. This is a huge menace
- Tue Aug 18, 2015 4:59 pm
- Forum: Game
- Topic: Unit greyed on move, but not re-highlighted
- Replies: 2
- Views: 2064
Re: markings and colours
Ok i will open atopic in issues
- Tue Aug 18, 2015 5:43 am
- Forum: Implemented/Answered
- Topic: Why ballista makes area damage? ANSWERED
- Replies: 19
- Views: 5670
Re: Why ballista makes area damage?
Me too. I mostly prefer ballista to catapuls for defence from a never ending army. recently i won 40 gems thanks to them even after my oponent had 8 Tcs and me only 3
- Tue Aug 18, 2015 5:38 am
- Forum: Unit balancing
- Topic: spartan warrior
- Replies: 22
- Views: 5232
Re: spartan warrior
But when you open its info/stat box then it clearly says that they had many weapons and heavy armour
- Tue Aug 18, 2015 5:35 am
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
Yeah sure. But i prefer the fact that this unit be a 8 turn strong unit fastened with chains with 20% chance of breaking by any ranged unit after which it attacks everybody. Otherwise it will be quite similar to the viking berserker.
- Mon Aug 17, 2015 5:34 pm
- Forum: Unit balancing
- Topic: spartan warrior
- Replies: 22
- Views: 5232
spartan warrior
As they were heavily clad with armour i suggest make their speed 2/1and turn cost 7/6. Also it should be more effective against elephants i think
- Mon Aug 17, 2015 5:27 pm
- Forum: Implemented/Answered
- Topic: Why ballista makes area damage? ANSWERED
- Replies: 19
- Views: 5670
Re: Why ballista makes area damage?
If the area damage thing is removed then there is no need to increase its turn cost
- Mon Aug 17, 2015 3:16 pm
- Forum: Structures
- Topic: Oil walls
- Replies: 20
- Views: 4959
Re: Oil walls
I understand but this unit can also be a game changer
- Mon Aug 17, 2015 1:13 pm
- Forum: Introduction
- Topic: GEMS payout!
- Replies: 1
- Views: 4965
Re: GEMS payout!
I suggest that tournaments have small maps in start and then increase towards the end and i think the price gems should be higher than 100 gems( max profit earnable through multiplayer)
- Mon Aug 17, 2015 12:19 pm
- Forum: Structures
- Topic: Oil walls
- Replies: 20
- Views: 4959
Re: Oil walls
I love this idea but i think that like it was actually used this wall should be built only near water and should spread to the nearby tiles only for one turn. after releasing oil once it can again release oil after 3 turns and the effect of this would be that whenever a ship comes in contact with it...
- Mon Aug 17, 2015 3:57 am
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
And yes i also came to put this suggestion wen i was reminded about them in the same movie
- Mon Aug 17, 2015 3:54 am
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
I Think you misunderstood me. Fused brains mean dull btains not literally fused ones . It was due to so much imprisonment that these people lost the capability to think but retained the ability to kill. I will try to find referance for them. By the way , though berserker is similar to this unit, thi...
- Mon Aug 17, 2015 3:47 am
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
Yaah sure. Actually i dont have idea about ither unit stats in sws as no units have been added to the developer version . However i suggest that we should keep these bots fast(2 turns) in production , fast in use( i dont know how much turns each ship takes but i suggest each worker bot should take d...
- Sun Aug 16, 2015 6:39 am
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
See buddy these units were used in persian armies and are depicted in movies as heavy workers or chained fighters. And they were particularly dimwitted and inconvertible and had only 1 motto to kill one and all. i think even if u cannot find any reference to it, it surely makes an interesting unit.
- Sat Aug 15, 2015 7:47 pm
- Forum: Members
- Topic: need a league
- Replies: 29
- Views: 11187
need a league
I want to join a league too.
So whoever is ready ... i am in!!
So whoever is ready ... i am in!!
- Sat Aug 15, 2015 7:41 pm
- Forum: Game
- Topic: Unit greyed on move, but not re-highlighted
- Replies: 2
- Views: 2064
Unit greyed on move, but not re-highlighted
There needs to be a marking on every unit which has attacked or moved separately because the unit becomes dull as soon as u move it if there are no units near it but it is possible as in the case of healer or worker that something moved within its ability range Also sometimes i am not able to separa...
- Sat Aug 15, 2015 7:31 pm
- Forum: Structures
- Topic: Bridge cosmetics
- Replies: 7
- Views: 3910
Re: better bridges look
I agree completely. For i am many a times confused from where to start a bridge and end up landing my worker at the wrong place
- Sat Aug 15, 2015 5:38 pm
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
It was a slang used by the men of those times(however there is no proof of its authenticity) However the unit was surely present in hoardes in the persian army mostly. They were generally created due to the inhuman conditions of the prisons were slaves were kept.(if you dont like the name or stats y...
- Fri Aug 14, 2015 9:11 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: Pre-Forum idea n asset collection
- Replies: 93
- Views: 96596
Re: I few suggestions I want to ask about
I liked the idea about an anti mounted ranged unit
- Thu Aug 13, 2015 3:22 pm
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast
Please reply on this suggestion. I think this unit can be a game changer. It wilthe stats are tentative.
- Sun Aug 09, 2015 7:18 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Worker bots
How about robots (like R2D2 from starwars) which can repair and make ships??
- Fri Aug 07, 2015 9:28 am
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
slave beast - ANSWERED
Hello guys . My first suggestion here: in olden times, slaves were kept in extremely harsh conditions causing mutations in them . So some died to these conditions while some became invincible. I.e. some slaves could fight without exhaustion , pain or mercy. They were referred as beasts and were used...