Search found 46 matches

by Field marshal Mick
Thu Feb 07, 2019 10:02 pm
Forum: Implemented/Closed ones
Topic: Map editor and opening text disappearing ANSWERED
Replies: 9
Views: 736

Map editor and opening text disappearing ANSWERED

I have been finishing up on some maps that I have for the Go For Broke campaign and other ideas. I have tested them out and made sure the triggers were correct and the maps were desirable as stated in the forum. I thought that my creations were ready to submit Then I noticed that the opening text th...
by Field marshal Mick
Thu Feb 07, 2019 5:05 pm
Forum: Unit - infantry
Topic: Women units
Replies: 4
Views: 554

Re: Women units

Women were not warriors. Besides it wasn't the role of the woman to fight. The only female warriors i can think of are d'arc and some female norse(wo)men but they were few. There are plenty of women in history that have taken up the sword. Especially in Germanic and other cultures that fought again...
by Field marshal Mick
Thu Feb 07, 2019 4:18 pm
Forum: Game
Topic: In game - GUI redesign IMPLEMENTED
Replies: 47
Views: 2072

Re: In game - UI redesign

I think the buttons are great as is. But if you must make a change. Then perhaps a hexagon with a dark background? I noticed that most of the examples for new ones did not stand out from the map very well.
by Field marshal Mick
Tue Feb 05, 2019 7:03 am
Forum: New variant ideas
Topic: American Civil War, Blue n Gray Game
Replies: 25
Views: 5221

Re: American Civil War, Blue n Gray Game

This is something I would love to be a part of. I knowledge of the subject that would help make this game accurate and a interest in learning the technical aspects of creating it. Having played AoS and the ww2 version I have some ideas that would make the gameplay easy to pick up but challenging so ...
by Field marshal Mick
Sat Feb 02, 2019 10:19 am
Forum: Ships
Topic: Big transports
Replies: 5
Views: 1390

Re: Big transports

This is what most cargo ships look like. It could be the same as the great transport in AOS. The team color is on the smokestack. This is my first attempt at pixel art and any advice is welcome
by Field marshal Mick
Mon Jan 28, 2019 1:24 pm
Forum: Implemented/Closed ones
Topic: Unbalanced units IMPLEMENTED
Replies: 4
Views: 402

Re: Unbalanced units

I went and checked and it is only the Japanese rifleman. All of the other Japanese are at 40.
by Field marshal Mick
Mon Jan 28, 2019 7:36 am
Forum: Implemented/Closed ones
Topic: Unbalanced units IMPLEMENTED
Replies: 4
Views: 402

Re: Unbalanced units

I found the topic on how the infantry stats were made. The Japanese health is at 15 and not 40 as it was supposed to be. I have a opinion on this subject and now I know where to place it.
by Field marshal Mick
Mon Jan 28, 2019 6:29 am
Forum: Implemented/Closed ones
Topic: Unbalanced units IMPLEMENTED
Replies: 4
Views: 402

Unbalanced units IMPLEMENTED

I have noticed that most Japanese units are weak with low health numbers 15 to be exact. On the other side of the spectrum, units of the USSR have three times more with 42. I lined up riflemen from each nation and looked at the damage that of they did. There is a great advantage for the allies and J...
by Field marshal Mick
Sun Jan 27, 2019 7:51 am
Forum: Ships
Topic: Big transports
Replies: 5
Views: 1390

Re: Big transports

I am making a map with a convoy that you must protect from enemy submarines and spotting planes. I am currently using the Higgins boat to get my troops across the ocean. The United states had two cargo/troop transport ships that were used by all allied countries. The Liberty and Victory ships were o...
by Field marshal Mick
Sun Jan 27, 2019 6:23 am
Forum: OFF Topics
Topic: A bit of help in pixel art
Replies: 8
Views: 1140

Re: A bit of help in pixel art

I have a interest in learning how to do this and anything else that has to do with creating on these games.
by Field marshal Mick
Fri Jan 25, 2019 10:21 am
Forum: Implemented/Closed ones
Topic: City does not make units CLOSED
Replies: 11
Views: 2877

Re: City does not make units

Thanks.
by Field marshal Mick
Fri Jan 25, 2019 7:42 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: POWs
Replies: 1
Views: 295

POWs

I have a couple of map ideas that will need a POW unit. These units can be used as cheap labor You can use it in the map editor and also have a conversion like spell that would let infantry take prisoners. They can rescued by the same spell the unit could= 1change back to original unit.2 Change to a...
by Field marshal Mick
Thu Jan 24, 2019 12:09 pm
Forum: Implemented/Closed ones
Topic: City does not make units CLOSED
Replies: 11
Views: 2877

Re: City does not make units

In the campaign Birth of Tragedy there is no production in any of the buildings. On the first two maps this is not a problem but the third map is a little bit harder. Is this a part of the game?
by Field marshal Mick
Tue Jan 22, 2019 4:57 am
Forum: Techs
Topic: Plague
Replies: 11
Views: 4092

Re: Plague

This is a great idea. Biological warfare has been used throughout history. I think it should be also implemented by trebuchet . Have it researched only in castles and also have a tech to counter this and poison.
by Field marshal Mick
Sun Jan 20, 2019 10:53 am
Forum: Map & campaign designs
Topic: Go for broke
Replies: 5
Views: 882

Go for broke

I just joined the forum and this will be my first time doing something like this. I love history and WW2 is a favorite topic. At first glance of the game I have a campaign idea." Go For Broke" it's the story of 442nd regiment combat team that was comprised of Japanese American soldiers. These men ha...

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