Search found 190 matches

by Lawrence
Sun Mar 11, 2018 9:35 am
Forum: Reporting Issues
Topic: Weird AI
Replies: 4
Views: 731

Re: Weird AI

I think I have filtered out all human units that dont belong there. :D
Maybeye I missed something.
by Lawrence
Sun Mar 11, 2018 8:21 am
Forum: Reporting Issues
Topic: Weird AI
Replies: 4
Views: 731

Weird AI

I have played against a orc Ai, who has built a dock (not an orc dock)
Also, a human AI built a siege engine workshop and trained longbow archers and missionairies in AoF!
This is very weird, can you fix this? :?
by Lawrence
Sun Mar 11, 2018 8:18 am
Forum: Map Editors
Topic: I can create Maps for you.
Replies: 8
Views: 1710

Re: I can create Maps for you.

Maybeye: Orc crusher Orc mage Heavy knight Ent demolisher Spectral rider Uruk pike Orc Axe thrower (They get more followers at each level. After they plundered a graveyard, they have some skeletons/zombies etc) Note: They have to face a big enemy army/stronghold, so change things if you like. But yo...
by Lawrence
Sat Mar 10, 2018 9:59 am
Forum: Map Editors
Topic: I can create Maps for you.
Replies: 8
Views: 1710

Re: I can create Maps for you.

Take a look at this:
viewtopic.php?f=28&t=4614

Imperials vs. Strong units (Crusher Olog hai Shaman etc.)
:D
by Lawrence
Sat Mar 10, 2018 9:52 am
Forum: Multiplayer discussions
Topic: Abnormal Behaviour
Replies: 1
Views: 555

Abnormal Behaviour

Sometimes I see that someone doesnt make his turn, but if I watch again later, he is still busy. I dont like skipping, but when when I watch again later, and I can finally do my turn, the game sais I have been skipped a few times. :? I had the highest badge, but after being kicked once because of th...
by Lawrence
Wed Mar 07, 2018 5:19 pm
Forum: Others
Topic: Tech tree?
Replies: 0
Views: 615

Tech tree?

Maybeye a tech tree with upgrades, not those collumns, because that is more sci-fi?
by Lawrence
Wed Mar 07, 2018 5:10 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 25003

Re: Tasks before publishing AOW

Splash screen: A screenshot of a battle between all the nations?
by Lawrence
Wed Mar 07, 2018 4:39 pm
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 55
Views: 3399

Great Ship

A big ship with a few rows of cannons, very slow
Campaign Hero?
by Lawrence
Wed Mar 07, 2018 4:37 pm
Forum: Unit - water (ships)
Topic: demolition ship IMPLEMENTED
Replies: 23
Views: 3918

Suicide ship

A ship loaded with gunpowder, requires the gunpowder tech.
No attack, because no cannons.
Medium speed.
Ability: Explode, kills himself, but bordering ships have damage and are on fire (allied too)
by Lawrence
Wed Mar 07, 2018 4:35 pm
Forum: ARCHIVED - Answered suggestions
Topic: Siege ship - ANSWERED
Replies: 4
Views: 780

Siege ship - ANSWERED

Medium fire resistance due to wet leather skins.
Small battering ram aboard to destroy buildings
Very slow
Weak against triremes/quadriemes and swordsmen
by Lawrence
Wed Mar 07, 2018 4:32 pm
Forum: IMPLEMENTED - Infantry
Topic: Banner bearer - IMPLEMENTED
Replies: 64
Views: 15164

Banner bearer

A unit with morale aura
by Lawrence
Wed Mar 07, 2018 4:18 pm
Forum: AoF Votes and Polls
Topic: Rebalancing trebuchet and ent demolisher bonuses.
Replies: 19
Views: 2131

Re: Rebalancing trebuchet and ent demolisher bonuses.

Compare demolishers to fire archers. Higher speed, higher range, immune to burning, and useful against more than just buildings. Demolishers are rarely useful against anything but volcano, thanks to low side and low range. At least, that's my experience. They don't often get a chance to even attack...
by Lawrence
Wed Mar 07, 2018 4:16 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Tasks before publishing AOW
Replies: 129
Views: 25003

Re: Tasks before publishing AOW

Is green done or to do?
Else:
-Icon:
German tank?
by Lawrence
Wed Mar 07, 2018 4:12 pm
Forum: Technologies
Topic: V1
Replies: 8
Views: 1204

Re: V1

This is a tech :D
by Lawrence
Wed Mar 07, 2018 2:00 pm
Forum: Technologies
Topic: V1
Replies: 8
Views: 1204

Re: V1

It has a great cost because they were made at the end of the war :)
by Lawrence
Wed Mar 07, 2018 1:59 pm
Forum: Humans
Topic: Aimming Device
Replies: 15
Views: 1819

Re: Aimming Device

Okay ;)
by Lawrence
Tue Mar 06, 2018 1:51 pm
Forum: Technologies
Topic: V1
Replies: 8
Views: 1204

V1

The Germans builded a V1 and a V2 missile.
Cost: 20
You can build a powerful missile, upgrade:

V2
Cost: 30
Even more powerful

It is expensive because the V1 and the V2 were overpowered
by Lawrence
Tue Mar 06, 2018 1:05 pm
Forum: Humans
Topic: Aimming Device
Replies: 15
Views: 1819

Re: Aimming Device

Like you are watching through your helmet while aiming, with help of that thing
by Lawrence
Tue Mar 06, 2018 1:03 pm
Forum: Others
Topic: AoG Ready Content
Replies: 27
Views: 2611

Re: AoG Ready Content

Midonik wrote:No,they are supposed to look like that, similar to XCOM's sectoids: Image
Also,it will be better if you post such messages in topic about unit,this is not place to discuss about unit images.
Sorry :(
by Lawrence
Mon Mar 05, 2018 6:34 pm
Forum: App Growth (eg. Promotions)
Topic: COMPLETED! On the verge of 500 000 installs for AOS!
Replies: 40
Views: 12021

Re: On the verge of 500 000 installs for AOS!

These ideas all seem really cool and will help draw more attention to this game. I honestly think it's a true hidden gem in the world of Android strategy games, it's so simple, yet so deep at the same time (get what I mean?). If there were small extra features that costed a tiny bit of money, such ...
by Lawrence
Mon Mar 05, 2018 6:27 pm
Forum: Others
Topic: AoG Ready Content
Replies: 27
Views: 2611

Re: AoG Ready Content

Looking good :D
BUT
I dont like the texture of the greys, maybeye more like the Alphas, but with grey armour? :?
by Lawrence
Mon Mar 05, 2018 6:21 pm
Forum: Humans
Topic: Aimming Device
Replies: 15
Views: 1819

Re: Aimming Device

It should more look like that you are aiming on something
by Lawrence
Sat Mar 03, 2018 4:12 pm
Forum: Reptilians
Topic: Changing Colors
Replies: 17
Views: 1730

Re: Changing Colors

But everybody can see them, but they dont know whose alien/astronaut it is because they cant control them? Or invisibility?
by Lawrence
Sat Mar 03, 2018 4:10 pm
Forum: Reptilians
Topic: Plasma weapons IMPLEMENTED
Replies: 13
Views: 1277

Re: Demolition grenades

Or give most infantry units one or two grenades that they can throw? Cooldown between them: 2-3? They can restock their grenades at tcs?
by Lawrence
Sat Mar 03, 2018 4:07 pm
Forum: Humans
Topic: Aimming Device
Replies: 15
Views: 1819

Re: Aimming Device

Looks good, but maybeye like you are seeing through it, this picture looks like a radar with a target.
If it is really in the helmet, it should have an enemy or something to shoot at. :) :?:
by Lawrence
Sat Mar 03, 2018 4:02 pm
Forum: Planetary
Topic: Mobile SAM luncher IMPLEMENTED
Replies: 59
Views: 4061

Re: Mobile SAM luncher

I think it is better if it doesnt looks like a tank (of world wars) with a gun, but more like a space vehicle with a missile turret on it :)
by Lawrence
Fri Mar 02, 2018 2:54 pm
Forum: Others
Topic: AOG Image requests
Replies: 19
Views: 3865

Re: Image requests

Thanks for the link! :D
by Lawrence
Fri Mar 02, 2018 2:03 pm
Forum: Others
Topic: AOG Image requests
Replies: 19
Views: 3865

Re: Image requests

Please put all the images here so we can check them and get them off the list! :D
by Lawrence
Thu Mar 01, 2018 11:33 am
Forum: App Growth (eg. Promotions)
Topic: More ways to spread Age of Strategy
Replies: 108
Views: 13673

Re: More ways to spread Age of Strategy

I might need some help with the content, but I am still making the body :D
by Lawrence
Thu Mar 01, 2018 11:20 am
Forum: OFF Topics
Topic: New game?
Replies: 7
Views: 831

Re: New game?

Stratego (dev) wrote:there is no need to new game, simply new campaugn maps with thoseu mention. will u make some historical maps in aos?
I would like to do that, but in a historical enviroment it is nicer ( I guess ) ;)

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