Search found 177 matches

by Patrol3110
Thu Sep 05, 2019 4:27 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 444

Re: Racial Selection Upon Pressing "Upgrades"

Never mind maining a race, the way everything is mixed basically randomly makes it look bad, if not make separate sections then just organise them better, by that I mean the order of the upgrades too.
by Patrol3110
Wed Sep 04, 2019 7:37 pm
Forum: Main menu
Topic: Map Editor Folders
Replies: 3
Views: 132

Re: Map Editor Folders

I dont see a reason why this is not in, like it exists for separate campaigns. It doesn't seem hard to add in imo, I dont do mapmaking but it is easy to see your point.
by Patrol3110
Sun Sep 01, 2019 2:17 pm
Forum: Gameplay & UI
Topic: Quick Bonuslist from Selecting a Unit
Replies: 28
Views: 934

Re: Quick Bonuslist from Selecting a Unit

I do agree, for people like me who don't bother memorizing every stat of every unit and their bonuses, this would be very useful.
by Patrol3110
Sun Sep 01, 2019 2:01 pm
Forum: Main menu
Topic: Main Menu Adjustments IMPLEMENTED
Replies: 13
Views: 358

Re: Main Menu Adjustments

Yes, the main menu does need an update, and that looks brilliant. I guess it isn't much work and would be easy to implement. What you suggested overall looks better and good.
by Patrol3110
Sat Aug 31, 2019 11:13 pm
Forum: Unit balancing
Topic: Skirmisher redesign IMPLEMENTED
Replies: 26
Views: 522

Re: Skirmisher redesign

Only thing I would point out is that the shield may be too small, other than that it looks good, way better than original.
by Patrol3110
Sat Aug 31, 2019 10:12 pm
Forum: Main menu
Topic: Help File Switcher IMPLEMENTED
Replies: 4
Views: 145

Re: Help File Switcher

I do not know about AoS or AoWW (Or AoG or any other) but for AoF the loading time for me is about 40-50 sec. About 15 is the help file. So this is a brilliant idea, especially since the loading time has been increasing steadily for a long time. Separate app is a bit extreme but an option to disable...
by Patrol3110
Fri Aug 30, 2019 9:20 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elven shielder - ARCHIVED
Replies: 15
Views: 299

Re: Elven shielder

I... Wha.... Ah... How... Did he just agree with us...? Trully incredible, but as I have said many times before, AoF is beyond redemtion. It takes way too long to load, you need hundreds of gems to unlock everything, orcs are still op af, scaledfolks are still op af, humans now have everything possi...
by Patrol3110
Fri Aug 30, 2019 8:54 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elven shielder - ARCHIVED
Replies: 15
Views: 299

Re: Elven shielder

There goes every race being original
by Patrol3110
Fri Aug 30, 2019 8:51 pm
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 19961

Re: Inroducing myself and Russian AOS cup

Are you actually telling me this had no activity since my not even accepted resign? Lol? Well I resign anyways, if this thing is still on
by Patrol3110
Fri Feb 08, 2019 11:50 am
Forum: OFF Topics
Topic: Happy birthday Patrol
Replies: 10
Views: 1838

Re: Happy birthday Patrol

...5 months late :lol:
by Patrol3110
Tue Feb 05, 2019 6:07 pm
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 19961

Re: Inroducing myself and Russian AOS cup

If I am still in the cup I resign, I can't play the game at all at the moment, and probably won't be able to for several months.
by Patrol3110
Tue Feb 05, 2019 6:02 pm
Forum: OFF Topics
Topic: Happy birthday Patrol
Replies: 10
Views: 1838

Re: Happy birthday Patrol

Okay, I'm very dead on the forum if I only saw this now. Anyways, thx everyone, a bit late, but better late than never
by Patrol3110
Wed Sep 26, 2018 2:52 pm
Forum: Dwarf Technologies
Topic: Researchable runes for dwarven units.
Replies: 50
Views: 2244

Re: Researchable runes for dwarven units.

You could make the rune of regeneration 100% heal, other than that, rune of berserking should also give dmg.
by Patrol3110
Tue Sep 04, 2018 8:21 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 27707

Re: Forum heroes

You posted same image twice, fix it before you get a transform spell without changing image.
by Patrol3110
Sun Sep 02, 2018 9:38 am
Forum: Orc
Topic: Goblin rowboat
Replies: 21
Views: 2028

Re: Goblin rowboat

I'd say just give sunrise stats +5 hp and its ok
by Patrol3110
Sat Sep 01, 2018 8:33 pm
Forum: Orc
Topic: Goblin rowboat
Replies: 21
Views: 2028

Re: Goblin rowboat

There is also the option of making it an siege/anti ship unit:
Hp: 40
Dmg:10
Armour: 4/4
Range:5
Speed:3
Sight:6
Abbilities:Burning weapon (active effect)
High bonuses vs ships and normal bonus vs buildings

But it wouldnt be a rowboat then
by Patrol3110
Sat Sep 01, 2018 8:23 pm
Forum: Orc
Topic: Goblin rowboat
Replies: 21
Views: 2028

Goblin rowboat

Basically goblin rowboat which has an archer on it, here are some stats i was thinking about: Cost: 3 Hp:25 Dmg:8, affectable by goblin upgrades. Range: 4, affectable by goblin upgrades Speed: 4 or 5 Sight: 6Armour: 1 P. Armour: 2 Can get goblin grenade. Its main purpose would be sucicidal. The stat...
by Patrol3110
Mon Aug 27, 2018 8:57 pm
Forum: Races
Topic: Demons
Replies: 165
Views: 10156

Re: Demons

Maybe make the life drain 15 dmg and lower his base dmg to 50? Other than that it seems good
by Patrol3110
Wed Aug 22, 2018 12:18 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 27707

Re: Forum heroes

Is there still a possibility to bring my dmg up to 18? I feel that im the weakest of the heroes.
by Patrol3110
Tue Aug 21, 2018 11:01 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 27707

Re: Forum heroes

How about range 2 on the ap, it deals a lot of dmg and you plan to have 2 actions. Either this or bring it down to 20 dmg, 30 dmg that bypasses armor is too strong. I understand it can be cast once per turn but its still too strong.
by Patrol3110
Tue Aug 21, 2018 9:47 pm
Forum: Human
Topic: Paladin
Replies: 171
Views: 11464

Re: Paladin

makazuwr32 wrote:
Tue Aug 21, 2018 8:49 pm
Uhm... is he a hobbit paladin?
lol, hobbit paladin. Sounds like a very unique unit
by Patrol3110
Thu Aug 16, 2018 5:56 pm
Forum: Dwarf
Topic: More tavern units for dwarves
Replies: 13
Views: 1415

Re: More tavern units for dwarves

The word gains fooled me, now that i understand it, it seems balance
by Patrol3110
Thu Aug 16, 2018 5:43 pm
Forum: Dwarf
Topic: More tavern units for dwarves
Replies: 13
Views: 1415

Re: More tavern units for dwarves

My bad, i thought it gives, sorry.
by Patrol3110
Thu Aug 16, 2018 5:30 pm
Forum: Dwarf
Topic: More tavern units for dwarves
Replies: 13
Views: 1415

Re: More tavern units for dwarves

Cool ideas, panic seems a bit op though. Maybe +8/8 armour but make it last 2 turns. Everything else seems balanced enough.
by Patrol3110
Wed Aug 15, 2018 9:00 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Dwarven Dragoon
Replies: 11
Views: 1255

Re: Dwarven Dragoon

I just hope there will be no more name fails like that
by Patrol3110
Thu Aug 09, 2018 1:03 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 2006

Re: Warcraft Campaing 'remastered'

So option 5? It sounds the most reasonable anyways, i already made the first map, ill start working on the next ones tomorow.I would post a screeshot of the map but its size is too large. Anyways, ill start sending the maps to daniel once i make at least 3.
by Patrol3110
Thu Aug 09, 2018 12:49 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 2006

Re: Warcraft Campaing 'remastered'

General Brave wrote:
Thu Aug 09, 2018 12:46 am
Perhaps give them units or abilities who knows.
Who do you mean by "them"
by Patrol3110
Thu Aug 09, 2018 12:13 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 2006

Re: Warcraft Campaing 'remastered'

That is kind of what i was thinking about. Making a "side quest" system for campaings, each side quest giving a gem for completing. But then i thought how much work that would take. I dont know, maybe just add easter eggs for completing a side quest instead.
by Patrol3110
Wed Aug 08, 2018 11:58 pm
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 2006

Re: Warcraft Campaing 'remastered'

Also the campaing will probably be renamed to Warcraft v2
by Patrol3110
Wed Aug 08, 2018 11:56 pm
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 2006

Re: Warcraft Campaing 'remastered'

If anybody is still interested, im still working on the campaing but i bumped into a problem. So as you know, warcraft has side quests which are optional, and i dont know what to do with them to make them work effectivelly. For example; a map takes 37 turns to complete if you do all side quests, but...

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