Search found 72 matches

by Pepe
Wed May 07, 2014 2:52 pm
Forum: IMPLEMENTED - Ranged
Topic: unit : poisoned arrow archer - IMPLEMENTED v0.968
Replies: 26
Views: 11155

Re: unit : poisoned arrow archer - IMPLEMENTED v0.986

It destroys a worker in just 1 turn
by Pepe
Mon May 05, 2014 8:21 pm
Forum: Gameplay & UI
Topic: Any need on inventing an Impossible AI?
Replies: 8
Views: 3388

Re: Any need on inventing an Impossible AI?

Any idea on how to make it so hard without "tricks" or "bonuses". How the bot "mindset" works? The best would be to make it learn from human or to be powerful enough without the help of these bonuses. I am not a programmer so can't help making the bot hard to defeat! how can you change the bot behav...
by Pepe
Mon May 05, 2014 8:15 pm
Forum: IMPLEMENTED - Ranged
Topic: unit : poisoned arrow archer - IMPLEMENTED v0.968
Replies: 26
Views: 11155

Re: unit : poisoned arrow archer - IMPLEMENTED v0.986

I think the poisoned arrow archer is really overpowered. It beats an skimisher, a knight and gives serious trouble to the Spartan Hoplite
by Pepe
Mon May 05, 2014 7:13 pm
Forum: Closed ones
Topic: Scouts - IMPLEMENTED v986
Replies: 14
Views: 4088

Re: Scouts - IMPLEMENTED v986

scouts were good enough before the change. Ok, I agree they're not as good as the eagles, but I would certainly used 2 scouts instead of 1 eagle for some "land" maps.
by Pepe
Mon May 05, 2014 7:11 pm
Forum: Implementeds
Topic: Score system (also used to avoid inactive players)- ACCEPTED
Replies: 1
Views: 1369

Score system (also used to avoid inactive players)- ACCEPTED

I am really missing a score system similar to the classic Age of Empires II online system. The chess rating system (ELO, http://en.wikipedia.org/wiki/Elo_rating_system ) could be used, and you could find players of similar level and also other players would be encouraged to play more often and gain ...
by Pepe
Mon May 05, 2014 7:05 pm
Forum: Implementeds
Topic: Chat - in-game, Multiplayer - IMPLEMENTED v0.969
Replies: 13
Views: 4494

Re: Multiplayer - chat

I also agree with the chat being available for the enemies. Who is going to talk bad? For that, you go to other websites and don't play a game...
by Pepe
Thu May 01, 2014 2:53 pm
Forum: Others
Topic: How to avoid inactive players? IMPLEMENTED
Replies: 4
Views: 1713

Re: How to avoid inactive players?

I do not know what info you gather about each player, but I guess you could easily get a pattern of inactive players through the statistics/ logs. They might be people who download the game and go right away to the multiplayer mode without even having played once against the computer. I do not know....
by Pepe
Thu May 01, 2014 2:45 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 35204

Re: What are the best units for you?

I think the best are the knight and the longbowman. Also the ornithopter and the tie fighter. Yes, you are right, a ton of workers is unbeatable. In regards of the unbalanced units, I would say: - Ornithopter: with the 10 movements now, it is clearly overpowered. It can be used to destroy almost any...
by Pepe
Wed Apr 30, 2014 11:11 am
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 35204

What are the best units for you?

Hi guys, what are the best units for you?
by Pepe
Wed Apr 30, 2014 9:55 am
Forum: Others
Topic: How to avoid inactive players? IMPLEMENTED
Replies: 4
Views: 1713

How to avoid inactive players? IMPLEMENTED

Hi Daniel. Any new mechanism on the pipeline to avoid inactive players?
by Pepe
Wed Apr 30, 2014 9:53 am
Forum: Feedback about this forum
Topic: Hello from Argentina!
Replies: 6
Views: 6085

Re: Hello from Argentina!

Hi Whalas. Daniel, he's introducing himself and suggesting the creation of a new area where users could introduce themselves (in English), and another one for Spanish.
by Pepe
Wed Apr 30, 2014 9:49 am
Forum: Solved/Answered
Topic: Boats in towers bug - IMPLEMENTED v968
Replies: 1
Views: 2514

Boats in towers bug - IMPLEMENTED v968

Hi Daniel,

Under the current version, boats can go inside towers, so sometimes when the tower is destroyed, you see boats on land! I happened to me in one game, where there was a castle by the sea, and towers beside the castle, so I could keep on moving boats between towers.

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